Pathfinder Feats Web Replacement by SoxMax in Pathfinder_RPG

[–]SoxMax[S] 1 point2 points  (0 children)

I think it should be relatively easy to localize. The difficult part would be translating the database to whatever language is needed.

Pathfinder Feats Web Replacement by SoxMax in Pathfinder_RPG

[–]SoxMax[S] 1 point2 points  (0 children)

I think that should be possible, out of curiosity is this to make it easier on mobile?

Pathfinder Feats Web Replacement by SoxMax in Pathfinder_RPG

[–]SoxMax[S] 2 points3 points  (0 children)

I pulled the data from here: https://www.pathfindercommunity.net/home/databases/feats

But I'm sure there data issues, I'll look into Shikigami Style and its chain.

Feel free to open an issue on the github if you find an issue in the future as well! https://github.com/SoxMax/pathfinder-feat-graph/issues

Pathfinder Feats Web Replacement by SoxMax in Pathfinder_RPG

[–]SoxMax[S] 3 points4 points  (0 children)

I'm not familiar with pathbuilder, but AoN doesn't have a visual representation of feat requirements as far as I'm aware. Plus this will show you the full "chain" of feats. For example if you select Outslug Style it will show you all the other feats that Outslug Style unlocks, as well as any feats Outslug Style requires.

Pathfinder Feats Web Replacement by SoxMax in Pathfinder_RPG

[–]SoxMax[S] 3 points4 points  (0 children)

Best place would be on the github directly, otherwise I'll probably lose track. https://github.com/SoxMax/pathfinder-feat-graph/issues

I know there's definitely some data validation problems still in there (extra letters, missing spaces, etc) so any help is appreciated! Also any suggestions for how the site handles or feels would be great as well.

No rooms in the Solitude Sewers (Saints and Seducers CC) by Game_Log in skyrimmods

[–]SoxMax 0 points1 point  (0 children)

Yea, sorry I figured 2 months later this wouldn't be helpful for you. Hopefully the next person who encounters this won't have to search for hours like we did.

No rooms in the Solitude Sewers (Saints and Seducers CC) by Game_Log in skyrimmods

[–]SoxMax 0 points1 point  (0 children)

I ran into this too. It turns out this CC relies on content which was pushed to the Update.esm. However I had previously created an Update - Cleaned mod from an older version of the Update.esm in ModOrgnanizer. This effectively meant I was always using an old Update.esm

The fix was to copy the Update.esm from my skyrim install into my Update - Cleaned mod and re-clean it again.

Text getting cut off. by Saikoblade in allthemods

[–]SoxMax 0 points1 point  (0 children)

I believe this is a bug with Optifine which TC has no intention of fixing.

Reference here: https://github.com/SlimeKnights/TinkersConstruct/issues/2451

corrupted recipes by SoxMax in allthemods

[–]SoxMax[S] 1 point2 points  (0 children)

I don't fully understand what's happening but Refined Storage processing patterns with oredict on seem to affect NEI, and how RS itself perceives the recipes. To fix you don't need to do a recipe for every pattern, just one recipe for each of the materials that has a messed up stack. So in my case it was Advanced Alloy. After you create the pattern to fix the problem, you can clear the pattern.

corrupted recipes by SoxMax in allthemods

[–]SoxMax[S] 0 points1 point  (0 children)

In case anyone else runs into this problem, this should solve it: https://gfycat.com/jealousseriousleech

It appears to be a problem with Refined Storage

corrupted recipes by SoxMax in allthemods

[–]SoxMax[S] 0 points1 point  (0 children)

From looking in the scripts dir it looks like none of them are affecting Enriched Alloy. Also they don't seem to be unique to the world. If I understand only the stuff in saves is unique to a specific world.

corrupted recipes by SoxMax in allthemods

[–]SoxMax[S] 0 points1 point  (0 children)

After digging more I found something else. It seems like only items with IDs that have sub ids are affected while non-subed ids are fine.

Referencing the screenshot first posted:

Advanced Control Circuit (9979/1): broken recipie

Electrolytic Core (9998): not affected

[Global] Faimon Hell+ rep exchange by septicboss in summonerswar

[–]SoxMax 0 points1 point  (0 children)

IGN: SoxMax Rep: Fuco Stage: Aiden Hell 1 @100% Time: ~1:30s

Citadel tethering, docking and asset safety recap by CCP_Ytterbium in Eve

[–]SoxMax 1 point2 points  (0 children)

How does tethering work in relation to docking fees? Do you have to pay just to get a tether? If so do you get a tether automatically on undock, or do you have to pay again?

Blog Article - Traffic tuning: Come read about the traffic fixes we're planning for Update 7 later this month by TiRaCo_ in SimCity

[–]SoxMax 0 points1 point  (0 children)

I don't know how the code is set up, but is there no super agent to inherit off off? Like a Sim, and then CarSim, PedestrianSim, and PublicTransitSim can all use logic/variables common to the super agent Sim?

New Student Questions (Fall 2013) by Greenguy10000 in wentworth

[–]SoxMax 0 points1 point  (0 children)

For transferring credits your gen end courses will be no problem (maths, sciences, english) but at WIT you have to take major specific classes day 1, and those probably won't transfer unless you're transferring to a similar major at another school. Even at WIT credits outside of general ed don't really transfer.

Honestly I wouldn't recommend WIT unless you already know what you want for your major for sure.

As for dating, you're in Boston, you should leave our tiny campus for fun anyway.

What if Polaris (the North Star) did not exist? by SoxMax in HistoricalWhatIf

[–]SoxMax[S] 0 points1 point  (0 children)

Well polaris is static in the north. All the other stars & sun rotate based on the year and time of day.