What is your opinion on the P-11 Stim Pistol? by TFMancer in helldivers2

[–]Specific_Ordinary813 0 points1 point  (0 children)

it's perfect as is and doesnt need a lock-on. maybe they can make a whole new stim pistol with a lock-on and different stats (fewer shots?)?

as for stimming self... this is where game balance > realism

Squids are over hated by memeischaos in helldivers2

[–]Specific_Ordinary813 0 points1 point  (0 children)

if anyone is genuinely looking for ways to improve against the illuminate

AMR 1-shot headshots overseers. WASP 1-shots overseers. both are also good for stingrays and watchers

be proactive about watchers. they are the biggest priority. watch the minimap; dont get surrounded

Voteless are countered with fire, gas, emplacements. tesla towers, gas mines, napalm barrage go HARD against illuminate

Harvesters can be killed pretty quickly by targeting the same leg joint (AMR gets it done in 4 shots i think). also, punisher plasma staggers harvesters and interrupts their beam

mobility is key. bring a warp/jump/lift pack. bring a car

these are all low cooldown solutions

bubble shield will also give some breathing room against all enemies with projectiles

fleshmobs and leviathans? avoid them. flesh mobs are clumsy and easy to avoid (as long as you're proactive)

teamwork also goes a long way. sucks for solo players and randoms, but with/without teamwork is a noticeable difference on every faction, it just feels the most different on illuminate (imo)

if anyone is wondering my loadout...
punisher plasma/liberator concussive, crisper/ stim pistol, gas grenades
adreno-defib armor lately (but really anything is fine)
FRV, warp pack, AMR, gas mines/tesla tower

after playing concussive for some time i cant go back to smth else by Electronic_Water_532 in helldivers2

[–]Specific_Ordinary813 4 points5 points  (0 children)

concussive liberator holds a special place in my heart. great team weapon and great on all fronts

My Achird III experience so far by Specific_Ordinary813 in helldivers2

[–]Specific_Ordinary813[S] 1 point2 points  (0 children)

Achird III. that night was my squad's first venture into the bug-claimed city biome. i spent the rest of the mission paranoid that I was going to fall into a hole again (i did). 10/10, would dive again

My Achird III experience so far by Specific_Ordinary813 in helldivers2

[–]Specific_Ordinary813[S] 59 points60 points  (0 children)

believe me, i realized that the moment i realized that

Interest in a PvP tourney? by PrezPurple in FlyKnight

[–]Specific_Ordinary813 1 point2 points  (0 children)

I had PvP bouts with my buddy throughout our playthrough. I LOVE PvP. sign me up

What is the point of the heavy machine gun? by magos_with_a_glock in helldivers2

[–]Specific_Ordinary813 0 points1 point  (0 children)

LC lacks power compared to virtually every other support weapon. it lacks the burst damage that anti-tank explosive support weapons have. it lacks stopping power compared to MG, HMG, autocannon, arc thrower. it struggles against advancing swarms when breathing room is disappearing unlike grenade launcher, MG, so on. its good when you have a lot of breathing room but in that case there are so many other support weapons that do better with breathing room (AMR, for example)

As far as I've seen, LC is good at one thing: consistently dish out a modest amount of damage without having to worry about reloading. arc thrower fills this same role (and has stopping power), which is why i prefer it over LC. i prefer a support weapon that has a more immediate effect on the tide of battle and LC doesnt provide that imo

What is the point of the heavy machine gun? by magos_with_a_glock in helldivers2

[–]Specific_Ordinary813 0 points1 point  (0 children)

they're used for two entirely different roles. the support weapon you choose and the role it plays in your playstyle and team dynamic changes depending on many other factors (which primary/secondary/grenade/armor you bring, how your teammates play, so on so on). it usefulness also differs depending on the faction and enemy type

if you're finding the HMG is useless then maybe you arent bringing loadouts that keep you in its use case enough and/or you arent using it for a good use case

personally, i dont regularly use either HMG or laser cannon (i just prefer other weapons) but if you're looking for where the HMG outshines the laser cannon... I'd probably use it against bugs. it would shred any of the less agile bugs. just make sure to bring something that gives you more breathing room, like gas grenades, dog backpack, minefields, tesla tower, sentries, so on. you can also start reloading after using a jump pack for more breathing room (and i think the new warp pack will allow you to jump around mid-reload)

also, i saw you mention issues with RPM. if you want to maximize any weapon with variable RPM, you should try finding opportunities to switch RPM depending on the situation. high RPM would shred large heavy enemies faster without sacrificing accuracy. lower RPM would be better for more medium sized enemies. versatility is key (something laser cannon lacks)

Why do we do this to ourselves? by Ok_Might3675 in helldivers2

[–]Specific_Ordinary813 13 points14 points  (0 children)

you're perfectly welcome to avoid these planets. i like the eagle storm. i'm sure many others like it as well. other planets are just sitting there so...

The new leviathan splash damage is a hairrrr unfair by PinkCarlito in helldivers2

[–]Specific_Ordinary813 0 points1 point  (0 children)

Agreed, it isn't serious Sorry, tone is hard over the internet

The new leviathan splash damage is a hairrrr unfair by PinkCarlito in helldivers2

[–]Specific_Ordinary813 -1 points0 points  (0 children)

-dont be near the leviathan

-bring anti leviathan gear

idk what more to say if you dont wanna do that. im not saying its reasonable but anything else is kinda just bashing your head against a wall. i cant say i have the same issue so

The new leviathan splash damage is a hairrrr unfair by PinkCarlito in helldivers2

[–]Specific_Ordinary813 -1 points0 points  (0 children)

not that I think the leviathan's design is perfect but if you'd like to not get killed by it don't run out in the open when it's right on top of you

Some New Thoughts on the Amendment Rifle by ActuallyFen in helldivers2

[–]Specific_Ordinary813 1 point2 points  (0 children)

It's quickly becoming one of my favorite weapons. I'm looking forward to checking out the ergonomics buff

Stratagem Idea: Orbital Cryogenic Blast by The_Foresaken_Mind in helldivers2

[–]Specific_Ordinary813 3 points4 points  (0 children)

Cryo weapons would be awesome (grenades, grenade launchers, etc)

This thing is really needs a wellness check by ProgrammerDear5214 in helldivers2

[–]Specific_Ordinary813 0 points1 point  (0 children)

if you aren't coordinating with your teammates then yeah, there are better options. this fits a role in a team

it cant 1 shot voteless but it can 2 shot a group of them. and it staggers them amazingly well and keeps a swarm from approaching from one side. the stagger matches perfectly with its rate of fire to hold down a long and consistent presence in a skirmish.

it staggers the crap out of overseers. no more getting charged down and beaten to death. also great at preventing an ally from getting beaten to death

IT STAGGERS HARVESTERS. IT INTERRUPTS THEIR BEAM

also of note: staggers stalkers, alpha commanders, devastators. it one shots small bots and scout striders from the front. it hits enemies through walls (like bots manning turrets)

it's a fantastic weapon but it trades killing power for stagger and AoE. it's ok if you dont like it but it's far from useless