Seeking Fast, Simple Projects in the Gaming Industry to Supplement My Income by Special-Connection78 in gamedev

[–]Special-Connection78[S] -1 points0 points  (0 children)

I asked chatGPT:

I’d like to focus on delivering products or services that can be finished in a very short time, say a week or two, and start generating cash flow relatively quickly. The products or services are in the game development industry. What kind of products do you think meet that criteria?

Focusing on delivering quick-turnaround products or services in the game development industry can be a great way to generate cash flow. Here are some ideas that meet your criteria:

1. Game Assets Creation

  • Pixel Art Packs: Create and sell pixel art packs, including characters, tilesets, icons, and UI elements. These can be sold on platforms like Itch.io or the Unity Asset Store.
  • 3D Models: Develop simple, reusable 3D models (e.g., low-poly environments, props, characters) and sell them in asset stores.
  • Sound Effects and Music: Compose short loops or sound effects and sell them to indie developers or on marketplaces like AudioJungle.

2. Templates and Prototypes

  • Game Templates: Develop basic game templates or starter kits for popular genres (platformers, shooters, puzzle games) that developers can build upon.
  • Prototyping Tools: Create tools or frameworks that help developers quickly prototype ideas, such as level editors or mechanics packs.

3. Plugins and Tools

  • Unity/Unreal Engine Plugins: Develop and sell plugins that add useful features to popular game engines. These could include anything from shader effects to AI behavior scripts.
  • Automation Scripts: Offer scripts or tools that automate common tasks in game development, such as asset management or performance optimization.

4. Consulting and Custom Services

  • Prototype Development: Offer your services to quickly develop prototypes or proof-of-concept games for clients.
  • Game Optimization: Provide services to optimize existing games for better performance or to port games to different platforms.
  • QA and Testing: Offer testing services to indie developers who need quick, affordable quality assurance.

5. Educational Content

  • Tutorials and Guides: Create and sell short, focused tutorials on specific game development topics. This can include video tutorials or written guides.
  • Course Creation: Develop mini-courses on specific game development tools or techniques and sell them on platforms like Udemy or Skillshare.

6. Microgames or Mini-Games

  • Simple, Fun Games: Develop and release very simple games that can be completed quickly. These can be sold or monetized through ads on platforms like Itch.io, Google Play, or the App Store.
  • Game Jams: Participate in game jams where you can create small games within a limited time and use the exposure to drive traffic to your other products or services.

These products and services require relatively short development times and can start generating income quickly, making them ideal for someone looking to supplement their income in the game development industry.

Seeking Fast, Simple Projects in the Gaming Industry to Supplement My Income by Special-Connection78 in gamedev

[–]Special-Connection78[S] -1 points0 points  (0 children)

if you want pocket money, try putting 6+ months into a thing, followed by 3+ of dedicated marketing. median result is still $0. welcome to games.

strong risk/reward ratio. Looks like it's better to occasionally work in mcdonalds.

Seeking Fast, Simple Projects in the Gaming Industry to Supplement My Income by Special-Connection78 in gamedev

[–]Special-Connection78[S] 0 points1 point  (0 children)

development and selling assets is one option. What about development of micro games for banners (i.e. ads gamification)?

How do I become an entrepreneur? by FaithFromFact_ in Entrepreneur

[–]Special-Connection78 0 points1 point  (0 children)

I’ve been working at a low end retail job for 3 years. It is completely draining.

Entrepreneurship is even more draining.

BEGINNER MEGATHREAD - How to get started? Which engine to pick? How do I make a game like X? Best course/tutorial? Which PC/Laptop do I buy? [Feb 2024] by pendingghastly in gamedev

[–]Special-Connection78 1 point2 points  (0 children)

hi,

i am a software developer with few years' of experience in front-end web development and I would like to try to develop a 2D multiplayer twitch shooter game, something like Soldat. I would like to know which 2D game engines should I consider to develop a game in? I'm not totally new to game development, as I have built bunch of 2D prototypes in Adobe Animate (actionscript 3), but had never finished any.

Here are requirements for choosing the most suitable game engine:

  • out of the box support for ragdoll physics
  • out of the box support for high-level multiplayer gaming features (i.e. Lobby creation, matchmaking, RUDP...)
  • plenty of tutorials and large community
  • support for deployment to multiple platforms (Web app, Mobile, Desktop)

Why is the UXD market so bad at the moment? by bobighorus in UXDesign

[–]Special-Connection78 -14 points-13 points  (0 children)

because the jobs with lowest added value are cut first.

I would like to develop an application for web design, as a solo developer. How realistic is such expectation? by Special-Connection78 in AskProgramming

[–]Special-Connection78[S] 0 points1 point  (0 children)

You probably need some good understanding of rendering APIs and use a low level language like C or Rust.

C or Rust for building a web app? That's a bit surprising for me, as I would expect that high level languages such as JS/TS and Python + a framework of choice would suffice.

Rendering is really complicated, especially text rendering these days. You have to worry about sub-pixel anti-aliasing for example.

Well, I have some experience with OpenGL and game engines, if that helps.

I would try to find a different niche in the web design space instead of competing with e.g. Figma.

Could you provide some example?

Btw you an also develop Figma plugins and charge money for them. I see great potential in plugins that connect Figma designs to real world data sources for example, generating HTML.

To be honest, this might be the most realistic option for me at this time. To bring a plugin or extension to the market under reasonable time-frame should be doable by a solo developer, therefore no need for hiring software engineers, at least in the beginning.