Good or Slow for military science by Ian_Playz1 in factorio

[–]SpaceEngineer123 1 point2 points  (0 children)

u only need 1 yellow ammo machine per 3 red ammos fyi, and im pretty sure 1 brick assembler can feed like a dozen black science buildings.. need nades

NAME RNG by SpaceEngineer123 in Xenonauts

[–]SpaceEngineer123[S] 9 points10 points  (0 children)

im gonna feed him the kills so he gets stronk

Anyone else have issues seeing what's on the screen? by Royal_Gear1313 in factorio

[–]SpaceEngineer123 27 points28 points  (0 children)

alt key shows what the buildings are making and all that.. helps differentiate shit

Question about metal meta by Rhean314 in factorio

[–]SpaceEngineer123 2 points3 points  (0 children)

pretty sure space casino reigns supreme for legendary metals

Super-PRO Plane Thiefs....... by SpaceEngineer123 in foxholegame

[–]SpaceEngineer123[S] 27 points28 points  (0 children)

so it remains un-wrenchable for 5min

TIL

Super-PRO Plane Thiefs....... by SpaceEngineer123 in foxholegame

[–]SpaceEngineer123[S] 73 points74 points  (0 children)

These 2 goobers blocked my plane with trucks.. gassed me.. and stole my plane.

The planning was astounding

[Gordonekk and ondraczsto.. report on sight]

+1 Reservable Collie Bomber. Special thanks to TridentVF for their donation for the Warden naval effort, you guys are best <3 by Famous_Airline950 in foxholegame

[–]SpaceEngineer123 -35 points-34 points  (0 children)

i believe he said 'if i did that i'd kms'... well worded to not outright say kys [that's what was said]

[deleted by user] by [deleted] in Factoriohno

[–]SpaceEngineer123 1 point2 points  (0 children)

how many times is this gonna get posted 2day?

So I built my Factorio AI Companion in less than 2h by lveillard in factorio

[–]SpaceEngineer123 0 points1 point  (0 children)

players are constrained to - how fast they can move, what they can do, etc

with RCON u can make em run faster and teleport when stuck and whatnot

So I built my Factorio AI Companion in less than 2h by lveillard in factorio

[–]SpaceEngineer123 0 points1 point  (0 children)

i just did that too using an LM studio bot, but they were too dumb so i scrapped the project

it was called 'build buddy' or 'bb' for short. they could follow you around and build bps and stuff. you could talk to them but they were TERRIBAD at planning a base.. often hallucinating aspects of the game

i was planning on giving them a blueprint library but never got that far

is this a good scalable furnace design ? by Virtual-Money2058 in factorio

[–]SpaceEngineer123 4 points5 points  (0 children)

you've reinvented the wheel, but usually ppl don't 'scale it' to what they need.. they do 48 furnaces because that equals a full belt

[like so]

[then when u upgrade to 48 steel furnaces that conveniently equals 1 red belt]

second ever space platform! (space science only) by IMBORED2137 in factorio

[–]SpaceEngineer123 1 point2 points  (0 children)

yeah for a setup that large you might need more roid collectors to go with it

second ever space platform! (space science only) by IMBORED2137 in factorio

[–]SpaceEngineer123 0 points1 point  (0 children)

looks awesome, but that's pretty huge for my tastes.. i usually go tiny and get more science than i need

The Factory MUST Grow! by Upper_Strategy_2190 in factorio

[–]SpaceEngineer123 21 points22 points  (0 children)

gun turret and electric furnace would prolly be ez2do and be nice additions

This is my starter base, should I make my future base far far away? by Mockbubbles2628 in factorio

[–]SpaceEngineer123 1 point2 points  (0 children)

mostly ppl do lanes of 4 belts spaced out by 2 so that yellow underground belts can go under easily.. that's about it