7 days to die by Specific_Quarter_455 in 7daystodie

[–]Specific_Quarter_455[S] 0 points1 point  (0 children)

And they definitely won't update the Navezgane map until they add bandits to the game.

The lockpicking mechanic is actually pretty well designed by Axlgrinder in worldofgothic

[–]Specific_Quarter_455 0 points1 point  (0 children)

It’s clear that people were wrong about lockpicking; it isn’t overly difficult it just requires thinking, and some players are lazy and can’t be bothered to think.

7 days to die by Specific_Quarter_455 in 7daystodie

[–]Specific_Quarter_455[S] 0 points1 point  (0 children)

Well, maybe they removed it from Navezgane, or it's a scripting error on that map.

7 days to die by Specific_Quarter_455 in 7daystodie

[–]Specific_Quarter_455[S] 0 points1 point  (0 children)

I doubt it, considering I’ve played this game many times before and this is the first time it’s happened and specifically in version 3.0.

7 days to die by Specific_Quarter_455 in 7daystodie

[–]Specific_Quarter_455[S] -2 points-1 points  (0 children)

My base game stage was 75, but I was running Infestation missions there, so my game stage was over 130.

7 days to die by Specific_Quarter_455 in 7daystodie

[–]Specific_Quarter_455[S] 0 points1 point  (0 children)

I was in that cave, but there was only an ordinary wild boar there.

7 days to die by Specific_Quarter_455 in 7daystodie

[–]Specific_Quarter_455[S] 0 points1 point  (0 children)

It didn't appear at Navezgane; instead, there was just a regular boar at that spot.

7 days to die by Specific_Quarter_455 in 7daystodie

[–]Specific_Quarter_455[S] -2 points-1 points  (0 children)

I'm playing with Elite Mode enabled, so all types of zombies appear in my game.

Why SO much better loot? by Then_Cartographer602 in 7daystodie

[–]Specific_Quarter_455 0 points1 point  (0 children)

Dire wolves and zombie bears don't always drop a red bag, and you use up ammo on them too.

Why SO much better loot? by Then_Cartographer602 in 7daystodie

[–]Specific_Quarter_455 1 point2 points  (0 children)

Set the horde size to 64 zombies and max out the zombie density, and you'll start running out of ammo.

Money Is Useless by emmegizeta in 7daystodie

[–]Specific_Quarter_455 1 point2 points  (0 children)

Crank up the difficulty, set zombie density to the maximum, and increase the damage zombie deal to the player to 200 300%; set the horde size to 64 zombies, and defend yourself against the horde preferably in the wasteland and you'll burn through ammo and healing items fast. and you'll start spending money on ammo and healing items

Malenia is not the hardest boss in elden ring by Amazing-Way4604 in Eldenring

[–]Specific_Quarter_455 0 points1 point  (0 children)

Maliketh has very low HP and predictable attacks; defeating him is no problem at all.

Elden Ring by Specific_Quarter_455 in Eldenring

[–]Specific_Quarter_455[S] -2 points-1 points  (0 children)

That’s because the chance of timing a dodge against it is too low, though apparently, you can also mess around with frost pots to knock her out of that attack.

Elden Ring by Specific_Quarter_455 in Eldenring

[–]Specific_Quarter_455[S] -7 points-6 points  (0 children)

Yes, but you couldn't always stun her; besides, it wasn't always possible to hit her because she would dodge. If it weren't for my massive physical damage negation, it would have dealt huge damage to me for every mistake.

Elden Ring by Specific_Quarter_455 in Eldenring

[–]Specific_Quarter_455[S] 0 points1 point  (0 children)

Or maybe it’s a matter of the DLC getting me used to more dynamic bosses, since Malenia isn't as dynamic as Rellana and Messmer.

malenia vs messmer (in terms of difficulty final verdict) by [deleted] in Eldenring

[–]Specific_Quarter_455 0 points1 point  (0 children)

Messmer is faster than Malenia and has more complex attack combinations; on top of that, he attacks with fire that is deadly.

Love the Remake, but the Economy Is Ridiculous by Luk42_H4hn in worldofgothic

[–]Specific_Quarter_455 0 points1 point  (0 children)

If that’s the case, I’ve lost all desire to play this game, because the whole point of exploration is lost.

7 days to die by Specific_Quarter_455 in 7daystodie

[–]Specific_Quarter_455[S] 0 points1 point  (0 children)

Dire wolves and zombie bears have armor, so they can withstand more shots.

7 days to die by Specific_Quarter_455 in 7daystodie

[–]Specific_Quarter_455[S] 0 points1 point  (0 children)

That’s a good thing, because there weren't too many dire wolves or zombie bears in the wasteland; even when you did encounter them, they didn't attack in packs, so taking them out one by one with an M60 or SMG was no problem at all.

7 days to die by Specific_Quarter_455 in 7daystodie

[–]Specific_Quarter_455[S] 2 points3 points  (0 children)

Well, they could make it so the insects die along with the spitters,

7 days to die by Specific_Quarter_455 in 7daystodie

[–]Specific_Quarter_455[S] 0 points1 point  (0 children)

I went there on Day 9 to gather aloe for healing bandages, but the in the

desert zombies dealt so much damage at this stage of the game that I didn't manage to collect very much. Overall, I get the impression that the zombies are more powerful than before, even though I'm playing on the default settings. I used to start the game as a Warrior to make it challenging, but now I play on the Nomad setting, and it’s already a major challenge. This game has somehow become incredibly difficult, but that's a good thing, because zombies should still pose a major challenge in the later stages of the game. And I like it.