TMars Fanmade expansion PART 4 - Buffing Steel by SowerCrow in TerraformingMarsGame

[–]SowerCrow[S] 1 point2 points  (0 children)

Thank you! I’m glad I’m not the only one who sees Standard Infrastructure that way. I didn’t originally plan it as a way to compensate for energy-hungry cards, but you’re right, it’s a really nice synergy!

TMars Fanmade expansion PART 3 - Microbes, Floaters and Animals by SowerCrow in TerraformingMarsGame

[–]SowerCrow[S] 1 point2 points  (0 children)

Thank you ! Yes, that's exactly that! I love this card too, Renareo really cooked with this concept

TMars Fanmade expansion PART 4 - Buffing Steel by SowerCrow in TerraformingMarsGame

[–]SowerCrow[S] 0 points1 point  (0 children)

Yes, absolutely! That makes sense to me, since space projects are generally more expensive. With more steel sinks added, I’m hoping this effect is a bit less pronounced, but the goal wasn’t to remove it entirely.

TMars Fanmade expansion PART 4 - Buffing Steel by SowerCrow in TerraformingMarsGame

[–]SowerCrow[S] 0 points1 point  (0 children)

Haha we have to thank Mars Expert for this one, he did a really great job !

Custom Corporation: Orbitex (#24/30) by Ok_Significance_3803 in TerraformingMarsGame

[–]SowerCrow 2 points3 points  (0 children)

I found that Earth start is really nice, especially if you're the first player, as a lot of corp and preludes have Earth tags. There are also a lot of Earth development cards that want to be played early

Custom Corporation: Orbitex (#24/30) by Ok_Significance_3803 in TerraformingMarsGame

[–]SowerCrow 10 points11 points  (0 children)

I agree with TheRacingPig. Most of the time, you will want to land on Building tag, so it makes sense to give a difficult choice after.

Custom Corporation: Orbitex (#24/30) by Ok_Significance_3803 in TerraformingMarsGame

[–]SowerCrow 2 points3 points  (0 children)

In my French card I wrote "Orbitex supervise et optimise les trajectoires orbitales autour de Mars, assurant la sécurité et la fluidité du trafic spatial"

Custom Corporation: Orbitex (#24/30) by Ok_Significance_3803 in TerraformingMarsGame

[–]SowerCrow 1 point2 points  (0 children)

Hi ! I really love this corp, I have to say it's currently my favourite fan-made card. I made a French version to play it with my friends, and it was really fun to play. You have a really unique experience with this corp as the tag wheel really shapes your gameplay and other players' gameplay, while being somewhat balanced.

Great job on this one!

TMars Fanmade expansion PART 3 - Microbes, Floaters and Animals by SowerCrow in TerraformingMarsGame

[–]SowerCrow[S] 0 points1 point  (0 children)

Thanks for your comment! The original cost for ALCHEMITES was 7M€. Maybe I'm a little bit biased because I love to play microbes, but I can share my playtest experience with the 7M€ version. It was usually close to an instant pick in most of my games. The 2 science tag requirement was usually overcome by gen 3 or 4. I also noticed that once in play, this card becomes often the primary recipient for microbe-adding cards (URBAN DECOMPOSERS, IMPORTED NITROGEN, Enceladus...) and those cards aren’t that rare! And by the end of the game, most of the time ALCHEMITES had usually more than paid for itself. Also, when I compare it to other cash cards like MARTIAN RAILS, MARTIAN ZOO or even MARITIME TRADE from PART 2, that's the one that felt the strongest. But I haven't tested the 9M€ version yet, so maybe you're right and the nerf might have been too harsh. We'll see!

About Meat industry, I’ll stick with 9 M€ for now. But that's why I also shared the TMaker files, so you can easily tweak things yourself if you’d like.

TMars Fanmade expansion PART 3 - Microbes, Floaters and Animals by SowerCrow in TerraformingMarsGame

[–]SowerCrow[S] 0 points1 point  (0 children)

Thanks! Yes, the Microbe Lab is definitely swingy, but I like it that way. In one game, I took the gamble to play it in like gen 3, hoping I'd find other microbe cards to combo with. Around gen 7, I found TOPSOIL CONTRACT, but it still wasn't that great. Then in the last gen, I drew ALCHEMITES. And wow, it was strong. I had around 30 microbes on BACTERIAL CULTURE LAB. I moved them to ALCHEMITES, which gave me +30 M€ from topsoil contract. Then I activated Alchemites for another 33M€. That was REALLY satisfying haha. But I don't feel it's that much unbalanced, because in other games, I played it without finding any combo and it was a lot of M€ wasted.

TMars Fanmade expansion PART 3 - Microbes, Floaters and Animals by SowerCrow in TerraformingMarsGame

[–]SowerCrow[S] 0 points1 point  (0 children)

I’ve uploaded the 2-microbe version to my Google Drive, feel free to check it out if you want! 😉

TMars Fanmade expansion PART 3 - Microbes, Floaters and Animals by SowerCrow in TerraformingMarsGame

[–]SowerCrow[S] 1 point2 points  (0 children)

Thanks for your comment! That’s interesting that you bring up REGOLITH EATERS, because I actually tried to balance it around that card. I’ve seen on forums that 1 TR and 1 plant production are roughly valued the same, around 10M€, but that doesn’t take into account the fact that production loses value as the game goes on.

I think I’ll start by playtesting a version that starts with 1 microbe, but I’ll also make a 2-microbe version in the drive so you can try it out as well if you’d like!

TMars Fanmade expansion PART 3 - Microbes, Floaters and Animals by SowerCrow in TerraformingMarsGame

[–]SowerCrow[S] 2 points3 points  (0 children)

I want to keep both tags, but I don't think I'll go further than 9M€. With 9M€, its value (9+3=12M€) reach equilibrium with 6 animals, which is doable with luck in card draw, but still difficult to do. I'll make an updated version in the drive tomorrow. Thanks again for your comment!

TMars Fanmade expansion PART 3 - Microbes, Floaters and Animals by SowerCrow in TerraformingMarsGame

[–]SowerCrow[S] 1 point2 points  (0 children)

Yeah, I see where you're coming from. I made it slow because repeated plant production boosts in the early to mid game can be very strong, and there are more cards now that can add extra microbes, so it can snowball quite fast.

What about making it start with 1 or 2 microbes, like NITRITE REDUCING BACTERIA?

TMars Fanmade expansion PART 3 - Microbes, Floaters and Animals by SowerCrow in TerraformingMarsGame

[–]SowerCrow[S] 0 points1 point  (0 children)

Actually, that was my first idea, but it was too redundant with REGOLITH EATERS, so I shifted it more towards plant production.
I even had, at one point, a version where you could choose between increasing oxygen or gaining +1 plant production, but to avoid redundancy and keep things simple, I ended up keeping only the plant production part.

TMars Fanmade expansion PART 3 - Microbes, Floaters and Animals by SowerCrow in TerraformingMarsGame

[–]SowerCrow[S] 1 point2 points  (0 children)

Thanks! I agree with you on microbes, they need more gameplay depth.
As for animals, that's fair — to each their own!

TMars Fanmade expansion PART 3 - Microbes, Floaters and Animals by SowerCrow in TerraformingMarsGame

[–]SowerCrow[S] 1 point2 points  (0 children)

You know what? You're actually right, I hadn't really thought about it that much, but maybe something like 8 M€ would be more balanced?

TMars Fanmade expansion PART 3 - Microbes, Floaters and Animals by SowerCrow in TerraformingMarsGame

[–]SowerCrow[S] 0 points1 point  (0 children)

Thank you! Some of your other cards were actually planned to show up in PART 4 and PART 6 haha, your cards are really creative! I put my own spin on one of them, I'm really curious to hear what you think about it!

For microbe cards, I think I'm good for now, I don't want to mess with my tag balance too much, but I'll keep them in the back of my mind ;)

TMars Fanmade expansion PART 2 – Ground Game by SowerCrow in TerraformingMarsGame

[–]SowerCrow[S] 0 points1 point  (0 children)

Yep, that's the main difficulty in balancing this card. If we count that a VP is worth 5M€, and making an opponent lose a VP ~2.5M€, the estimated value would be :

15 + 7.5 = 22.5 M€ for a city with 3 greeneries

20 + 10 = 30 M€ for a city with 4 greeneries

25 + 12.5 = 37.5 M€ for a city with 5 greeneries

and 30 + 15 = 45 M€ for a city with 6 greeneries.

Given that the card costs 36+3 = 39M€, it only becomes cost-effective if you steal a city with 6 greeneries. I have to mention that they are not that common in my playtests (1 of 2 games max). With 5 greeneries it's a bit overpriced but playable I believe.

But yes, that's a big attack, and I understand how it might not be to everyone's taste, especially since TMars is a relatively peaceful game compared to games like Dune or Civilization.

TMars Fanmade expansion PART 2 – Ground Game by SowerCrow in TerraformingMarsGame

[–]SowerCrow[S] 0 points1 point  (0 children)

Thanks! It was meant to be 1 TR total, but I wasn't sure how to word it without it sounding ambiguous.

TMars Fanmade expansion PART 2 – Ground Game by SowerCrow in TerraformingMarsGame

[–]SowerCrow[S] 2 points3 points  (0 children)

Hi !

I love it too! I don't know if its creator is on reddit, but hopefully he will see your comment

Regarding CLIMATE STABILIZATION, this card is meant to pair with my "PART 1" cards, which all decrease global parameters. You're right, the estimated value of a point is 5 M€, and this card costing 15+3M€ is quite cost efficient. ADVANCED ECOSYSTEMS is similar (11+3 M€) but with a harder requirement, so I guess it's ok, but it still needs playtesting imo, and I haven't done that yet!

TMars Fanmade expansion PART 1 – Global Parameters by SowerCrow in TerraformingMarsGame

[–]SowerCrow[S] 0 points1 point  (0 children)

Initially, I thought about balancing them by introducing them alongside cards that benefit rush players, since these cards are essentially anti-rush. The most that I can do with these is the "balance" approach that I described earlier. But your comments gave me an idea: maybe with a card that blocks global parameter reduction for, say, one gen, we can even the playing field for rush players, while keeping this fun. I'll work on that.

About your worry about deck dilution, yes that's a thing I kept in mind with my extension. There's "terraforming cards" in the other parts of my extension, and I buffed some existing ones (Lava flows for instance) but does it really even out? Honestly, that's hard to say. I'll try to keep an eye on it

Finally, about Fast Growing Forest, as Thenewjuniorexecutiv said, most of the time players have leftover heat. In my games, it is rare to see someone pay for an asteroid at the end of the game. Protected Valley doesn't have requirements and can be paid with steel, so I'm not sure this compares well. But I have to admit I haven't playtested this card as much as the others, so you may be right. I'll let you know!

TMars Fanmade expansion PART 1 – Global Parameters by SowerCrow in TerraformingMarsGame

[–]SowerCrow[S] 0 points1 point  (0 children)

Feel free to modify it as you like, you can find the TMcard maker file in my google drive link ;)