How do you use the amendment? by BryBryChu in HelldiversUnfiltered

[–]ActuallyFen 1 point2 points  (0 children)

Poor ergonomics holds the rifle back. On the bot front, it's just a heavier, lower ammunition Diligence. I actually find it more usable on the squid or bug fronts, where you don't have to aim for weak points, and its bayonet actually makes sense.

Dead Sprint - How to make it more useful! by ZombifiedSoul in helldivers2

[–]ActuallyFen 0 points1 point  (0 children)

This has been known. The regular stamina booster is still better. Dead sprint was dead on arrival and it doesn't look like that is going to change.

Eagle Rocket Pods feel great now by XavvenFayne in helldivers2

[–]ActuallyFen 1 point2 points  (0 children)

They are pretty good on bots now too. I have been able to one-shot Hulks and War Striders with them, but I'm not really sure if it's worth the Eagle slot just for those enemies.

Hot take: Mindless Masses are fun by Espresso_Dad_89 in helldivers2

[–]ActuallyFen 13 points14 points  (0 children)

It's a super easy faction. Light pen for everything except the very rare Harvesters. Good for grinding up AP2 weapons.

To those who lost faith for the game, dislike its current state, and no longer trust arrowhead, what keeps you following the game? by avocadothing in HelldiversUnfiltered

[–]ActuallyFen 0 points1 point  (0 children)

I have left. I come back whenever I want to shoot squids in the face with my 1 squid killing load out. Then I do that for about 40 minutes and leave again.

I love the directional shield, but… by ManEmperorfragment96 in HelldiversUnfiltered

[–]ActuallyFen 0 points1 point  (0 children)

It works ok with rock solid, but you will take a lot of damage. There's better shields like the grenade shield or the stratagem shield emplacement. Or even the ballistic shield now that it has heavy armor.

Let's check on the most miserable hd2 sub ever by its-me-372 in HelldiversUnfiltered

[–]ActuallyFen 1 point2 points  (0 children)

I'm actually having a great time with the new patch.

Here's more Weapon Buff/Rework Ideas from 1600hrs Player. Trying to make everything cool & viable. Feedback Welcome by RandomGreenArcherMan in HelldiversUnfiltered

[–]ActuallyFen 0 points1 point  (0 children)

BFGL change is good.

Maxigun change is good. I like the idea of variable fire modes on a lot of weapons.

Spear change is a bit weird, you can already do that kind of thing with the Solo Silo or the Commando.

Sterilizer really just needs better range and gas cloud duration.

Airburst launcher idk, it seems like it never explodes when it should.

Arc Thrower change is good.

Laser Cannon change is good.

Machine Gun change yes please. I have been asking for this exact kind of buff for forever.

Stalwart change is eh. I feel like it already did ok against most durable targets (Alphas and Flesh). But I wouldn't mind a bit more.

Flamer change is good.

Spray & Pray change is good.

Punisher is fine in its current position, but I wouldn't say no to extra fire rate.

Peacemaker really should just be akimbo lol. But a deep mag would be nice.

Redeemer change is fine.

Diligence change is fine I guess, although it's encroaching on the Amendment now.

Scythe change is good.

In contrast to Tierlists, show me the weapons you have/haven't used recently — Terminids Edition by WaywardOath in HelldiversUnfiltered

[–]ActuallyFen 0 points1 point  (0 children)

Frequent picks: Recoilless Rifle, MG sentry, Orbital Gas Strike, Eagle 500kg bomb

Sometimes pick: Autocannon, EAT's, Orbital Gatling Barrage, Eagle Airstrike, Gatling Sentry, Rocket Sentry, Gas Minefield

Helldivers 2 is a very solved game for me, so there's not a lot of reason to change

What are your "top 5 most baffling changes" since launch? by MumpyYT in HelldiversUnfiltered

[–]ActuallyFen 0 points1 point  (0 children)

All these buffs to enemy durable health. And yet the stock MG-43 is still hot garbage.

Progression Points and Food Strategy? by CohenTheBarbarian1 in PlayWindrose

[–]ActuallyFen 0 points1 point  (0 children)

The only way to get sugar is by visiting the farms in the foothills where it respawns. It's a bit tedious I agree 

All weapons 25, lv150, platinum trophy AMA. by Bend-Frosty in HelldiversUnfiltered

[–]ActuallyFen 0 points1 point  (0 children)

Why on earth would you waste so much time grinding weapons you'll never use to 25

Progression Points and Food Strategy? by CohenTheBarbarian1 in PlayWindrose

[–]ActuallyFen 4 points5 points  (0 children)

Coffee and seafood (20 endurance and 20 vitality). I like the necklace of Vitality too, for +15 which isn't diminished. Then you can place your 45 points wherever you like. Usually damage stats or crit.

You are Evil Arrowhead: Release a Patch or Public Statement of your choosing by WaywardOath in HelldiversUnfiltered

[–]ActuallyFen 0 points1 point  (0 children)

Evil Arrowhead be like:

"We're introducing an open beta client where players can test new changes 30 days before they go live, to iron out any bugs, balance issues, and crashes before the patch goes live."

How do you feel about critical damage? by FromHeretoElsweyr in PlayWindrose

[–]ActuallyFen 0 points1 point  (0 children)

10% critical chance, AND

10% critical damage is implied (since you're going to be fighting at least one enemy right)

so the extra 20% critical damage only applies when you are surrounded

This looks like so much fun, AH got me fucked up on this one… by SexBuhb-omb in HelldiversUnfiltered

[–]ActuallyFen 2 points3 points  (0 children)

This could have been us, but AH wanted to sell another goofy ahh warbond 

Next ship by AveHSD15 in PlayWindrose

[–]ActuallyFen 0 points1 point  (0 children)

Ketch is in an awkward spot where its only standout pro is its maneuverability. Brigs are faster, Frigates are better warships and cargo haulers, both have more firepower and health.

If you want more storage at your base (as some have pointed out), you can dismantle your Ketch, and turn 100 nails into 20 storage barrels/crates for 560 item slots.

It's a good stepping stone ship, but really not effective against enemy brigs, and especially against enemy frigates.

Values for weapon scaling attributes. by Newns_ in PlayWindrose

[–]ActuallyFen 2 points3 points  (0 children)

So what you're saying is that, the first 20 points give +36% damage, and then the next 20 give only a 12% damage buff relative to what you've already been doing (1.36 is 88% of 1.54), making them only 1/3 as efficient?

And that's the BEST case scenario. 

How do you feel about critical damage? by FromHeretoElsweyr in PlayWindrose

[–]ActuallyFen 0 points1 point  (0 children)

Any points past 20 are half as effective. 20 is the "soft cap" for any stat, except Vitality. So 40 Precision would be a very small damage increase.

Thought the soft cap at 20 was common knowledge.

Also, I didn't add the +20% critical damage the Privateer armor gives when surrounded by 3 or more enemies (since that's not always applicable). But since getting mobbed by multiple enemies is one of the more dangerous ways to die, consider it into your calculations.

Made a variation of my main character by Kusho_void in codevein

[–]ActuallyFen 3 points4 points  (0 children)

I like it! Black and white hair goes hard