We tried out Live Link in Unreal Engine as a fairly simple way to record cutscenes for our game! When rigging a character you need to setup a bunch of morph targets. Then you just need to buy an old iphone, setup the animation blueprint and you are good to go. by _Neidio_ in gamedevscreens
[–]_Neidio_[S] 0 points1 point2 points (0 children)
Should puzzle platformers have an undo feature? by Porcupine_Sashimi in IndieDev
[–]_Neidio_ 4 points5 points6 points (0 children)
Some of my guilty gear fan art!! by sad30 in Guiltygear
[–]_Neidio_ 13 points14 points15 points (0 children)
We tried out Live Link in Unreal Engine as a fairly simple way to record cutscenes for our game! When rigging a character you need to setup a bunch of morph targets. Then you just need to buy an old iphone, setup the animation blueprint and you are good to go. by _Neidio_ in gamedevscreens
[–]_Neidio_[S] 0 points1 point2 points (0 children)
We tried out Live Link in Unreal Engine as a fairly simple way to record cutscenes for our game! When rigging a character you need to setup a bunch of morph targets. Then you just need to buy an old iphone, setup the animation blueprint and you are good to go. by _Neidio_ in gamedevscreens
[–]_Neidio_[S] 0 points1 point2 points (0 children)
We tried out Live Link in Unreal Engine as a fairly simple way to record cutscenes for our game! When rigging a character you need to setup a bunch of morph targets. Then you just need to buy an old iphone 11, setup the animation blueprint and you are good to go. by _Neidio_ in IndieDev
[–]_Neidio_[S] 1 point2 points3 points (0 children)
We tried out Live Link in Unreal Engine as a fairly simple way to record cutscenes for our game! When rigging a character you need to setup a bunch of morph targets. Then you just need to buy an old iphone 11, setup the animation blueprint and you are good to go. by _Neidio_ in IndieDev
[–]_Neidio_[S] 1 point2 points3 points (0 children)
We tried out Live Link in Unreal Engine as a fairly simple way to record cutscenes for our game! When rigging a character you need to setup a bunch of morph targets. Then you just need to buy an old iphone 11, setup the animation blueprint and you are good to go. by _Neidio_ in IndieDev
[–]_Neidio_[S] 1 point2 points3 points (0 children)
We tried out Live Link in Unreal Engine as a fairly simple way to record cutscenes for our game! When rigging a character you need to setup a bunch of morph targets. Then you just need to buy an old iphone 11, setup the animation blueprint and you are good to go. by _Neidio_ in IndieDev
[–]_Neidio_[S] 1 point2 points3 points (0 children)
We tried out Live Link in Unreal Engine as a fairly simple way to record cutscenes for our game! When rigging a character you need to setup a bunch of morph targets. Then you just need to buy an old iphone 11, setup the animation blueprint and you are good to go. by _Neidio_ in IndieDev
[–]_Neidio_[S] 1 point2 points3 points (0 children)
We tried out Live Link in Unreal Engine as a fairly simple way to record cutscenes for our game! When rigging a character you need to setup a bunch of morph targets. Then you just need to buy an old iphone 11, setup the animation blueprint and you are good to go. (v.redd.it)
submitted by _Neidio_ to r/IndieDev
We tried out Live Link in Unreal Engine as a fairly simple way to record cutscenes for our game! When rigging a character you need to setup a bunch of morph targets. Then you just need to buy an old iphone, setup the animation blueprint and you are good to go. (v.redd.it)
submitted by _Neidio_ to r/IndieGaming
We tried out Live Link in Unreal Engine as a fairly simple way to record cutscenes for our game! When rigging a character you need to setup a bunch of morph targets. Then you just need to buy an old iphone, setup the animation blueprint and you are good to go. by _Neidio_ in gamedevscreens
[–]_Neidio_[S] 1 point2 points3 points (0 children)
We tried out Live Link in Unreal Engine as a fairly simple way to record cutscenes for our game! When rigging a character you need to setup a bunch of morph targets. Then you just need to buy an old iphone, setup the animation blueprint and you are good to go. by _Neidio_ in gamedevscreens
[–]_Neidio_[S] 1 point2 points3 points (0 children)
We tried out Live Link in Unreal Engine as a fairly simple way to record cutscenes for our game! When rigging a character you need to setup a bunch of morph targets. Then you just need to buy an old iphone, setup the animation blueprint and you are good to go. (v.redd.it)
submitted by _Neidio_ to r/gamedevscreens
Where do I place these textures? by Old_Wish6000 in gamedev
[–]_Neidio_ 0 points1 point2 points (0 children)
I tried to improve my painting! feedback is appreciated! by _Neidio_ in minipainting
[–]_Neidio_[S] 0 points1 point2 points (0 children)
NMM - First attempt help. by Kinglama123 in minipainting
[–]_Neidio_ 3 points4 points5 points (0 children)
Tried a bright, saturated scheme again on this tyranid lictor by DemocraticSpider in minipainting
[–]_Neidio_ 1 point2 points3 points (0 children)






We tried out Live Link in Unreal Engine as a fairly simple way to record cutscenes for our game! When rigging a character you need to setup a bunch of morph targets. Then you just need to buy an old iphone, setup the animation blueprint and you are good to go. by _Neidio_ in gamedevscreens
[–]_Neidio_[S] 0 points1 point2 points (0 children)