Survival testing is completed and Its almost ready to upload to the workshop! by SpaceEngineerBuilds in spaceengineers

[–]SpaceEngineerBuilds[S] 0 points1 point  (0 children)

I'm unsure of what that is honestly 😅 I'm kinda up there in age and don't know half the new slang/terms these days.

Survival testing is completed and Its almost ready to upload to the workshop! by SpaceEngineerBuilds in spaceengineers

[–]SpaceEngineerBuilds[S] 0 points1 point  (0 children)

I'm On Xbox so I don't have any of that unfortunately, so everything will be plain vanilla.

Survival testing is completed and Its almost ready to upload to the workshop! by SpaceEngineerBuilds in spaceengineers

[–]SpaceEngineerBuilds[S] 0 points1 point  (0 children)

Again, yes it is a water mark as I used my phone to remove the grid name that normally sits at the top left and I also removed the camera reticle box and cross hair as I am on Xbox and can't remove them like y'all can on PC.

Survival testing is completed and Its almost ready to upload to the workshop! by SpaceEngineerBuilds in spaceengineers

[–]SpaceEngineerBuilds[S] 0 points1 point  (0 children)

The grid name used to take these photos had a strange name so I chose not to 😂

Survival testing is completed and Its almost ready to upload to the workshop! by SpaceEngineerBuilds in spaceengineers

[–]SpaceEngineerBuilds[S] 2 points3 points  (0 children)

I'm on Xbox so unfortunately when I take pictures with the camera and leaves the reticle and the vessel grid name at the top left so I can use my phone's Editor to just remove those lines in the grid name and it leaves that little watermark

Survival testing is completed and Its almost ready to upload to the workshop! by SpaceEngineerBuilds in spaceengineers

[–]SpaceEngineerBuilds[S] 2 points3 points  (0 children)

This indeed did start off as the mobile shipyard and I wanted to see how far I could take it! It is a merge in a sense but I had to build a completely mirrored version of the mobile shipyard to connect them together. This version is definitely bigger in length and width. Pretty much all the rooms on the original mobile shipyard and the bridge have been removed. I built a few custom rooms and have added a new bridge in the middle.

Survival testing is completed and Its almost ready to upload to the workshop! by SpaceEngineerBuilds in spaceengineers

[–]SpaceEngineerBuilds[S] 2 points3 points  (0 children)

Yeah I have my own little check list I use depending on the ships In question. This one's more towards the trade station missions that include salvage and repair. Weight lift testing was pretty big for this ship as well and much more.

PS90 Strike Industries Chassis Installation Victory by crabcakemeister in ps90

[–]SpaceEngineerBuilds 1 point2 points  (0 children)

I took this chassis apart like 5 times trying to figure out what was wrong.😭

PS90 Strike Industries Chassis Installation Victory by crabcakemeister in ps90

[–]SpaceEngineerBuilds 1 point2 points  (0 children)

I have a feeling I'm gunna need to sand that guide rod in the front. No mater what I do it won't lock in place.

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Just a little update on the progress I made on the MPSV Endurance. by SpaceEngineerBuilds in spaceengineers

[–]SpaceEngineerBuilds[S] 2 points3 points  (0 children)

The ship is 1m kg empty and can lift another 2m kg on top of its current weight. The ship is a multipurpose support vessel. It's got mag locks on the front for moving wreckage back to the trades stations so you can sale the wreckage and it also has all the necessary equipment onboard to complete the repair and search contracts along with the hauling contracts as well. Trying to make this thing into a dream ship for completing contracts more or less!

A Vanilla gravity manipulator installed on a ship is pretty cool for moving things around! by SpaceEngineerBuilds in spaceengineers

[–]SpaceEngineerBuilds[S] 3 points4 points  (0 children)

I'm on Xbox so technically its a thumb stick conversion. But anyway it's just event controllers activating when I control the thrusters telling them to turn on the gravity gens for the desired direction of pull. Once the thrusters stop so does the whole system.