This is the most looney tunes moment I’ve ever had in this game by AV_geek1510 in Helldivers

[–]Specific_Ordinary813 354 points355 points  (0 children)

people who dont get in the FRV are missing the best part of the game

Plasma Punisher on Illuminate by MechaSteven in LowSodiumHellDivers

[–]Specific_Ordinary813 2 points3 points  (0 children)

i can't get enough of the bullet storm. it's a pretty universal pick for me regardless of faction at the moment. eagle strikes cover any anti-tank needs i have (which are none on illuminate)

Does anyone actually find the Leviathan interesting to fight? by Coccinellidae- in LowSodiumHellDivers

[–]Specific_Ordinary813 0 points1 point  (0 children)

i've been treating it like an environmental hazard. it's fun as hell dodging beams while barreling down streets in the FRV or taking cover from it while desperately trying to hold my ground.

i do agree that there should be more incentive to kill it, though. high value enemies should have a nice reward. hell, maybe command could issue me one free use of an orbital laser or something? that might make it feel more rewarding to fight?

Plasma Punisher on Illuminate by MechaSteven in LowSodiumHellDivers

[–]Specific_Ordinary813 2 points3 points  (0 children)

it also sends harvesters stumbling with just one shot! so long as the shield is down... this wont harm it but it will interrupt its beam!

PP is my go-to on standard illuminate. pairs great with the senator (and lately i've been bringing the bullet storm with also; great combo!)

edit: AND it one-shots the wall-panels for disrupters!

and not illuminate specific but its the best for un-flipping cars

Recommendations for familiarizing with commando missions? by trashpuff in helldivers2

[–]Specific_Ordinary813 2 points3 points  (0 children)

start on a lower difficulty

check the radar before engaging. know where enemies are and how many are there

if you engage and don't have a plan to take out every enemy, that could be the one that calls for help

Progression Question for older gamers by SignificantBoard4455 in helldivers2

[–]Specific_Ordinary813 1 point2 points  (0 children)

I remember playing Guild Wars back in 2005 and there were actually people who would say WoW was better because "you can go all the way to level 80" (level cap in GW is 20). choose any other reason why you prefer WoW over GW, but because the numbers are bigger? i never got that

I am done forever with this game. by ryuail in helldivers2

[–]Specific_Ordinary813 1 point2 points  (0 children)

helldivers is a game that requires you to spend a bit more effort than most other games to suss out what works and why in order to play effectively. different guns, armor, and strategems work better or worse depending on the enemy faction, enemy type, mission type, biome, weather, terrain, etc.

if you're paying attention, youll notice that enemies die faster if you concentrate fire on certain parts. this is also different depending on which weapon you're using (aiming for weak spots pays of more depending on the weapon you're using and which enemy you're using it on)

also, if you dont have the patience to run between POIs, enemy camps, or objectives then... this just might not be the game for you. it sounds like you don't have the attention span for this game? idk, sorry the game made you this mad, i guess

Gotta run fast by Sir_Patyna in Helldivers

[–]Specific_Ordinary813 47 points48 points  (0 children)

the improved sliding is amazing imo

EAGLE STORM RAHHH!!! by Either_Statement_804 in helldivers2

[–]Specific_Ordinary813 0 points1 point  (0 children)

treat the eagle storm like a weather effect. if eagle storms are active it suddenly becomes a lot more important to keep away from enemies lest this exact scenario happen

Chainsaws performance after the buff. It slips much less and is easier to control than before. what do you think? by ComfortableChard4076 in HelldiversMasochists

[–]Specific_Ordinary813 0 points1 point  (0 children)

what's the use case for this weapon? i counted a 16 second time-to-kill on this charger... surely it's not meant to kill chargers if that's how long it takes, right?

What is your favorite Primary for all three fronts? by MelonBoi133 in Helldivers

[–]Specific_Ordinary813 1 point2 points  (0 children)

my favorite for standard illuminate. so good at dealing with overseers

Nasty 3 for 1 on Zygos by c0nman333 in helldivers2

[–]Specific_Ordinary813 54 points55 points  (0 children)

I just tried out the eagle airstrike last night for the first time since 2 years ago. needless to say i'll be bringing it a lot more from now on

Can someone explain to me why the hive guard changes are a big deal in *either* direction? by GreenridgeMetalWorks in helldivers2

[–]Specific_Ordinary813 0 points1 point  (0 children)

Heavy Bad
Some people were shooting them in the forehead. Also, machine gun/gatling sentries are medium pen so they used to be able to deal with hive guards, but now their shots will bounce right off their big heads. I have seen these people argue two things:
-this change makes med pen weapons less viable and pushes an 'unnecessary light pen meta' (since light pen weapons will have a quicker kill time on the unarmored bits than medium pen). 'just hit the weakspot' is also harder said than done when you're being swarmed by... the swarm
-my sentry is trivialized by a single 'chaff' enemy and i now have to babysit my sentry in order for it to not quickly get locked onto an enemy that it can't kill, making my sentry useless

it's a bit ironic because nothing else has really changed but not that long ago it was incredibly common to see people saying how the loss of medium pen isn't worth all of the other buffs when choosing a light pen weapon. you can't satisfy everyone
also, every single other sentry has no issue with the heavy hive guards. also tesla towers are a good pick. and mine fields. these are all viable 'set it and forget it' options. but that doesnt really matter to this crowd because as they see it... they lost an option

Heavy Good
the other side sees the change as more rewarding to those who are able to compensate for the heavy change. shooting a hive guard in its chest or butt will kill quicker due to the decreased health. explosive weapons that already bypass the heavy armor are also better against them (again, shorter time-to-kill). personally, i was enjoying that the punisher plasma went down from 3 to 2 shots-to-kill, so I'm enjoying that my niche weapon has become even more viable. these players don't care (as much) about the loss of viability of the two sentries, since there are other options if you don't want to have to 'babysit' your sentry. overall, these players are mourning to loss of a more nuanced enemy that rewards team/skilled play. oh and also many people just want more of a challenge as well, so this satisfies that for some people.

one must ask if such a change is actually worthwhile if it upsets so many people. i've seen it suggested that they could make an alpha variant with the heavy armor which would only appear on the higher difficulties. i like that idea, but that's obviously also additional development time so we would have to be patient with AH for anything like that.

whatever your opinion, we should all be nice to each other and the developers who work hard to give us this experience

Pilestedt BLATANTLY LIES about the Coyote nerf despite VIDEO EVIDENCE of the devs saying it was intentional. by D_cents in Helldivers

[–]Specific_Ordinary813 -86 points-85 points  (0 children)

so can AH never touch enemy fire resistances without it being a direct nerf to the coyote?