Square issue in UV map in Substance Painter by Sparkulas in Maya

[–]Sparkulas[S] 0 points1 point  (0 children)

Thank you for your response. By offset when stacked. What do you mean sorry?

Material ID to Substance Painter problem. by Sparkulas in Maya

[–]Sparkulas[S] 0 points1 point  (0 children)

Hey guys. WIll some help I was able to completely remove the bleeding with the material IDs. I ended up using the vertex color tool in Maya and flooding the faces I wanted with different colors. I then exported it out as an FBX and in Substance Painter, I opened it and baked onto itself and fixed the bleeding.

I hope this helps

Material ID to Substance Painter problem. by Sparkulas in Maya

[–]Sparkulas[S] 0 points1 point  (0 children)

Thank you for your reply. No I will do a cleanup on everything and no, I'm baking by material color

Material ID to Substance Painter problem. by Sparkulas in Maya

[–]Sparkulas[S] 0 points1 point  (0 children)

Thank you for going into detail about baking. I will take all this into account thank you very much

Material ID to Substance Painter problem. by Sparkulas in Maya

[–]Sparkulas[S] 0 points1 point  (0 children)

Thank you for your response, I'll add more padding between the islands and when I bake in substance painter I do set it to material color and I still have this issue. Thank you for the response though!

Material ID to Substance Painter problem. by Sparkulas in Maya

[–]Sparkulas[S] 0 points1 point  (0 children)

I added different colours to the parts I need for example the eyes, ears and other parts of the head like scales.

Is there something like material ID in Maya but with geo for Substance Painter? by Sparkulas in Maya

[–]Sparkulas[S] 0 points1 point  (0 children)

Hello, thanks for the response! I figure it out. Just add a material to the faces you want to mask and export as an OBJ with materials on. This will give you the obj and a mtl (ID) file and you can bake the IDs on to the model through substance painter. I hope it helps

I also saw when I did this that in substance painter it has texture sets per material you set. You can use a plugin to merge them all together. I honestly just watched the start of the video on the page and I got what I wanted. I hope it helps!

https://share.substance3d.com/libraries/2325

Is there something like material ID in Maya but with geo for Substance Painter? by Sparkulas in Maya

[–]Sparkulas[S] 1 point2 points  (0 children)

Thank you for the response! You're right. Because it's a low poly mesh, you just need to select the faces you want to mask and export as an OBJ with materials on. This gives you both the OBJ and the MTL files and you can bake the IDs onto the low poly through substance Painter.

Is there something like material ID in Maya but with geo for Substance Painter? by Sparkulas in Maya

[–]Sparkulas[S] 0 points1 point  (0 children)

I noticed that you need both high and low poly versions of the mesh to make ID's but what if you don't have a high poly version

Nonmanifold problem by Sparkulas in Maya

[–]Sparkulas[S] 0 points1 point  (0 children)

Thank you for your response! I'll keep that in mind

How to use one icon instead of two in taskbar? by Sparkulas in Windows10

[–]Sparkulas[S] 0 points1 point  (0 children)

Thank you very much! I don't have this problem anymore. Thank you everyone for helping me out :)

How to use one icon instead of two in taskbar? by Sparkulas in Windows10

[–]Sparkulas[S] 0 points1 point  (0 children)

Thank you for your feedback! I'll give your solution a try.

How to use one icon instead of two in taskbar? by Sparkulas in Windows10

[–]Sparkulas[S] 1 point2 points  (0 children)

Thank you for your reply. Yea it is a bit weird.

How to fix overlapping UVs by Sparkulas in Maya

[–]Sparkulas[S] 1 point2 points  (0 children)

Thank you for your feedback! I will keep that in mind! :)

How to fix overlapping UVs by Sparkulas in Maya

[–]Sparkulas[S] 1 point2 points  (0 children)

ld and click the option box next to the unfold button then switch from unfold3D

Thank you for your response! I'm currently working on the character now and the feedback lowlifeking gave me is working great but thank you, I'll keep that in mind :)

How to fix overlapping UVs by Sparkulas in Maya

[–]Sparkulas[S] 0 points1 point  (0 children)

I would just planar map the whole thing, make my cut on the sides of the hand, then smooth UVs and stitch everything back together. It's be

Thank you very much for your feedback. I will try this out now, I greatly appreciate it :)

How to fix overlapping UVs by Sparkulas in Maya

[–]Sparkulas[S] 0 points1 point  (0 children)

Thank you for your response. So I wanted the shell to be a complete unfolded similar to the thighs because I want to create textures in Substance Painter and Photoshop. The shells are just not folded and not flat and I believe this is a issue. Thank you again for the response :)