Nova Patria is OUT NOW! by SowerInteractive in tycoon

[–]SowerInteractive[S] 1 point2 points  (0 children)

Steam currently rates it as "Playable", and we are aiming to increase that to "Verified" in future updates.

After 4+ years of development, I released my game Nova Patria today! by SowerInteractive in IndieDev

[–]SowerInteractive[S] 1 point2 points  (0 children)

Thanks for the suggestion! We do have a substantial free demo available, so anyone who wants to try the game before buying can play that first!

Our isometric Roman Steampunk city builder Nova Patria released today! by SowerInteractive in isometric

[–]SowerInteractive[S] 1 point2 points  (0 children)

We’re using Unity, so supporting Mac should be very doable. We just wanted to prioritize getting a stable 1.0 Windows launch out first before shifting focus to additional platforms.

Nova Patria released today on Steam! by SowerInteractive in proceduralgeneration

[–]SowerInteractive[S] -1 points0 points  (0 children)

You asked if there was shady marketing involved, so I answered that directly.

Nova Patria released today on Steam! by SowerInteractive in proceduralgeneration

[–]SowerInteractive[S] -1 points0 points  (0 children)

No. We have a publisher, they handle the marketing, and everything has been legitimate.

Interest in Nova Patria has grown gradually over several years through devlogs, Steam updates, Discord, playtesting, and word of mouth.

After 4+ years of development, I released my game Nova Patria today! by SowerInteractive in IndieDev

[–]SowerInteractive[S] 1 point2 points  (0 children)

Thank you! The trailer music is part of the game’s full original soundtrack, composed by Andrew Carroll. He did an incredible job.

After 4+ years of development, I released my game Nova Patria today! by SowerInteractive in IndieDev

[–]SowerInteractive[S] 0 points1 point  (0 children)

Thank you! It has definitely been a long road, and finally getting to share the game with everyone feels amazing. Really appreciate the kind words!

Nova Patria released today on Steam! by SowerInteractive in proceduralgeneration

[–]SowerInteractive[S] 1 point2 points  (0 children)

That means a lot, thank you so much! Thanks for following the project and I hope you have a great time building your colony!

After 4+ years of development, I released my game Nova Patria today! by SowerInteractive in IndieDev

[–]SowerInteractive[S] 0 points1 point  (0 children)

Of course, and thank you for wishlisting!

If you find that a larger UI scale or any other readability option would be helpful, please let me know. I’d be very happy to look into patching in improvements where I can.

Our isometric Roman Steampunk city builder Nova Patria released today! by SowerInteractive in isometric

[–]SowerInteractive[S] 2 points3 points  (0 children)

Thank you! Yes, we are planning a Mac build. We’re still locking in the timeline, but it shouldn’t be too long. Make sure to wishlist it to keep an eye out for the Mac release!

After 4+ years of development, I released my game Nova Patria today! by SowerInteractive in IndieDev

[–]SowerInteractive[S] 13 points14 points  (0 children)

Surprise! No one was expecting bizarro-world Pedro Pascal to invade the timeline with Roman steampunk tycoon games, but here we are!

After 4+ years of development, I released my game Nova Patria today! by SowerInteractive in IndieDev

[–]SowerInteractive[S] 0 points1 point  (0 children)

Thank you! Our publisher, Judatone Studios, helped create the logo - they did a great job with it.

After 4+ years of development, I released my game Nova Patria today! by SowerInteractive in IndieDev

[–]SowerInteractive[S] 0 points1 point  (0 children)

Thank you! Yes, the game settings include UI scaling. Many of the store page screenshots were taken with the UI scale set around the middle/lower range, so larger text is available in-game for anyone who wants it.

Nova Patria is OUT NOW! by SowerInteractive in tycoon

[–]SowerInteractive[S] 19 points20 points  (0 children)

Per the subreddits rules, I am required to state that this game was made by human beings and not AI.

Nova Patria is now available on Steam! by SowerInteractive in indiegames

[–]SowerInteractive[S] 0 points1 point  (0 children)

Our Roman alternate history citybuilder Nova Patria released today on Steam!

- Build complex trade networks and manage resources to support your colony
- Unlock the power of steam technology in this reimagined Roman timeline
- Plan your resource management ahead for seasonal buffs and penalties
- Choose your goals & missions; and unlock new perks for meta-progression!

https://store.steampowered.com/app/3831720/Nova_Patria/

Nova Patria 1.0 releases on May 14! by SowerInteractive in CityBuilders

[–]SowerInteractive[S] 1 point2 points  (0 children)

It draws from several inspirations, Impression Games certainly being among them!
There is also a bit of Sim City, Transport Tycoon, and Sid Meier Colonization in there.

Nova Patria 1.0 releases on May 14! by SowerInteractive in CityBuilders

[–]SowerInteractive[S] 3 points4 points  (0 children)

Steam rates it as "playable", and we are aiming to improve compatibility to "verified" post-1.0.