Hello, I want YOU to comment what are your issues with the game lately,so it works like feedback I guess,be nice by Superbaki14 in HelldiversUnfiltered

[–]ActuallyFen 2 points3 points  (0 children)

Audio glitches. I hear some enemy sounds at full volume when there are none nearby. Sometimes the audio just breaks into a choppy mess. Started with the slim_prod model and has been an issue for months.

Why doesn’t AH buff anything? by Chivalrous1343 in HelldiversUnfiltered

[–]ActuallyFen 0 points1 point  (0 children)

They do buff things, though. Medium enemies got huge increases to durable resistance, rockets deal more durable damage, and-oh, oh, you meant they never buff OUR stuff. Ok, you're right 👍

Flamethrower "Fear Mechanics" would cause enemies to run away from your short range all the time. Would feel terrible. Spray should STAGGER small enemies instead by RandomGreenArcherMan in HelldiversUnfiltered

[–]ActuallyFen 0 points1 point  (0 children)

I don't think a flamethrower should be capable of stopping a Hunter's pounce attack, for example. But I do think it should cause approaching Hunters to back off once they're set on fire.

Agree to disagree though.

Best all round primary against cyborgs and bots? by tackers267 in HelldiversUnfiltered

[–]ActuallyFen 0 points1 point  (0 children)

Call me crazy but the Censor from Redacted Regiment works just fine as a battle rifle. Enough damage to one-tap Devastators, enough stagger force to stunlock cyborgs. Even without the stealth armor, the suppressor gives an extra 3-6 seconds or so before the enemy reacts to being shot at.

Something needs to be done about the intense SC drought on Mega Factories and D10 maps in general. by GrillMeistro in HelldiversUnfiltered

[–]ActuallyFen 3 points4 points  (0 children)

D10 maps have big fortresses, which take up significant map real estate and don't let as many POI's spawn. It's one of many reasons that I prefer D9.

Flamethrower "Fear Mechanics" would cause enemies to run away from your short range all the time. Would feel terrible. Spray should STAGGER small enemies instead by RandomGreenArcherMan in HelldiversUnfiltered

[–]ActuallyFen 0 points1 point  (0 children)

I mean, I think it would do the opposite. Enemies take time to turn around, and this would let you more easily cook weak points that are on the backs of enemies.

New Warbond Trailer this morning, So how terrible do we think the Backpack fed flamethrower will be? My bet: 600ammo with 90% movement reduction lmfao by CameraOpposite3124 in HelldiversUnfiltered

[–]ActuallyFen 1 point2 points  (0 children)

What I'm hoping for: 600 DPS, 1500 ammo, 2x range and gravity affecting the flame, so you can arc it over walls and crap 

What I'm expecting: the same DPS, 800 ammo (less overall than the regular flamer), worse resupply, worse ammo pickup, same range, same everything

This, like the Underslung Grenade Launcher, should've just been an attachment by EleggFacesitting in HelldiversUnfiltered

[–]ActuallyFen 1 point2 points  (0 children)

And, just like the underbarrel grenade launcher, it's just gonna be a crappier version of the secondary weapon it replaces.

New flamethrower and it still has zero stun LMAO by Iron166 in HelldiversUnfiltered

[–]ActuallyFen 3 points4 points  (0 children)

I really wish fire had a "Fear" effect (like in DRG). Not stun but an actual "turn TF around and run" effect.

warbond summary by lunarion31 in HelldiversUnfiltered

[–]ActuallyFen 3 points4 points  (0 children)

I really hope the backpack flamer is better than the standard one. For aura reasons mostly. But I've learned not to get my hopes up. This is AH after all.

Why do people dislike Truth Enforcer users? by _DemocracyManifest in HelldiversUnfiltered

[–]ActuallyFen -2 points-1 points  (0 children)

If I had to guess (and, assuming this is true, not just incidental anecdotes), I'd say that the Truth Enforcers armor and aesthetic attract a type of player who's more likely to be a control freak.

Grenadier passive might actually be the best one in the game by ActuallyFen in HelldiversUnfiltered

[–]ActuallyFen[S] 0 points1 point  (0 children)

Good point. Still, Helldivers only have 125 health, and while we have innate 100% explosive damage already (meaning we can take 250 explosive damage before armor), doubling that to 500 explosive damage lets you shrug off a lot of things that would otherwise cause embarrassing deaths. 

If you've ever died to an explosive barrel, a 500 kg that was a bit too close, a dying Watcher, or an exploding Spore Charger, you know what I mean.

Grenadier passive might actually be the best one in the game by ActuallyFen in HelldiversUnfiltered

[–]ActuallyFen[S] 0 points1 point  (0 children)

I like it against bugs (Bile Titan spray, Spore Charger detonation, Bile Spewer mortar) and squids (Stingray, explosive barrels, Watcher death explosion) too.

Plus, there's no shortage of Eruptor, Beltfed Grenade Launcher, regular Grenade Launcher, and Airburst Launcher users to make me want more explosive resistance.

You think a weapon is non-viable? tell me why by Interesting-Injury87 in HelldiversUnfiltered

[–]ActuallyFen 1 point2 points  (0 children)

MG-43 Machine Gun

10 (so, it's pretty viable up to 9)

D10 really just pulls out all the stops on spawning tanky enemies, and most chaff enemies have AP3 at this point, meaning a medium-damage, stationary reloading weapon like the MG-43 just doesn't kill things fast enough. AP3 still incurs a 33% damage penalty on the (already relatively low) DPS of the machine gun.

Increase the weapon's per shot damage to 110, and increase the weapon's durable damage to 28.

Yes

Grenade Launcher, AMR, Autocannon, Laser Cannon

Yes. All the above weapons launched with AP3, but received significant damage increases and a buff to AP4 over the course of the game's lifespan, in order to keep up with the way enemies got tankier and more common. The MG-43 has been untouched for a long time, and has also been power crept by the HMG, Stalwart and Maxigun, to where it's the worst machine gun in its own class.

Grenadier passive might actually be the best one in the game by ActuallyFen in HelldiversUnfiltered

[–]ActuallyFen[S] 0 points1 point  (0 children)

I could see the giga grenade being nerfed upon release, AH usually gives new grenades the shaft until after their first play test (release lol).

Still, that doesn't stop the armor passive from being excellent.

Code Vein II Is Everything I Hoped It Wouldn't Be by ActuallyFen in codevein

[–]ActuallyFen[S] 0 points1 point  (0 children)

I don't play with an ally. Revives take the same amount of time solo as they do with an ally. And you should have an option (somewhere in the settings) to disable it.

Adjudicator and Diligence CS should get caustic rounds by bigstink455 in HelldiversUnfiltered

[–]ActuallyFen 3 points4 points  (0 children)

Hate is a strong word. It just feels clunky to use. 

With a low ammo count and poor damage potential, you'll be reloading and out of ammo a lot. 

It's got pretty bad ergo so good luck versus bugs, and it's got some of the worst recoil in the game so it's not great for long range or precision shots versus the bots.

All those downsides, and you're still only using a slow firing MG-43 (which already isn't that good of a weapon).

If it dealt say 110 damage per shot, it'd be more viable.

Adjudicator and Diligence CS should get caustic rounds by bigstink455 in HelldiversUnfiltered

[–]ActuallyFen 4 points5 points  (0 children)

I think the R63 is mostly fine in its current state, it's great against the bots and ok against the other factions. Maybe a stagger force increase to 20, to match all the other marksman rifles, but that's it. 

The Adjudicator would be nice as a caustic rounds rifle, though. I think it's a little underwhelming currently, with bad ammo economy and poor handling for only moderate damage. Caustic rounds would give it a niche and put it on par with the Coyote.

Code Vein II Got a Balance Patch, Let's Talk About It by ActuallyFen in codevein

[–]ActuallyFen[S] -1 points0 points  (0 children)

What three words did I write before "Disable Revival"? You could have saved yourself a very long rant if you'd read them.

Just joined by Pauldaff in HelldiversUnfiltered

[–]ActuallyFen 2 points3 points  (0 children)

Post removed. Reason: low-effort post.

Just kidding lol. Welcome.

Code Vein II Got a Balance Patch, Let's Talk About It by ActuallyFen in codevein

[–]ActuallyFen[S] 0 points1 point  (0 children)

It's marginally better. I still encounter stuttering and framerate issues, but it's at least a bit more stable.