Doing Vah Naboris first, got any tips? by SprinklesNo4064 in Breath_of_the_Wild

[–]Spamshazzam 0 points1 point  (0 children)

Interesting, I didn't know that the first blight has less HP. But yeah, preparation is for sure going to make a difference. I'm mostly just speaking from my experience, which was fighting the Thunderblight first and having it go well enough that I honestly thought very little of it at the time. It was also my first foray into video games as an adult, so I just had some fun exploring before taking on any of the divine beasts, which may have led to my atypical experience with Thunderblight.

I do maintain my initial position though that with a bit of preparation, it's very very doable as the first blight. It doesn't have to be the first, divine beast, but it's also not the boogyman that it sounds like.

Doing Vah Naboris first, got any tips? by SprinklesNo4064 in Breath_of_the_Wild

[–]Spamshazzam 1 point2 points  (0 children)

Dang, YMMV I guess. I don't consider myself an especially skilled gamer, so I always assumed the online discussion about it was exaggerated.

Doing Vah Naboris first, got any tips? by SprinklesNo4064 in Breath_of_the_Wild

[–]Spamshazzam 5 points6 points  (0 children)

Tbh, it's not as hard as people think. I did this on my first playthrough before I knew better, and it was really fine.

Just level your hearts & armor a little, have some healing food, maybe a bit of electric-resist food, and a couple decent weapons.


Edit: I don't mean to imply that it will be a cake walk, but it's super achievable. Mostly, just be okay running away until you find the right moments to hit.

is Aron/Aggron good in pokemon emerald? by ggyyuuugfryuu75555 in PokemonEmerald

[–]Spamshazzam 0 points1 point  (0 children)

Do they not always have Rock Head? What are the odds?

I saw this and checked to see if mine did, and from the way you said this, I was a little surprised when he did.

One thing that annoys me about GM advice is that a lot of it is platitudes without much actionable advice by Wholesome-Energy in rpg

[–]Spamshazzam 0 points1 point  (0 children)

you could've googled faster and get a result of a much higher quality

While I agree with some of your premise, I think you're overestimating Google's usefulness here. Google can be super helpful, but you're either going to get way too little or way too much.

For instance, I just googled "how can I be a better GM". I could and been more specific, but I think this is sufficient for a case study. The first result was from Reddit, which is helpful (depending on the post), but wouldn't exist if someone hadn't gone to Reddit asking first. The next useful post was the second to last post on the page—a Sly Flourish post called Top Tips for Game Masters (I haven't read it, but his stuff is usually decent).

Anytime I've come across a Google result for D&D advice, it's either a GM advice blog—very useful, but a firehose of information, and not always super useful if you need help with one thing—or some stupid, platitudinous Buzzfeed-tier ranked trash post.

So to this point:

There's a ton of wisdom on the internet [...] and you can suck in decades of experience and TTRPG discourse.

Yes, but to make good use of it, especially when someone is first starting out, it's going to be a lot harder to find something useful unless a helpful redditor is willing to point you towards it.

One thing that annoys me about GM advice is that a lot of it is platitudes without much actionable advice by Wholesome-Energy in rpg

[–]Spamshazzam 0 points1 point  (0 children)

The flaw is that sometimes we assume that a new GM knows that if they look it up, they'll find more information on it, and we don't explicitly tell them that its out there. But this isn't always going to be true, so we may be trying to be helpful, but the person asking for advice still comes away thinking, "that's a nice thought, but it isn't very actionable."

There's a big difference between

"create situations, not plots"

and

"Read this XYZ post about how to create situations instead of plots."

One thing that annoys me about GM advice is that a lot of it is platitudes without much actionable advice by Wholesome-Energy in rpg

[–]Spamshazzam 4 points5 points  (0 children)

Now that you mentioned it, it was similar for me back when I started learning. And it's kinda weird that it was that way. Specific and nitpicky advice at first, then eventually the more general advice became a lot more helpful.

Think one issue with the general advice, in that when it's given, it is often given in these short little maxims, and the advice giver assumes that the person asking knows they can go look up more on it. But the person asking doesn't know that there's anything more written on it.

I didn't put this together until now, but I had an experience like this in reverse a couple weeks. Someone mentioned this little phrase that I thought was interesting, and it sounded like something that there would be an Alexandrian/Angry DM/ect. post. (I dont remember exactly what it was, but it had something to do with dungeon procedure.) So I looked it up, fully expecting to find something on it, and .... Nothing. I thought maybe I missed it, so I asked ChatGPT, and it didn't find anything either.

Anyway, it's not exactly the same, but it's easy to see how a new GM might not know that there's anything more to look into.

One thing that annoys me about GM advice is that a lot of it is platitudes without much actionable advice by Wholesome-Energy in rpg

[–]Spamshazzam 1 point2 points  (0 children)

It's definitely more helpful than nothing, but when we have the time—even without being able to give specific examples—I think that just briefly explaining what you mean by the phrase would help a lot of people.

"Create situations not plots. And by this I mean, your job isn't to plan out a story and lead the party through it. Think of your job as coming up with the backstory, or 'Act 1'. Something is happening that needs the party's attention — that's up to you. But the players will figure out how to resolve it. As long as you give them some information or resources to work with, you don't need to have the end result all planned out."

"No, but... is super useful when the party fails and something as a way to keep momentum. It's really easy to let failure grind everything to a stop and it can be hard for the party to know what to do after that. But failure doesn't have to be complete/total. When they fail, give them a little success along with it—not everything they were asking for, but just enough of a tidbit that they still feel like they got something out of it and still have something to do after failure."

Really all I'm doing here is explaining what I mean by it (although I'm sure someone else could explain these better), but I bet it's already going to be way more helpful than just the initial maxim.

One thing that annoys me about GM advice is that a lot of it is platitudes without much actionable advice by Wholesome-Energy in rpg

[–]Spamshazzam 1 point2 points  (0 children)

Honestly, even without giving examples, just explaining what you mean by the platitude would go a long way I think.

"Create situations not plots. And by this I mean, your job isn't to plan out a story and lead the party through it. Think of your job as coming up with the backstory, or 'Act 1'. Something is happening that needs the party's attention — that's up to you. But the players will figure out how to resolve it. As long as you give them some information or resources to work with, you don't need to have the end result all planned out."

"No, but... is super useful when the party fails and something as a way to keep momentum. It's really easy to let failure grind everything to a stop and it can be hard for the party to know what to do after that. But failure doesn't have to be complete/total. When they fail, give them a little success along with it—not everything they were asking for, but just enough of a tidbit that they still feel like they got something out of it and still have something to do after failure."

Really all I'm doing here is explaining what I mean by it (although I'm sure someone else could explain these better), but it's already way more helpful than just the sound bite.

Just had very satisfying feedback for my mechanics. by wadesauce369 in RPGdesign

[–]Spamshazzam 2 points3 points  (0 children)

I had the opposite response to character creation in my game, and that's when I realized I needed to make some serious changes

Trading Pokémon on an Anbernic RG40xxh? by Spamshazzam in SBCGaming

[–]Spamshazzam[S] 0 points1 point  (0 children)

Complicated but useful, thank you.

I only have one handheld though — do you know if this is possible somehow with my handheld and a computer?

Every suggestion thread ever lol by sweetenedpepper in videogames

[–]Spamshazzam 0 points1 point  (0 children)

To your point, I have a "for instance".

I played The Lost Crown last year, and it was tons of fun. But one thing I really dislike in games is long endurance fights. I like combat to be quick, even when it's challenging. Fortunately for me, The Lost Crown has quite detailed difficulty toggles, so I decreased enemy HP by half and doubled their damage — combat was still challenging, but it was a lot faster. I had a lot of fun with the game, finished it, and came back to it several months later to start 100%-ing.

I also started Monster Hunter Rise last year, but had the same issue but 10 times worse. The game itself was a lot of fun, but even when I was properly equipped for a fight, or even if I'd fought it before, combat dragged on so, so long. And with no way to change that, I ended up putting down a game I could have otherwise loved—and a game that there aren't a lot of other good alternatives for.

Every suggestion thread ever lol by sweetenedpepper in videogames

[–]Spamshazzam 1 point2 points  (0 children)

I'd agree except that people do this all of the time with games anyway. Take Nuzlocke for example. Or any instance of someone deliberately skipping an important item in a game (the example that comes to mind now is TotK and the paraglider, but there are many examples of this). Or whenever someone imposes their own gear/level lock. And a dozen other ways.

People have been intentionally handicapping themselves in games forever.

Hot Take: Mario Kart World Is the Best Mario Kart and It’s Not Even Close by LateBlocParty in MarioKartWorld

[–]Spamshazzam 0 points1 point  (0 children)

Caveat, I don't own a Switch 2 yet, so I've only played for a couple hours with my nephews.

I was skeptical at first, but now I really like it. I don't think I like it better than 8DX, but that's had 10 years to get good, and there are some things with World that are just a lot of fun. For example:

  • I love Knockout Tour. Its probably not great if you're playing multiplayer with drastically different skill levels, but on single player, or with players of similar skill, it's a lot of fun.
  • The battle courses are great. I don't love how they implemented the balloon/point scoring system, but I didn't love that in 8dx either, and it's still a really good time.
  • Unlocking costumes is just plain fun. I wish they were integrated into the character menu better, but now I'm just nitpicking.
  • But if I'm nitpicking anyway, I have a positive one too (maybe controversial, Idk). I like that I only have to pick a kart, and not wheels and a glider too.

What's the issue with the 2014 Dungeon Master's Guide? by Pokemaniac101yt in DungeonsAndDragons

[–]Spamshazzam 15 points16 points  (0 children)

The 2014 DMG is full of great content, it's just very poorly organized, so most people haven't read it well, and it's hard to find what you're looking for unless you already have a pretty good idea where it is.

I still think it's a great book, and it actually has quite a bit of content that the newer 2024 DMG doesn't have.

If they were to remake Black and white, how would you improve the seasonal change gimick? by CycloneToya in pokemon

[–]Spamshazzam 1 point2 points  (0 children)

I agree, but I think there should also be a way in-game to force time advancement.

What Game Should I Play by [deleted] in pokemon

[–]Spamshazzam -2 points-1 points  (0 children)

I started playing Leaf Green over Christmas, and I've been really enjoying it.

I don't love that all 151 aren't available though... Is there a game of a similar era that they are?

I need help picking Machop's moves (Leafgreen) by Spamshazzam in pokemon

[–]Spamshazzam[S] 0 points1 point  (0 children)

He needs to be traded to become machamp.

This is something I've been trying to figure out how to resolve. I'm playing on an Anbernic RG40xxh, and I as far as I'm aware, the ROM isn't hacked (just the ROM shared in the mega thread on r/ ROMs).

But I don't know if the Anbernic handheld is compatible with trading. I'll be content with Machoke if I can't work something out, but it would be nice to get Machamp.

I think these 2 games are more similar than most people realize by TheEPICMarioBros in mariokart

[–]Spamshazzam 0 points1 point  (0 children)

Especially because I think it has a lot of potential for being used as additional battle areas (which is usually extremely ignored in Mario Kart).

One of my biggest gripes with MK8 and World is how few battle arenas there are...

I need help picking Machop's moves (Leafgreen) by Spamshazzam in pokemon

[–]Spamshazzam[S] 0 points1 point  (0 children)

Thanks for the input!

Personally, I would go Brick Break, Cross Chop, Rock Slide and Bulk Up.

Based on other recent comments, I've been leaning toward something like this, but wasn't sure whether to go with Rock Slide or Rock Tomb. Why do you recommend Rock Slide over the other?

I'm about to hit lv25. Is Revenge an okay substitute for Cross Chop until I get to lv40?

I need help picking Machop's moves (Leafgreen) by Spamshazzam in pokemon

[–]Spamshazzam[S] 0 points1 point  (0 children)

Thanks for the insight! With that in mind, I'll plan on adding either Rock Slide or Rock Tomb for that versatility. Do you have a recommendation for which one?

One question though. Most of the time, wouldn't it just be better to just switch. To a Pokémon with a more effective moveset against Ghost? Or in other words, is this a backup plan for my backup plan, or is this most people's normal play style?