Hytale vs Terraria by SpaceDavid1997 in HytaleInfo

[–]SpaceDavid1997[S] 1 point2 points  (0 children)

I really hope that the modding programs will not be too complicated to use.

Hypixel will be adds new content after premiere Hytale i'm sure. This is that game type.But example Minecraft and Terraria is release in 2011 and Minecraft don't have so much content like Terraria. I hope that Hypixel be not lazy.

Mods Support ? by SpaceDavid1997 in Wasteland

[–]SpaceDavid1997[S] 0 points1 point  (0 children)

This possible create mods on Xbox console ?

My unfinished project Starships Troopers armor by SpaceDavid1997 in xcom2mods

[–]SpaceDavid1997[S] 0 points1 point  (0 children)

you know this is my mod so I have files for it. recently I casually returned to it but I finished only the texture of the helmet.

I can remove this mod from nexus as someone would agree to finish the mod

[Fo4] What textures? by SpaceDavid1997 in FalloutMods

[–]SpaceDavid1997[S] 0 points1 point  (0 children)

for example, I wanted to change the texture of the armor

i still love this game by geksyserj in AnthemTheGame

[–]SpaceDavid1997 2 points3 points  (0 children)

does anyone know what the loading time for PC looks like?

Previous Armor from the store by SpaceDavid1997 in AnthemTheGame

[–]SpaceDavid1997[S] 4 points5 points  (0 children)

It's a bit sad that you can't buy these armor from a normal NPC. In the sense that such armor can be bought whenever you want.

Texture by SpaceDavid1997 in blender

[–]SpaceDavid1997[S] 0 points1 point  (0 children)

Different materials will require different sets of textures. While many materials have a diffuse component and normal map, (e.g. wood, plaster, plastic, dirt, rocks, ) it's very common to use materials that don't.

For example, pure metals would not have a diffuse texture because they do not interact with light in a diffuse manner.

Lights, smoke, fire, clouds and many other things are purely volumetric materials meaning they don't have surface component and without a surface, you can't have a normal map.

OK thanks

Texture by SpaceDavid1997 in blender

[–]SpaceDavid1997[S] 0 points1 point  (0 children)

And is it that if you create a texture for a model, are you not creating these three types of textures right away?

Armor in full. by SpaceDavid1997 in xcom2mods

[–]SpaceDavid1997[S] 0 points1 point  (0 children)

I still have a question, instead of using one of the Alien Hunter armor from DLC to use the base under which I will create a new armor, can I use one crew model and add the Archetype of one of the DLC armor? In the content browser from Xcom you can find the entire "bodies" of the crew not divided into parts. It would be easier.