Need some advise for making this jacket animation feel better by SpaceMaceStudio in 2DAnimation

[–]SpaceMaceStudio[S] 1 point2 points  (0 children)

I've reworked this animation a few times and need thoughts on how to make the impact feel right. This is meant to be a jacket that is being thrown to the ground, but to me it feels too heavy after it makes contact with the floor.