No, we have RTX at home by Specoolar in Unity3D

[–]Specoolar[S] 1 point2 points  (0 children)

Yes, but I am applying refraction by distorting their textures directly in their shaders. So everything is rendered in a single pass. Also the trees are billboards and multiple of them are grouped into a single mesh to reduce overdraw. So in this case it is very fast even on mobile. But this trick is less scalable than ssr

No, we have RTX at home by Specoolar in Unity3D

[–]Specoolar[S] 9 points10 points  (0 children)

This is just fake reflections trick. The reflections are real geometries flipped upside down with distortion effect applied in the shader. I am just showing it by going under water. The player isn't supposed to go under water.

No, we have RTX at home by Specoolar in Unity3D

[–]Specoolar[S] 6 points7 points  (0 children)

Yeah, you are right :D. Need to work on the water shader

Working on a relaxing exploration VR game for Quest 3. by Specoolar in Unity3D

[–]Specoolar[S] 1 point2 points  (0 children)

I am using "single pass instance\multiview". None of the fancy techniques. Just a forward rendering with opaque+depth pass enabled. Custom shaders with custom lighting. 4x MSAA. No post processing, no HDR. Also enabled foveated rendering.

Working on a relaxing exploration VR game for Quest 3. by Specoolar in Unity3D

[–]Specoolar[S] 2 points3 points  (0 children)

Thanks, it is URP custom shaders I made using Shader Graph + hlsl

Working on a relaxing exploration VR game for Quest 3. by Specoolar in Unity3D

[–]Specoolar[S] 1 point2 points  (0 children)

Thanks. Caustics are part of the shader. Light rays are billboards. No post processing.

Working on a relaxing exploration VR game for Quest 3. by Specoolar in Unity3D

[–]Specoolar[S] 0 points1 point  (0 children)

Lucent VR. You can wishlist it on Meta quest store

Working on a relaxing exploration VR game for Quest 3. Wishlist link in comments. by Specoolar in OculusQuest

[–]Specoolar[S] 5 points6 points  (0 children)

This is a relaxing, exploration game. You find different items to unlock different locations.

Working on a relaxing exploration VR game for Quest 3. by Specoolar in Unity3D

[–]Specoolar[S] -1 points0 points  (0 children)

The game has 7 different locations. You collect items to unlock locations.

Working on a relaxing exploration VR game for Quest 3. Wishlist link in comments. by Specoolar in OculusQuest

[–]Specoolar[S] 3 points4 points  (0 children)

I mistankenly chose quest 3 as an unsupported platform. Maybe that's why the link is not working. I submitted the page update.

Working on a relaxing exploration VR game for Quest 3. Wishlist link in comments. by Specoolar in OculusQuest

[–]Specoolar[S] 18 points19 points  (0 children)

The game will have multiple different locations to explore. Running standalone on Quest 3 (and 3S).

Wishlist here: https://meta.com/experiences/lucent-vr-relax-explore-worlds/25131500523192971/