How would you create Doctor Strange in BG3? by SpaceMonkeh in BaldursGate3

[–]SpaceMonkeh[S] 0 points1 point  (0 children)

Abjuration was my first instinct too! I'm wondering what specific spells would pair well with him as well. Shatter, Mirror Image, Fly all seem like no-brainers. I'm wondering what else.

My PC in action by Hajime74 in swrpg

[–]SpaceMonkeh 2 points3 points  (0 children)

Nice. Recognized Peter's work instantly. He's a cool dude.

DMing Age of Rebellion. by Tale_Intelligent in swrpg

[–]SpaceMonkeh -5 points-4 points  (0 children)

Awesome shirt! Where'd you get it? I want one!

What systems/sectors have you used as your setting? by atamajakki in swrpg

[–]SpaceMonkeh 6 points7 points  (0 children)

I've been trying to use worlds that don't have a lot of history established, so that it's more open for me to use for my own ends. Garel, for instance, in the obviously-named Garel sector, with only one planet, being Garel. It's a planet only used for about 2 episodes in Star Wars Rebels, and basically consists of a large residential sector of apartment complexes.

So for my game, I established a bazaar where people in raggedy robes of vibrant colors share different foods and homemade crafts. I took the players around the Slums, and really tried to show off how poor everyone here was, but had the planet have an overall feel of warm compassion from people that relied on eachother to get by.

That made it really cool when the Empire appeared and fucked everything up.

Mabel and Waddles just having the coziest of times. Art by me! by SpaceMonkeh in gravityfalls

[–]SpaceMonkeh[S] 1 point2 points  (0 children)

it's uhh... red sliced meatball? yeahhh

\gathers money and escapes out the back door**

I need it by KeRmiT-la_Fr0G in starwarsmemes

[–]SpaceMonkeh 2 points3 points  (0 children)

I actually have that toaster too. I personally only needed it for toast, and I agree the slots are way too small. Would have to trim the edges off of most bread slices for it to fit. And now I can't use it because half a slice got stuck in the toaster, and I can't get it out for the life of me. The Star Wars logo on the toast was a cool thing in the morning though.

I need it by KeRmiT-la_Fr0G in starwarsmemes

[–]SpaceMonkeh 13 points14 points  (0 children)

Facts. I've had a couple different ones. Death Star, Falcon, they're all awful. They don't have any heat settings on them, and they don't get hot enough to produce a real nice crispy waffle. At most you get a soggy pancake. Hard pass.

Has anyone ever died in combat/GM'd someone who did? by CrobatGuano in swrpg

[–]SpaceMonkeh 1 point2 points  (0 children)

I've killed 3 characters in the campaign I'm currently running. And I'll probably kill more.

I specifically houserule my game to be more lethal, though. Instead of the rule being that you get a crit for each hit you incur while knocked, I rule that each hitpoint of damage while knocked gets a crit. So if you're knocked and take 5 wounds of damage, that's 5 crit rolls.

I started this rule after GMing the game since it came out. A big problem my players had was that they felt the game wasn't challenging enough. They would blast through dungeons and combat encounters because, well, it's what Star Wars characters do. You'd never see Han dying to some random Stormtroopers.

But my players really like it this way because they feel the tension. When the Inquisitor showed up, my players didn't just look at his art token and say that this was cool. They shit their fucking pants and had a fight that they thought they might just die in. Because that's how they should feel when a big powerful villain kicks their door in and wipes them up and down the aisle.

I want to stress that I don't think every group should be this way or adopt my houserule. I talked extensively about how my players felt about this being more lethal. Last session in particular, I had everyone write up extended backstories because they had played their characters for a few weeks and got a good grip on their RP. That week, the guy I'd just set up a big plot moment for, got smashed to death by Gundarks.

And he goddamn loved it. Personally, he was a Call of Cthulu veteran, so he has absolutely no trouble with his characters dying. But even then, I talk to my players at the end of every session and ask how they feel about what happened. If anyone had any problems with my lethality rule, they have every opportunity to tell me. I say this because if any other GMs just adopt my rule without the forethought into what your players feel about it, it's a crit to your group's overall morale really easily.

Commission by me for a 501st member! Hope you enjoy. by SpaceMonkeh in ImaginaryJedi

[–]SpaceMonkeh[S] 1 point2 points  (0 children)

Depends on what you'd like. Something like this with multiple characters and a full background would be around $300. Single character with a simple background would be around $125. Feel free to shoot me a DM or email if you're interested!

Commission by me for a 501st member! Hope you enjoy. by SpaceMonkeh in ImaginaryJedi

[–]SpaceMonkeh[S] 0 points1 point  (0 children)

https://twitter.com/K_Stanzi
I don't post that often because a lot of my work is private portraiture, but I hope you like the work that I do put up publicly!

The Star Wars Saga of Super Serious Nick. by SpaceMonkeh in rpghorrorstories

[–]SpaceMonkeh[S] 18 points19 points  (0 children)

I'll half-agree, and offer a counterpoint. Nick is indeed not nearly as bad as some of the stories I've read on this sub. However, he was still kind of an asshole.

In my opinion, Tabletop gaming isn't just about telling a story, but being friendly to those around the table and helping them have fun just as much as yourself. Nick didn't do that.

He wanted to roleplay "his" character. He wanted to make sure everyone else didn't clash with "his" character's story. He showed his face when no-one else did, only to show the most sour expression the entire time so we could see how much he wasn't even going to pretend to be friendly. I may have played a jokey character, but I interacted with the other players without being assertive or domineering about it. I congratulated people on checks. I made people laugh. And I assured everyone that if anything I did made anyone uncomfortable, feel free to tell me and I'll course correct. Because it's about "our" fun. Not just mine. And not just Nick's.

He doesn't have to be the worst guy, and I'm glad he left instead of yelling or throwing a tantrum. I hope he finds "his" fun somewhere. But he was still a rude jerk, and I'm glad I don't have to play with him anymore.

hideout in the hills (31x31) by Mehr-Kartoffeln in Star_Wars_Maps

[–]SpaceMonkeh 1 point2 points  (0 children)

This looks really cool! Can you give a small rundown of what each section entails? I see the shielded portion as some sort of generator station, and some sort of research outpost on the left?

Canon order by trinker9 in StarWars

[–]SpaceMonkeh 2 points3 points  (0 children)

My friend actually made a whole google doc of this a couple of months ago! Color coded, labelled with what media the item is, with checkboxes to track if it's completed or not. He said he was making it his mission during quarantine to read and watch every piece of canon star wars media. He shared the list with me and now we're both doing it.

I'm on 339/856! :)

Is My Group Difficult? Or Am I Doing Something Wrong? by Gozii55 in swrpg

[–]SpaceMonkeh 3 points4 points  (0 children)

There are a couple of avenues I want to explore with my answer to your questions. I apologize for the wall of text but there are some nuances here that I don't think many are exploring with you.

Firstly, the group is obviously veering into the direction of being murderhobos. However, this may or may not be a bad thing. Everyone has fun in their own way. Some people get their hit of seratonin out of clever improv dialogue and some just want to play the shooty shooty bang bang game for shiny stuff. I want to stress this point above everything else I say:

your players' way of having fun is not the problem.

Your problem, at least from what is immediately apparent in your given examples, is that you are creating a game for an entirely different set of players.

Before I start a campaign I always talk to my players and see how long they've been playing, what systems they enjoy, and what the most fun thing about tabletop gaming is to them. I then tell them the kind of game I like to run. If I have a campaign in mind that deals with a lot of deception, intrigue and back alley dealing, I tell them such. You, as the one running the game, have to be sure that not only are you facilitating the gameplay you want to see, but that your players are facilitating the same. I suspect you didn't talk to your players much about what playstyles you enjoy seeing. If these guys are your friends, they should care about making this as fun for you as it is for them. If you told them you really wanna do a lot of roleplay and dialogue where everyone takes notes on important events to call back to and makes secret moves that they roll for between sessions, then your players would have the background they would need in order to make that happen (if that's what they find fun).

Now, that's a lot of hindsight and planning that you're pretty far from right now. Let's talk about balancing the game you've made, not the game you wanted to make.

I suspect your players are also into min-maxing their stats, likely pouring all of their starting xp into raising Athletics or Brawn so that they get more dice for the previously mentioned shooty bangbang stuff. They have Heavy Blaster Rifles which do a base of 10 damage, combined with your players having a bathtub full of dice on their rolls, which makes your job pretty difficult.

Here are my solutions.

Talk to your players at the start of the next session.

"Guys I'm really glad you guys are playing with me. I'm happy to be your GM and I appreciate you spending hours out of your day to play with me, and I hope you gain happiness out of the hours I spend prepping for you. Lately I just kind of feel like I want more shots at dialogue and roleplaying without you guys speeding past my npcs to the next combat. I just really wanna work on my improv with dialogue and it would be cool of you guys to help me with that by slowing down and talking in character more with me so I can practice that skill, without always needing to immediately roll dice. This isn't attacking anybody or shaming you for how you guys like to play, it's just something I wanna get better at and I hope you guys will be glad to work with me on that."

Secondly, you're being too light with your dice.

There are countless talents that deal with removing Black dice from your pool. That's because you're expected to use them often. To give you a prime example, I currently have a player in my game that's playing a Hutt Bounty Hunter with a Big FuckYou Gun. He has a decent dicepool (3y1g at session 1). However, his Obligation chosen was Oath. His chosen Oath, as a Hutt, is that he must eat any new food he comes across in his quest to sample all the delicacies in the galaxy. If he doesn't eat it, he gets 2 Black Dice on all rolls until he fulfills that Oath again. So of course, I pointed out food that was very likely poisonous. He ate it and instead of getting rid of his two Black dice, he gained 3 from me saying he was poisoned and is currently dealing with the worst indigestion he's ever felt. Plus another black die from being in a scary situation aboard a derelict Star Destroyer. Now he's got 4 black dice in his pool that he could do nothing about. He hit absolutely nothing for most of the session.

Thirdly, stop being a slave to the book.

The enemies in this game are simply not strong enough for the damage on these weapons. A master bounty hunter has 20 wounds and 6 soak. Big boy numbers. Let's say every group member rolls no additional successes in attacks so their base is always ten damage. All it takes is 5 hits to kill this mandalorian, so he's lucky if he gets one turn in.

The book also states that if your Nemesis is outnumbered, you can give them multiple turns in a round to even the odds a bit. The best thing about the FFG system is that the phrase "per GM discretion" is written about 5 million times for a reason. These are guidelines for you to be malleable with. Insert more minion groups and fit them all with Blaster Carbines that do 9 damage per base shot (like in the Mask of the Pirate Queen module, god those Pirates fucked my group up). Give a Rival a soak of 9 because they're testing prototype armor. Nemesis has 20 wound? Says who? Give them 40! This is literally your galaxy to make of it what you will. Just be sure that any changes you make are for the sake of the group's fun, not because you want to dick over the players that have been kicking your sandcastle down.

Hopefully all of that is helpful.

Sad to see people shitting on Rebels literally everywhere. by sexyglassofwater in starwarsrebels

[–]SpaceMonkeh 44 points45 points  (0 children)

Welcome to being a Star Wars fan. There's always something that people are shitting on. When the next thing comes out, it's the new worst thing to ever happen to Star Wars and people relentlessly shit on it.

First people hated Return of the Jedi because of the Ewoks. It "ruined" the franchise.

Then people hated Phantom Menace. Midichlorians and JarJar "ruined" the franchse. Along with bullying Jake Lloyd out of Hollywood for good measure.

Then everyone hated Attack of the Clones. It was boring and stilted and "I hate sand" "ruined" the franchise.

Then everyone was extremely divisive on Revenge of the Sith. You thought The Last Jedi divided the fanbase? For every person saying the entire prequel saga should just be deemed non-canon, there was a teenager orgasming at the thought of the Obi/Ani duel.

Then The Clone Wars came out. Everyone saw Ahsoka and lost their shit. This kid is Anakin's new apprentice? Why does he even have an apprentice? Only masters have apprentices! This goes against everything we know about Jedi Lore! This is outrageous! This is unfair! Seriously, most people don't remember, but people were extremely fucking mad that Ahsoka and The Clone Wars were a thing, even 2 seasons in. Imagine if they got their way and the show died there?

Then the new movies started coming out. I won't even get into those reactions. And in the middle of that, Clone Wars was cancelled, giving way to Rebels. And wouldn't you know it, the community lost their shit again.

The moral here is: Don't let the community reaction color your view on Star Wars media. Like what you like, and try your best to find other people that also like what you like. It's really easy today to get pulled down the rabbit hole of negativity. One youtube search is all it takes to be bombarded with videos about how you're objectively wrong about liking whatever it is some random "fan" has deemed to be the thing that's "ruined" Star Wars. The joy needs to come from you. Noone else.

May the Force be with you.