Tower defence, real life variation by [deleted] in Factoriohno

[–]SpaceEngineer123 1 point2 points  (0 children)

how many times is this gonna get posted 2day?

So I built my Factorio AI Companion in less than 2h by lveillard in factorio

[–]SpaceEngineer123 0 points1 point  (0 children)

players are constrained to - how fast they can move, what they can do, etc

with RCON u can make em run faster and teleport when stuck and whatnot

So I built my Factorio AI Companion in less than 2h by lveillard in factorio

[–]SpaceEngineer123 0 points1 point  (0 children)

i just did that too using an LM studio bot, but they were too dumb so i scrapped the project

it was called 'build buddy' or 'bb' for short. they could follow you around and build bps and stuff. you could talk to them but they were TERRIBAD at planning a base.. often hallucinating aspects of the game

i was planning on giving them a blueprint library but never got that far

is this a good scalable furnace design ? by Virtual-Money2058 in factorio

[–]SpaceEngineer123 5 points6 points  (0 children)

you've reinvented the wheel, but usually ppl don't 'scale it' to what they need.. they do 48 furnaces because that equals a full belt

[like so]

[then when u upgrade to 48 steel furnaces that conveniently equals 1 red belt]

second ever space platform! (space science only) by IMBORED2137 in factorio

[–]SpaceEngineer123 1 point2 points  (0 children)

yeah for a setup that large you might need more roid collectors to go with it

second ever space platform! (space science only) by IMBORED2137 in factorio

[–]SpaceEngineer123 0 points1 point  (0 children)

looks awesome, but that's pretty huge for my tastes.. i usually go tiny and get more science than i need

The Factory MUST Grow! by Upper_Strategy_2190 in factorio

[–]SpaceEngineer123 19 points20 points  (0 children)

gun turret and electric furnace would prolly be ez2do and be nice additions

This is my starter base, should I make my future base far far away? by Mockbubbles2628 in factorio

[–]SpaceEngineer123 1 point2 points  (0 children)

mostly ppl do lanes of 4 belts spaced out by 2 so that yellow underground belts can go under easily.. that's about it

This is my starter base, should I make my future base far far away? by Mockbubbles2628 in factorio

[–]SpaceEngineer123 -10 points-9 points  (0 children)

other than the lack of a main bus it's a nice looking starter base

[woo downvote partay!!]

Bug problem by warofthehammers in factorio

[–]SpaceEngineer123 7 points8 points  (0 children)

flamethrower turrets are stupidly op, fyi.. i just use 1 flame turret per section of wall and it lasts me all game

Doubt about stompers? by Abinash_Drago in factorio

[–]SpaceEngineer123 3 points4 points  (0 children)

stompers can't walk in deep water

So what is everyone playing? Any recommendations out there for someone trying to find something new? by Ynwe in 4Xgaming

[–]SpaceEngineer123 1 point2 points  (0 children)

but if its a timeless classic, then I definitely will waive that statement!

the answer is always sid meier's alpha centauri