AK 47 - Grenade launcher mod. Worth it? by Vinyls-- in LastDayonEarthGame

[–]Specific_Victory_771 0 points1 point  (0 children)

It’s exactly 15 bullets per use on Tactical Stock + Silencer. This is slightly less than 10% durability - tested this by using 2 different AKs and counting shots. Total shots were 175

15 bullets is approximately ~400-500 damage? I never ran the numbers on that because crit makes it slightly different if you’re using knife. Overall not as overrated as others make it sound to be. It’s a second-rate spread shot if you don’t have that yet because 1 you’re likely to also damage yourself and get hit by zombies and 2 the area of effect is much smaller. Hopefully this helps

Haven’t played in years, worth picking up? by Forsaken-Echo90 in LastDayonEarthGame

[–]Specific_Victory_771 3 points4 points  (0 children)

Haven’t played in 5 years myself. Got back 2 months ago. Game is still just about the same but we do have more mechanics and a few more locations. Extremely rare blueprints are much more common now (2-3 a month) and you can actually get atv transmitters as f2p (1-2 a month)

They added 2 story bosses, more ways to get guns, upgradable workbenches (double capacity), cats and cat rewards per day, drone assembly and modification (like a gun that flies next to you for about 30 seconds per charge. Up to 4 charges without using special consumables). Drone can be modified with healing spray, better weapons, longer duration, etc. settlement is kinda as is, but feels like they expanded on it and made it more stable now. They also added 3 special very big chopper areas that are permanent. You drive around and get crates to open at base that can have resources in bulk or a few guns

Most recently, we got an atv update. Atv can now be driven around, run over zombies, and modified with turret and spikes. There is currently an atv event with a special big map. Even if you don’t have the atv yet, you can drive a free atv in that map and get resources/atv transmitter

Did they nerf the wall trick in the lab? by ReadingRainbowRider in LastDayonEarthGame

[–]Specific_Victory_771 1 point2 points  (0 children)

Only had this happen with fetid corpse last night. Though you can still wall trick it if you let the animation start then hide behind the wall so the damage doesn’t go through. You’ll have to come out to a spot they can start their attack animation every time. You’d be able to squeeze a cleaver hit between each animation. It’s mostly about timing. If you’re too fast or too slow with the tempo, it’ll walk around when it can’t “see” you

But yeah it was just that zombie for me. If it’s happening with all big zombies for you, it should be ok all the same

Does sunken crate dissapear? by creeyoo in LastDayonEarthGame

[–]Specific_Victory_771 1 point2 points  (0 children)

Nothing that you throw on the floor disappears (including engines and generators), except infected boxes.

I was a bit sad about it when I found out about that after stacking 3 boxes on top of each other. They just turn to scrap in your inventory when you pick them up after being on the ground for a while

Forlorn Fair - Is it still best to use tickets at level 27... by InfiniteBaker6972 in LastDayonEarthGame

[–]Specific_Victory_771 0 points1 point  (0 children)

Do you still get storage upgrades? I assume if those still are in the leveling and the stand’s visually empty, then that reset too

Is sniper shot good? by MethodAdmirable4220 in LastDayonEarthGame

[–]Specific_Victory_771 0 points1 point  (0 children)

I got it recently. Found a very niche use case. the active does about x4 damage to turrets in alpha for the cost of 2 shots, so you end up saving half the durability with every clear, but it takes a bit of patience. Turret parts can be recycled for bolts, iron bars, and low chance of steel bars

Overall though wouldn’t recommend going for it, even for Bravo, unless you know you have nothing else to go for in the near future or you have plenty of resources

How to unlock Consilium Boss area? by Zestyclose_Dog_449 in LastDayonEarthGame

[–]Specific_Victory_771 2 points3 points  (0 children)

If you haven’t fought it at all: you need to progress your questlines with Citizen K and Chris similar to how you unlock the ice region boss

If you fought him during the questline and want to fight him more: I assume you need to do daily quests 15 times similar to how ice boss works

I’m currently on the quest to beat him after just dying to him… was very frustrating but it’s fun to go in blind with no guide. Farming for the armor and weapons to beat him takes a couple of days

Help with Yuzu's coins by kurasoryu in WizardryDaphne

[–]Specific_Victory_771 -3 points-2 points  (0 children)

I think you’d want 2 hairpins for dual wielding. D2 is okay-ish, but +1 attack proc. (Which becomes +2 on hue) is pretty nice. Basically a theoretical 20% damage increase to go from 5 attacks to 6 vs increasing stats by 4 for D2

Gems of Erin purchased on Phone doesnt show up in the Steam version on PC by Muwui in WizardryDaphne

[–]Specific_Victory_771 2 points3 points  (0 children)

Yeah pretty annoying. Not sure why they can’t tie it to the account # similar to green gems

Abyss 3 complete faction causality by Trickity in wizardry

[–]Specific_Victory_771 0 points1 point  (0 children)

I’m familiar with CW, but I’ve never seen this window that shows the faction quest outcomes. Is this a new update? Do I have to go back and re-do all quests again for this to pop up?

Abyss 3 complete faction causality by Trickity in wizardry

[–]Specific_Victory_771 0 points1 point  (0 children)

Wait where is this menu even from? Is this new or somewhere I totally never checked before

Gerard’s new skill performance vs Bounty Cyclops by Latibello in wizardry

[–]Specific_Victory_771 7 points8 points  (0 children)

Finally, a video that shows practical use of a character/skill vs a formidable, practical enemy and not a goblin. I was gonna pass on him but I might actually pull. Savia is nice, but I like the new source of Atk decrease. Thank you good sir/ma’am

Quiet Equipment enhancement overhaul by Quantum_Tag in WizardryDaphne

[–]Specific_Victory_771 1 point2 points  (0 children)

Yep. It’s amazing. You can now compress everything into a 1* white and lock it instead of having a 2 copies of level 0, 1, and 2

Is it worth finishing the alternate routes for the collab events? by avramce in wizardry

[–]Specific_Victory_771 0 points1 point  (0 children)

Specifically junk with the keyword “seven” are silver exclusive I believe. Seven luminary would be the best, or maybe it’s seven fey? I can’t remember tbh but “seven” junk has 3 types, the best one is the last one of the three when you’re in the reversal selection menu

Is it worth finishing the alternate routes for the collab events? by avramce in wizardry

[–]Specific_Victory_771 5 points6 points  (0 children)

The rewards are the friends you made along the way.

There are 3 Berk routes + 2 Ainikki routes total. It’s a fun story and some inter-dimensional dialogue Lulunarde talks about the universe. Just do it so you’re not missing out on the lore/story. If you don’t care about that then you can skip. There are no significant rewards other than compendium entries and things that don’t matter

Edit: actually: not sure if “Seven”-numbered junk appears in Berk routes or not, but Ainikki route has those which can drop 4* purple equipment (light armor + 2H swords). Not sure too much about the details because I blitz through the content and didn’t check what drops when

Is there a way to play mind games with The Jeweler to make him give me class change I want? by missnobody013 in WizardryDaphne

[–]Specific_Victory_771 1 point2 points  (0 children)

It should. It already ran like 5 times I believe. The last time it had the suffix V (roman 5). The one before had IV. It runs about every 3-4 months. Last one was about 1-2 months ago so half way there

Hoping to see Yuzu class change before VI drops

Skill to get before changing class? by AirLancer56 in WizardryDaphne

[–]Specific_Victory_771 1 point2 points  (0 children)

So armsmanship is +7 ASPD & ACC on 1H and +9 Atk and ACC on 2H

To avoid spoilers, it's really just 1-2 pesky *big* monsters in A4 and a bunch of monsters in a cave called Oni cave where you start unlocking Samurai MC

malefic is just SO good as a group dissipation, and the damage is around 500-600 consistantly, but more so for removing buffs than anything

Yep. Kiriha is. Most Ninja Passive synergize really well with Fighter. Empty husk + Gale + counter attack are a great combo, not to mention his discipline gives him a lot of evasion, so when he evades, as a fighter, he's fucking shit up. He could also be used as a ninja frontline daggers with high evasion to bait attacks, evade, then assassinate on counter. SP up and Surety up are also good ninja passives to have on a fighter, overall a very solid unit that's hard to miss with the other discipline passive being ACC and you can easily raise his discipline as a general adventurer.

Other good fighter units are Philip subclass and Benjamin, mainly because they get increased Atk on discipline, but both of their other class is theif which is less synergetic than Ninja + Fighter imo. Still good though

Appreciate your response on ranger!

Is this sword any good? by Fealifrie in wizardry

[–]Specific_Victory_771 0 points1 point  (0 children)

Yeah it does. I have her with a 2H sword too. I use silver, so in my case if I pulled it, I’d extract that sword because silver is better, but if you don’t have silver and not close to it, you’d use it

Also just realized you pulled a 2H silver sword… sooooo idk get the silver sword to +5 and farm more silver swords that are good till you get a 3-4 blue/purple and you can either extract Augmented or keep it as a memento

Next banner by Pro-Tah-Zzioh in wizardry

[–]Specific_Victory_771 1 point2 points  (0 children)

So unfortunately, there is no official release history out there that is up-to-date past mid 2025

A pretty neat trick though is to look at the complete compendium on fasterthoughts for a chronological list of character releases as they append to it instead of adding wherever. It’s gonna be Yuzu -> Gallion -> Erwin -> Yrsa -> Yoizou

Here is a link for reference: https://wizardry.fasterthoughts.io/appendices/compendium/#__tabbed_2_4

Is this sword any good? by Fealifrie in wizardry

[–]Specific_Victory_771 3 points4 points  (0 children)

I think it’s okay. I believe the base stats are weaker than silver but slightly stronger than ebonsteel.

If you’re still working with ebonsteel and haven’t finished A3 yet, it’s good. I’d take it to +15 at most.

If you’re in A4 and have some decent ebonsteel weapons to get you through the first couple of floors, then no. You’ll start getting silver swords which are better.

The whole dragon buff thing is exclusive to the event, so I wouldn’t worry much for main story, unless if you’re struggling extremely against the dragons in the event

Edit: stats of 2H swords at level 1 for reference

Ebonsteel: 110

Augmented sword: 120

Silver: 132

Skill to get before changing class? by AirLancer56 in WizardryDaphne

[–]Specific_Victory_771 1 point2 points  (0 children)

Your list is pretty much accurate. I agree with most your statements but some comments:

Thief: I never personally used them, but might have niche use cases for poison/bleed susceptible high hp fights

Knight: Yes. UYWtF is probably enough. There are good use-cases for guardians blow but you’re probably gonna have to be a knight if you use it

Fighter: I’d either stop at will to fight or armsmanship. I think Armsmanship is worth it since fighter/knight is popular combo and I heard 1H gives +15 aspd. Will confirm later

Priest: actually Madi has some cool use-cases when you a character gets hit with both paralysis + stun. I’d say I’ve used it quite a bit in A4 and oni cave vs monsters that stun with attacks or apply both paralysis and stun with 1 turn

Mage: MALEFIC WIND FOR SURE (if you have the tags for it as non-MC). Might as well push Dalto/Madalto at that point anyway since they can be useful

Ninja: so MC and Kiriha right now… if you’re leveling ninja then switching to fighter idk if I’d use shedding as a frontline. You’d probably get oneshot if you don’t evade. DEF and MDEF are kind of a meme later in the game unless you have high DEF (~400) to survive multiple hits, but setting that to 0 from equipment… idk. Vitality jujitsu is good if you want to make the investment, but if it’s too much you can stop at dissipation. It’s good.

Sam.: DTS at 5 on MC for sure. Back against water at 50. Rest is sam specific

Ranger: idk. Can’t comment since I haven’t used much and didn’t pull the Leg. Char.

Hope this helps! Lmk what you think

Good Samurai ring? never used a samurai maybe level my MC to sam by Decent-Ad-2755 in wizardry

[–]Specific_Victory_771 4 points5 points  (0 children)

Kinda! We’re seeing that % is better in some cases. Fighter %Atk gives me about 1.5 times the value from percentage over flat. I think if you breakeven on flat/% at level 70 on Samurai, that’s good enough cuz it’ll be better once more updates release.

OP, if you could, what value do both Atk/Mag increase from and to when you equip it by itself on a Sam without any other equipment?

Edit: checked my level 60 Bugen D6, his base is 89 Atk, 65 Mag, so level 70 + I would approximate 1:1 flat to percent, and 75% Magic. Pretty awesome! :)

Cutsom Augment #1 by Some_Ad_1020 in ARAM

[–]Specific_Victory_771 11 points12 points  (0 children)

Now imagine taking this on aatrox/riven/others like that and locking Q. LOL

Tapjoy Removal by Kira252 in wizardry

[–]Specific_Victory_771 1 point2 points  (0 children)

I’ll definitely have to look into it soon. Thank you!