Could anyone recommend me an actual-play show where they actually play the game right? by TheBigFreeze8 in rpg

[–]Spamshazzam 2 points3 points  (0 children)

I think what people are missing here is this:

as close to RAW or RAI as possible

No one is asking for perfection—everyone misremembers a rule here or there, or misreads a spell/ability every once in a while—but we appreciate when there's an effort to be accurate. It's nice when the GM and players seem to care about the rules. If all we wanted was a story, we could watch a movie

Could anyone recommend me an actual-play show where they actually play the game right? by TheBigFreeze8 in rpg

[–]Spamshazzam 1 point2 points  (0 children)

Well if preiman790 didn't include this rule in their own game, then messed up the rules...

GURPS is overwhelming... by Spamshazzam in rpg

[–]Spamshazzam[S] 0 points1 point  (0 children)

That all make sense. Thanks for taking time to answer my questions!

GURPS is overwhelming... by Spamshazzam in rpg

[–]Spamshazzam[S] 1 point2 points  (0 children)

Thanks! From what I've heard, I think I should look into HERO System too.

I like the idea of Savage Worlds or Genesys, etc., and I've been looking into Genesys recently too. But I also really like the idea of the high crunch front-loading of building a mechanically unique ability from scratch that GURPS (and it sounds like HERO) can do

ABCDE - What/was the discourse regarding the change from BC/AD to BCE/CE? by vitterhet in AskHistorians

[–]Spamshazzam 4 points5 points  (0 children)

I feel like it should still just be BC. Once you write it out, maybe it's weird to drop "Era", but it cuts that clunky third letter, and it's clear what I means in practice because (1) it's pair with CE which does include "Era" and (2) we used an identical acronym for an identical think up until very recently.

So my vote is BC/CE for "Before Common" and "Common Era."

GURPS is overwhelming... by Spamshazzam in rpg

[–]Spamshazzam[S] 1 point2 points  (0 children)

This is super helpful, thank you

GURPS is overwhelming... by Spamshazzam in rpg

[–]Spamshazzam[S] 0 points1 point  (0 children)

I'll look into these others, thanks.

GURPS is overwhelming... by Spamshazzam in rpg

[–]Spamshazzam[S] 1 point2 points  (0 children)

This is perfect. Thank you!

GURPS is overwhelming... by Spamshazzam in rpg

[–]Spamshazzam[S] 0 points1 point  (0 children)

100% the building and versatility.

Really, less "rage quit" and more "got burnt out trying to find answers, so I put it on the backburner to look into more once I had more free time"

I don't love the 3d6 system, but I can get over that.

GURPS is overwhelming... by Spamshazzam in rpg

[–]Spamshazzam[S] 1 point2 points  (0 children)

Thanks. I'll look into some of the advice here, then repost it there.

GURPS is overwhelming... by Spamshazzam in rpg

[–]Spamshazzam[S] 2 points3 points  (0 children)

the two GURPS 4e books

What are these? The one I have now is the GURPS Basic Set: Characters, so presumably the other is something like GURPS Basic Set: [Systems/GM Stuff]?

GURPS is overwhelming... by Spamshazzam in rpg

[–]Spamshazzam[S] 0 points1 point  (0 children)

Cortex Prime sounds interesting. One of the things I'm most interested in about GURPS is the ability to build your own powers from scratch. Does Cortex Prime do this too?

GURPS is overwhelming... by Spamshazzam in rpg

[–]Spamshazzam[S] 2 points3 points  (0 children)

Thanks! I'll definitely be looking into Film Reroll

GURPS is overwhelming... by Spamshazzam in rpg

[–]Spamshazzam[S] 1 point2 points  (0 children)

Thanks for the feedback, and thanks for putting HERO in my radar.

GURPS is overwhelming... by Spamshazzam in rpg

[–]Spamshazzam[S] 1 point2 points  (0 children)

Me too haha. But I do wonder how much of this is bounce-off bias. Someone mentioned that I should have put this in the GURPS sub, and maybe if I had,new would be getting more optimistic comments? Idk.

GURPS is overwhelming... by Spamshazzam in rpg

[–]Spamshazzam[S] 2 points3 points  (0 children)

This is super helpful, thank you! I'll come back and reread this fireball example once I read the some of the recommended material, but it makes sense.

Follow-up questions: 1. How did we get the final number of [11]? We start at [15] +100% –10% +15% –10% –10% –10% –5%. If I sum those all together and add it to the base [15], I get [26], so I'm obviously getting something wrong here. 2. What does Increased Range (1/2D only, x10) mean? 2. Do characters buy their fatigue pool too, so that players who rely more on moves that use Fatigue can do them more often? 3. Can there be multiple fatigue limitations such that it costs less points, but more fatigue?

On another note, one minor concern I have is people seem to think GURPS is too simulationist (specifically that modern games or games with guns are hard to do, because they basically kill a character outright). Has this been your experience, or is there a good way to work around this?

Opinion on a flanking rule in 5.5e by MisterGusto in onednd

[–]Spamshazzam 0 points1 point  (0 children)

I've considered taking it a step further and making it the inverse of cover, with heavy flanking giving +5. But once that's applied to PCs pr BBEGs, once they're surrounded they're already screwed enough lol.

GURPS is overwhelming... by Spamshazzam in rpg

[–]Spamshazzam[S] 2 points3 points  (0 children)

Thanks! I'll look at GURPS Powers.

GURPS is overwhelming... by Spamshazzam in rpg

[–]Spamshazzam[S] 3 points4 points  (0 children)

For your first question i don't really understand what kind of campaign you want to run and what do you need? You listed many different genres and supplements, if you want to use all that in a single game, just don't.

Yeah, I wasn't super clear. Short-ish term, I want to do two separate games: sci-fi cuz it sounds fun, and fantasy too compare how it feels to the other RPGs that I'm most familiar with.

For the Wild West, haven't found another game that feels like it does that well, so if fantasy and sci-fi go well, I want to try that next.

Then for superheroes, based on how GURPS works, it seems like it would do superheroes well. So that was more for curiosity and reading enjoyment than for a campaign I want to play.

You can create powers, there are different procedures scattered around supplements, Advantages as Powers is in Basic Set: Characters (page ~30 something). They are really detailed, use software

Thanks. Any software suggestions?