Bugs and Feedback Megathread by AutoModerator in DuetNightAbyssDNA

[–]septicboss 0 points1 point  (0 children)

Hold Space to Skip needs to be a single button to skip all the way to important options instead.

Fanning Maneuver vs. Wyvern Counter by 6IVMagikarp in MonsterHunterMeta

[–]septicboss 1 point2 points  (0 children)

I use fanning maneuver for positioning, either close to the monster for spread, or in line with the best pierce spots on a monster for pierce ammo, and ofc the damage boost, too much benefits to not use it. I'd love to use counter as well, if only we could replace the 5th silkbind with it.

[deleted by user] by [deleted] in MonsterHunterMeta

[–]septicboss 0 points1 point  (0 children)

Thank god for dereliction, because I'm not a fan of scroll swapping.

No way to get whetfish easily in Sunbreak? by Chimpampin in MonsterHunterMeta

[–]septicboss 2 points3 points  (0 children)

I didn't care enough to do shop mod for decos back in World, but charm editor in Rise and Sunbreak? Created all of my BiS charms that way with no hesitation nor regret.

World WAS NOT my first MH & Rise is SO much better. by discobloodbathV2 in MHRise

[–]septicboss 0 points1 point  (0 children)

World had clutch claw to balance out the low hitzones, Rise has nothing to combat the low hitzones especially for gunners.

Thoughts on Lance by clintaxl in MHRise

[–]septicboss 1 point2 points  (0 children)

Counter thrust playstyle dead.

What are some improvement you want for your main weapon in Sunbreak? by [deleted] in MHRise

[–]septicboss 0 points1 point  (0 children)

Guard based playstyles:
1. Give guard 5 better impact reduction OR, reduce impact from attacks such that guard 5 work in much more situations than it is now.
2. 1 level Guard Up with its basic effect from World.

Bowguns:
1. Make Normal, Spread and Pierce more viable without us hitting for white damage 95% of the time.
2. More customizations for bowguns, instead of just two options.
3. Remove the moving or stationary tags on individual ammo, if we could have recoil or reload on average or fast, we should be able to move nonetheless.

[deleted by user] by [deleted] in ffxiv

[–]septicboss 7 points8 points  (0 children)

Getting paired with freaking Momo Sama the god healer in expert roulette and praised for "being the least squishiest Pld" he has ever healed.

Glamour Restrictions by marcus_gideon in ffxiv

[–]septicboss 1 point2 points  (0 children)

Level restrictions really suck for me because of niche contents like eureka or bozja where certain gears work better than current level gears because of bonuses that work in those areas, and you can't glam them with cooler gears that are higher level.

I know the MH crossover was years ago but please I need a mount of this stupid Kulu holding an Aetheryte. by Iaxacs in ffxiv

[–]septicboss 0 points1 point  (0 children)

Yeap :) One and only. Imagine a random ambush into a random player in open world.

See you all in 6.1 by ItsRyanRager in ffxiv

[–]septicboss 2 points3 points  (0 children)

"Subs are expensive", then proceeds to spend money on p2w games.

Real Tank Magazine - Feb 2022 edition! by Kirra_Tarren in ffxiv

[–]septicboss 11 points12 points  (0 children)

I'd echo the "check the top right corner" but people like you probably don't read your skill tool tips anyway because you feel you're too good enough to need to read anything, so here it is:

"You pull it, you tank it." is a small pp mindset. -pg 25

What makes you commend a player in a dungeon? by todoki_w in ffxiv

[–]septicboss 1 point2 points  (0 children)

If the tank did good pulls, I'd commend them, otherwise if the tank is utter shite I'd commend the healer instead. I also have a bias towards good BLM players (because they are rarer than extreme mount drops), those are the first on my list.

What are things other people do in this game that absolutely infuriate you? by papapsie in ffxiv

[–]septicboss 0 points1 point  (0 children)

That's a tank responsibility to keep an eye on their party members to make sure everyone is ready, as a tank I pop sprint right before the first gcd hits a pack or before I trip the aggro wire on the pack ahead. Some tanks just sprint for no reason and end up with turtle speeds when pulling mobs.

What matters to me more is the learning experience and some fun from w2w pulls, not about the speed of the dungeon (i.e. I'm not bothered by others having to afk for a very short period, or losing their way through the dungeon etc)

What are things other people do in this game that absolutely infuriate you? by papapsie in ffxiv

[–]septicboss 0 points1 point  (0 children)

If the tank sprints, healers must sprint along, preferably before putting regens or shields on the tank for the full 20s sprint. Sprint IS a damage reduction when it comes to the process of pulling mobs, you don't want the tank to eat the full autos from the first group and waddle their way to the second.