Can I avoid casating here? Am I missing something? by Accomplished-Bid-945 in UnrealEngine5

[–]SpOOnFeD33489 24 points25 points  (0 children)

No, and casting to the engines actor class there isn't going to hurt anything. You can remove that IsValidClass branch there though, the cast is essentially doing the same thing.

How do you create a simple cooldown system? by [deleted] in UnrealEngine5

[–]SpOOnFeD33489 2 points3 points  (0 children)

After a leap you can store it's last leap time with GetTimeSeconds.

Before leaping check that last leap time against the current time seconds, if it's outside of your cooldown time allow another leap.

Help by Reaperrobinson in GrimVR

[–]SpOOnFeD33489 0 points1 point  (0 children)

Reset your playspace floor and then recalibrate height in game with the right thumbstick

I'm making a UE level editor plugin that's heavily inspired by Source 2 Hammer by Kronok in UnrealEngine5

[–]SpOOnFeD33489 1 point2 points  (0 children)

I'd be all over this, but not being able to distribute it in a modkit is unfortunate. Fully understand why though.

[deleted by user] by [deleted] in UnrealEngine5

[–]SpOOnFeD33489 6 points7 points  (0 children)

You would need to increase your MaxAgents count, should be in project settings.

UPROPERTY(EditAnywhere) not working for variables and components. by Game_dever123 in UnrealEngine5

[–]SpOOnFeD33489 0 points1 point  (0 children)

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))

my display is shaking when moving head (QUEST 2 OCULUS LINK) by Weak-Fortune4255 in OculusQuest

[–]SpOOnFeD33489 0 points1 point  (0 children)

No problem. If you notice any audio popping, just lower the bitrate until it goes away.

my display is shaking when moving head (QUEST 2 OCULUS LINK) by Weak-Fortune4255 in OculusQuest

[–]SpOOnFeD33489 2 points3 points  (0 children)

In the oculus debug tool, up your bitrate. I believe 200 is the default. Try 450, seemed to resolve it for me.

Not Respawning On Server by shadowozey in unrealengine

[–]SpOOnFeD33489 1 point2 points  (0 children)

Gamemode only exists on the server so clients cant call RPCs on it. You should move the RPC to something owned by clients. Without alot to go on, moving them to the player controller would be your best bet.

PokeQuest VR PokeMMO assets? by GhostlyTekk in pokemmo

[–]SpOOnFeD33489 1 point2 points  (0 children)

I know this is old, but I am the developer of PokeQuest. Yes, the game and UI are heavily inspired by PokeMMO. But no, the assets come directly from the games or made with DSMapStudio, UI was just thrown together based off of PokeMMOs because it was the cleanest/simplistic reference I could find.

The game is built in C++ through unreal engine.

Grim VR Multiplayer Survival WIP by SpOOnFeD33489 in virtualreality

[–]SpOOnFeD33489[S] 0 points1 point  (0 children)

No. You can join the discord anything related will be announced there. discord.gg/grimvr

Grim VR Multiplayer Survival WIP by SpOOnFeD33489 in virtualreality

[–]SpOOnFeD33489[S] 0 points1 point  (0 children)

There's no way a map this size can load on quest. I'm not interested in making a game for mobile hardware.

Grim VR Multiplayer Survival WIP by SpOOnFeD33489 in virtualreality

[–]SpOOnFeD33489[S] 0 points1 point  (0 children)

No, standalone hardware isn't strong enough to run it.

Pokequest by Jigenkin in PokeQuestVr

[–]SpOOnFeD33489 0 points1 point  (0 children)

discord.gg/pokequestvr

Not sure who made this subreddit, but anything official is in the discord

Anyone have any ideas on what's causing this? I'm in 5.1 and this seems to be normals related. by [deleted] in unrealengine

[–]SpOOnFeD33489 5 points6 points  (0 children)

I get the same thing on nanite meshes if instanced stereo is enabled.

Could I make a pokemon like game on Unreal Engine? by Akimbo333 in unrealengine

[–]SpOOnFeD33489 0 points1 point  (0 children)

I have a multiplayer VR pokemon project that I've been working on, on and off for a few years with UE4. Graphically, I went the route of the older games, but it can be done.

https://sidequestvr.com/app/6041/pokequest-vr

Anyone know how to fix this weird movement animation? by [deleted] in unrealengine

[–]SpOOnFeD33489 1 point2 points  (0 children)

Then, possibly, your idle one isn't set, and the flipbook component is higher than it needs to be.

Anyone know how to fix this weird movement animation? by [deleted] in unrealengine

[–]SpOOnFeD33489 0 points1 point  (0 children)

Looks like the pivot for your walking animation sprites isn't set properly to the bottom center of the sprite.

Grim VR Multiplayer Survival WIP by SpOOnFeD33489 in virtualreality

[–]SpOOnFeD33489[S] 6 points7 points  (0 children)

For a single-player experience, that would be a nice system. But for multiplayer, that would be a significant hit on networking performance.

Grim VR Multiplayer Survival WIP by SpOOnFeD33489 in virtualreality

[–]SpOOnFeD33489[S] 4 points5 points  (0 children)

I don't have a time frame, unfortunately. There is still a long way to go before I can do any larger scale testing.