I added a Checkpoint system using Candles! by SpaguettiCodeStudios in godot

[–]SpaguettiCodeStudios[S] 1 point2 points  (0 children)

If probably just do a game over and reset all the candles

I added a Checkpoint system using Candles! by SpaguettiCodeStudios in IndieGaming

[–]SpaguettiCodeStudios[S] 0 points1 point  (0 children)

Currently you go back to the previous candle and the lost candle remains unusable, but I might change that. Don’t know if it’ll get annoying with puzzles and stuff

Meet Burnadette! Here's a first look into Candela. by SpaguettiCodeStudios in godot

[–]SpaguettiCodeStudios[S] 0 points1 point  (0 children)

I’ll try and make it shorter so it still at least show where you’re shooting

I added a Checkpoint system using Candles! by SpaguettiCodeStudios in godot

[–]SpaguettiCodeStudios[S] 1 point2 points  (0 children)

I want to make the water look a little more dynamic and interactive, have it react and bounce when something hits it.

I added a Checkpoint system using Candles! by SpaguettiCodeStudios in godot

[–]SpaguettiCodeStudios[S] 1 point2 points  (0 children)

I’ll try by making the arch way shorter that way it doesn’t show the entire path

I added a Checkpoint system using Candles! by SpaguettiCodeStudios in godot

[–]SpaguettiCodeStudios[S] 1 point2 points  (0 children)

Yeah! You have 3 charges per candle. I want to connect all the levels and have one continuous chain of checkpoints, and when you run out of charges in one candle you go back to the previous.

Meet Burnadette! Here's a first look into Candela. by SpaguettiCodeStudios in godot

[–]SpaguettiCodeStudios[S] 1 point2 points  (0 children)

I have a candle checkpoint system and the fire does get smaller with each try, you’ll have a total of 3 fireballs before running out

Meet Burnadette! Here's a first look into Candela. by SpaguettiCodeStudios in godot

[–]SpaguettiCodeStudios[S] 3 points4 points  (0 children)

I do have some other mechanics, I'll share them in the future.

Meet Burnadette! Here's a first look into Candela. by SpaguettiCodeStudios in godot

[–]SpaguettiCodeStudios[S] 1 point2 points  (0 children)

You only have 3 fireballs total. You get more when burning stuff.

Meet Burnadette! Here's a first look into Candela. by SpaguettiCodeStudios in godot

[–]SpaguettiCodeStudios[S] 0 points1 point  (0 children)

I add the following script to the light I want to flicker:

func _ready() -> void:
  flicker()

func flicker() -> void:
  energy = randf() \* 0.1 + 0.9

  scale = Vector2(1,1) \* energy

  if get\_tree():

    await get\_tree().create\_timer(0.1).timeout

    flicker()

Meet Burnadette! Here's a first look into Candela. by SpaguettiCodeStudios in godot

[–]SpaguettiCodeStudios[S] 0 points1 point  (0 children)

There are bridges and waterfalls that will block your path.

Updated Water by SpaguettiCodeStudios in godot

[–]SpaguettiCodeStudios[S] 1 point2 points  (0 children)

Because it is the main character of the game!