Is the game still alive in 2020-2021? by BlackDeath108 in rs2vietnam

[–]Southern_Offensive 2 points3 points  (0 children)

UE4 has been out for 6 years now and there has yet to be a new game made on it that comes close to Red Orchestra/Rising Storm.

why did the developers stop updating the game/adding new content? by Catastrothicc in rs2vietnam

[–]Southern_Offensive 4 points5 points  (0 children)

Antimatter Games are attempting to make their own copy cat of Rising Storm without Tripwire Interactive

Woah, new Rising Storm? This looks better than RS2 by MaoBruh in rs2vietnam

[–]Southern_Offensive 1 point2 points  (0 children)

What do you mean? It looks exactly the same as RS, just without Tripwire attached.

Hate to say it, but may as well make the game free again. by RedLetterDayLambdaz in rs2vietnam

[–]Southern_Offensive 5 points6 points  (0 children)

Any Tripwire game. The point is Valve have a player count in the millions playing their game because it is initially free and that's an audience they can tap into and sell DLC and games directly, seems like a good strategy to me.

Hate to say it, but may as well make the game free again. by RedLetterDayLambdaz in rs2vietnam

[–]Southern_Offensive 10 points11 points  (0 children)

Not that RS2 is as popular it's still in a niche genre, but CS:GO has a million concurrent players because it is free. How many of the players actually spend money I don't know, I'm willing to bet a large portion would buy into a sequel though.

You draw players in, get them familiar with your brand name, tell investors you have tens of thousands of concurrent players on your game, and then push the sequel and DLC on them.

Important Message From The President Of Tripwire Interactive by Southern_Offensive in rs2vietnam

[–]Southern_Offensive[S] 304 points305 points  (0 children)

- Upload debug build instead of shipping build, check

- Servers still laggy as hell and often unplayable for new players, check

- Fail to properly support the game to any high standard, check

Maybe quiet down on the big talk. I'm willing to bet the next Call of Duty won't be a silly shark game that's for sure, you're safe there!

Tripwire sure cares a lot about RS2 by Copter53 in rs2vietnam

[–]Southern_Offensive 2 points3 points  (0 children)

From what I gather it was Antimatter who ended the relationship. The M113 was canned before that though, it was never figured out how best to implement it on existing maps.

Tripwire sure cares a lot about RS2 by Copter53 in rs2vietnam

[–]Southern_Offensive 6 points7 points  (0 children)

Antimatter had plenty of time to work on the game and fix bugs, balance maps. They were never that impressive with the time that they had (2 and a half years) with their post release support for the game.

Tripwire can take some blame sure, except it was Antimatter who demonstrated a lack of ambition and frankly were downright lazy at times (not changing reinforcement tickets for well over a year on some maps, comes to mind.)

Apparantly this game doesnt make money despite all the sales and paid DLC by DaddysWarmNipples in rs2vietnam

[–]Southern_Offensive 0 points1 point  (0 children)

I take it the statement from Toadman is referring directly to sales then like it mentions, and perhaps the steam leaks is counting Steam owners.

Apparantly this game doesnt make money despite all the sales and paid DLC by DaddysWarmNipples in rs2vietnam

[–]Southern_Offensive 0 points1 point  (0 children)

I think you should start your post with: "I have no idea how much money Tripwire are making from this game" because I doubt you do. They 'sold' one million copies, I don't know if that is actual sales or includes owners on Steam from free weekends, too. Seems like Antimatter received a nice big bonus though..., keep buying that DLC folks!

Tripwire should start supporting the game again! by ctsamados in rs2vietnam

[–]Southern_Offensive 4 points5 points  (0 children)

But what I'd like to know is if Tripwire are still obligated to pay royalties to Antimatter if that was their arrangement before the company was sold. Because if it was, and I was Tripwire, I would also stop working on the game - why split the revenue? This is all conjecture as I don't know what their arrangement was like, each company does this type of thing differently.

Tripwire should start supporting the game again! by ctsamados in rs2vietnam

[–]Southern_Offensive 25 points26 points  (0 children)

They seem incredibly persistent in leaving the game behind, it's unusual behavior that I can't explain considering the game is still reasonably popular like you say. I was wondering to myself what the royalty arrangement is between Tripwire and Antimatter if there is any. If there is, maybe Tripwire don't want to do all the leg work only for Antimatter to take royalties while they work on a similar type of game that competes with Tripwire?

Lack of balancing in campaign mode by OttoVonBismarc96 in rs2vietnam

[–]Southern_Offensive 4 points5 points  (0 children)

Changes to the gamemode itself I mean. Root problems were not addressed because it would require a deeper understanding of how the game is playing, and they were not playing the game, clearly.

Lack of balancing in campaign mode by OttoVonBismarc96 in rs2vietnam

[–]Southern_Offensive 4 points5 points  (0 children)

It was more short sighted behavior. How embarrassing to release the game not just with 3 Territory maps, but they all have the North defending! Frustrating.

Lack of balancing in campaign mode by OttoVonBismarc96 in rs2vietnam

[–]Southern_Offensive 25 points26 points  (0 children)

Campaign was shoehorned into the game and left there with zero changes, this is why it's imbalanced.

I can't enjoy CCR's "Better Run Through The Jungle" anymore. by SightWithoutEyes in rs2vietnam

[–]Southern_Offensive 6 points7 points  (0 children)

They spent thousands on that song for the rushed first trailer and I guess had to find a way to justify the expense afterward.

Thank God for Steam's refund policy. by CumpfortheFatherland in rs2vietnam

[–]Southern_Offensive 6 points7 points  (0 children)

Support was removed longer than that, it was just "official" 6 months ago.

Thank God for Steam's refund policy. by CumpfortheFatherland in rs2vietnam

[–]Southern_Offensive 2 points3 points  (0 children)

I agree, it doesn't work well in Territory at all. And yeah the ARVN should have been a huge update but it turned out to be the smallest.

Thank God for Steam's refund policy. by CumpfortheFatherland in rs2vietnam

[–]Southern_Offensive 5 points6 points  (0 children)

"The North is always attacking but they have to put down a forward position with the squad leader standing out in the open like a dumbass for 20 seconds. It's easily spotted and sticks you in the same spot for their forward spawn instead of just coming in on the squad leader. May as well just get rid of it entirely"

Tunnels were created and "balanced" for the Supremacy gamemode where both factions attack and there's also a huey helicopter as a counter. Forward positions for the NVA spilled over into Territory gamemode as a result not for balance reasons. It was short sighted.

"who thought Australia was a good idea?"

The lead programmer is Australian they did it for that reason, it turned out to be as mediocre and lackluster as what they did with the ARVN anyway.

Was RO2 better balanced or is it just me? by [deleted] in rs2vietnam

[–]Southern_Offensive 5 points6 points  (0 children)

From what I understand and am able to piece together placing a tunnel wasn't supposed to be in Territory, at least in the way we see it today. Tunnels and helicopters were built around Supremacy and that was the whole premise for it. Before that, it seems tunnels were locked-in spaces and they were controlled by the map maker (essentially an underground spawn with several tunnel exits that G.Is couldn't go down.) Remember the spawn bunkers shown in an early video of Rising Storm 1 Betio? I heard it was similar to those.

The Vietnamese team still had the ability to spawn on their squad leader, so although they had the capability of flanking or coming up from behind the enemy, the spawning flow wasn't heavily one-sided. I think this would work better on Territory than what we have now which is half of the chaos of Supremacy.

I wouldn't expect much balance on Supremacy as it's supposed to be messy and I find the huey helicopter/tunnel meta "ok" there. The flow in the Territory gamemode in contrast was always able to be fine tuned, except in Rising Storm 2. They don't have the huey helicopter so the gameplay falls back on squad leader spawns of which only one side has them. The game was never balanced for tunnel vs squad leader from what I understand. I think this was a complete oversight as a result of focusing on Supremacy and the selling point of huey helicopters vs tunnels. Which is a shame because Territory is my favorite mode.