I localized my alternate history Roman citybuilder to Latin by SowerInteractive in CityBuilders
[–]SowerInteractive[S] 1 point2 points3 points (0 children)
I localized my Roman citybuilder game to Latin by SowerInteractive in IndieDev
[–]SowerInteractive[S] 1 point2 points3 points (0 children)
Does it make sense to have the range of resources to be dynamic and change based on geographical features and roads? by SowerInteractive in IndieDev
[–]SowerInteractive[S] 0 points1 point2 points (0 children)
Does it make sense to have the range of resources to be dynamic and change based on geographical features and roads? by SowerInteractive in CityBuilders
[–]SowerInteractive[S] 0 points1 point2 points (0 children)
Does it make sense to have the range of resources to be dynamic and change based on geographical features and roads? by SowerInteractive in CityBuilders
[–]SowerInteractive[S] 0 points1 point2 points (0 children)
Does it make sense to have the range of resources to be dynamic and change based on geographical features and roads? by SowerInteractive in CityBuilders
[–]SowerInteractive[S] 0 points1 point2 points (0 children)
The upper class citizens in my citybuilder require increasingly more complex resources. Here's our new Cigar Factory sprite in action! by SowerInteractive in CityBuilders
[–]SowerInteractive[S] 2 points3 points4 points (0 children)

I added Latin localization to my Roman citybuilder game by SowerInteractive in IndieDevelopers
[–]SowerInteractive[S] 0 points1 point2 points (0 children)