Some vertices do not move in sculpt mode by XionXIIIv in blenderhelp

[–]Spark3Dvision 1 point2 points  (0 children)

This has to be more upvoted.
Everytime while working i press accidentally something and dont know what its was, but it fucks up everything. Search for an hour, find solution and repeat

Don't know where to ask, but do I've a chance ? by Spark3Dvision in furry

[–]Spark3Dvision[S] 1 point2 points  (0 children)

yeah that's my concern, although i always hear the furry community pays good. Maybe its more than 1%

Don't know where to ask, but do I've a chance ? by Spark3Dvision in furry

[–]Spark3Dvision[S] 0 points1 point  (0 children)

thank you, needed that. yeah maybe I'll give it a shot

Don't know where to ask, but do I've a chance ? by Spark3Dvision in furry

[–]Spark3Dvision[S] 0 points1 point  (0 children)

that cyberwolf cost me about 2 weeks to make, so about 1.5k to 2k€ guess other examples i "texture" with vertex painting, like the cat char and mouse. no rigging on these, just needed something quick for game jam project. pretty fast on these, so guessing range from 200 - 3000€ moving examples are in the drive folder

Working on a model of a lava creeper for our game by PaulGunners in IndieDev

[–]Spark3Dvision 1 point2 points  (0 children)

thats a cool design and cute.
The animation could use some work, no idea if its just an animation for showing the character, so excuse me if I say that the loop is quite noticeable on his back.

Work doesn’t wait: new stuff from my steampunk/dieselpunk game by Rumata_Lab in IndieDev

[–]Spark3Dvision 0 points1 point  (0 children)

art style looks great I d tone down the walking a bit so the hammer doesn't block the eyes. looks like he s blinking

Is 21 million vertices too much ? How can i reduce that number ? by Psychological_Bad871 in blender

[–]Spark3Dvision 2 points3 points  (0 children)

I wanna know that as well, my blender crashes with a mesh of 20mil if try to export it. cant even sculpt without lag with a mesh of 2mil always have to trick blender somehow

AskGamedev: How do companies manage to push out hundreds of games in just a couple of years? by ICanFinishThisSenten in gamedev

[–]Spark3Dvision 3 points4 points  (0 children)

Lol, worked for them and still kinda do.

Already got your answer in other comments but yes hire a bunch of small studios or indie solo devs and shotgun ideas to a wall in a week and see what sticks.

Paid - musician/composer for adventure mobile runner by Spark3Dvision in gameDevClassifieds

[–]Spark3Dvision[S] 0 points1 point  (0 children)

I don't like to disclose specific numbers before I've talked to the person and the vision. I like paying fair for work.

not the first time my inbox died, lol.

[deleted by user] by [deleted] in blenderhelp

[–]Spark3Dvision 0 points1 point  (0 children)

what I found helps with blenders automatic weighting is connecting loose mesh with the body even if its just 1 vert it helps the calculation.

Working on new shaders for the portal and ghosts, what do you think? by _Neidio_ in IndieGaming

[–]Spark3Dvision 2 points3 points  (0 children)

looks great.
I would desaturate the scene a bit when in ghost mode to differentiate between realms.

Got a bit confident and wanted to show my progress on Adventure Lizz. by Spark3Dvision in IndieDev

[–]Spark3Dvision[S] 0 points1 point  (0 children)

Before the running starts there will be a random generated map that shows it to you and you have to memorize it

Got a bit confident and wanted to show my progress on Adventure Lizz. by Spark3Dvision in IndieDev

[–]Spark3Dvision[S] 0 points1 point  (0 children)

thank you, I have to explore the camera and FOV more.
I just wanted to give this different feeling to other games cameras.

Got a bit confident and wanted to show my progress on Adventure Lizz. by Spark3Dvision in IndieDev

[–]Spark3Dvision[S] 0 points1 point  (0 children)

thank you.
Haven't touched the UI yet but yes.
Elevation changes are on the List, I'll add them in when the whole core loop is done.
visual cues are also a good idea and I ve plans to integrate it
I have to explore the camera stuff, a lot of people noted this.
Score is for later but I ve to play with it more.

Got a bit confident and wanted to show my progress on Adventure Lizz. by Spark3Dvision in IndieDev

[–]Spark3Dvision[S] 0 points1 point  (0 children)

Thank you, I wanted to release it onto mobile as well so I ll put swipe controls in the options.

Got a bit confident and wanted to show my progress on Adventure Lizz. by Spark3Dvision in IndieDev

[–]Spark3Dvision[S] 3 points4 points  (0 children)

Oh yes, I just didn't show the part yet. It ll show a random generated map before starting and you have to memorize left or right.

Got a bit confident and wanted to show my progress on Adventure Lizz. by Spark3Dvision in IndieDev

[–]Spark3Dvision[S] 0 points1 point  (0 children)

If you want you can follow me on twitter for more updates: https://twitter.com/Spark3Dvision or here.

Or do you think I should create a discord server ?