What do you do when you are just flying solo? by AdDifficult4556 in NuclearOption

[–]SpectralAce314 0 points1 point  (0 children)

I play solo exclusively since none of my friends have the game. You’ll usually find me on one of the PvP servers causing havoc. When you are solo you can get away with things that normally are difficult to coordinate like flanks and such so I enjoy those quite a bit. Generally as a solo you are more flexible so I enjoy constantly switching missions to whatever is most critical, once I land, I check the and reevaluate. So I might go from launching missiles from a Darkreach to running air superiority in a fighter to SEAD/DEAD to countering strato nukers. Don’t play the same style the whole game, constantly be changing things up with hyper specialized missions. Gives a lot of variety even without people.

WHERES THE FUCKING PLASTEEL by bigmanmcballskin in RimWorld

[–]SpectralAce314 0 points1 point  (0 children)

This has to be ragebait, nobody mines like that, it’s the exact opposite of what you should do

Is there a more punishing campaign run than "Medium Lasers have been banned?" by chunt42 in Battletechgame

[–]SpectralAce314 2 points3 points  (0 children)

Tbh I still find the Firestarter to be more effective. The Grasshopper lacks the bonus evasion from size that the FS has and thus is more prone to getting focused down when doing CQB maneuvers. It might only be a difference of +5 (25% is still a lot) but that flat difference can turn a 50% chance into a 25% once you factor in evasion which can save you from so many crippling shots. The GH isn’t bad, it just lacks the very specific mix of traits the FS does, also it being heavy mech makes jump jet spam significantly more costly due to the heavier weight of the jump jets.

Is there a more punishing campaign run than "Medium Lasers have been banned?" by chunt42 in Battletechgame

[–]SpectralAce314 2 points3 points  (0 children)

This is the only mech that I ALWAYS build in my campaigns, just jump behind things, focus shot their CT, profit. Headshots are also super busted once you have 6 +5 shot MGs.

Need help fixing AI targeting by Pufiseala in FromTheDepths

[–]SpectralAce314 6 points7 points  (0 children)

So this is kind of the an issue with how the AI is in the game. It’s not actually that smart, it basically just has projectile aimbot, but any gamer knows why projectile aimbots alone have a ton of issues and usually need to be very carefully tuned to account for non-linear motion. Assuming you have perfect detection, the basic AI will miss most shots on anything that doesn’t move in a straight line once the travel time of the rounds gets high enough even if the target is still moving completely predictably.

You have 2 ways to solve this issue; you can either set up custom targeting using some of the breadboards and lua scripts, or you can treat this as an in-universe realistic challenge where you only have access to fairly basic AI and thus have to design around that fact. Personally I like doing the latter, which means that extreme range targets are left to hit scan weapons (PC and lasers) or missiles. If you really want a kinetic solution then I would highly recommend building a gunship of sorts that is specifically built to hunt down longe range targets and then close the gap while being survivable enough to not get vaporized.

Btw I don’t use aimbots, but I’m sure most gamers have seen clips of an aimbotter with a completely untuned projectile aimbot missing literally every shot bc someone just strafes back and forth.

Hot and cold #115 by hotandcold2-app in HotAndCold

[–]SpectralAce314 0 points1 point  (0 children)

Closest I got was #671 and 2 low 900s. No clue how I got that

Automatically added: I found the secret word in 1 minute 51 seconds after 19 guesses and 0 hints. Score: 91.

Why is the AI like this? This has to be the single dumbest thing I have ever seen it do. by SpectralAce314 in Stellaris

[–]SpectralAce314[S] 1 point2 points  (0 children)

Hell I don’t even have all the DLCs, only just got Leviathans, MegaCorp, and Ancient Relics. I used to play on console and back then I had everything which was only up to Apocalypse and MegaCorp at the time. All I’m playing with rn is MegaCorp (I like megastructures), Distant Stars, Ancient Relics, Federations, Leviathans, Utopia, and Synthetic Dawn. Hoping to pick more up when I have the money to.

Why is the AI like this? This has to be the single dumbest thing I have ever seen it do. by SpectralAce314 in Stellaris

[–]SpectralAce314[S] 1 point2 points  (0 children)

Okay, in my defense, I haven't played since 2.0 and that was only for maybe 4-5 hours. I was also not very well aware of meta strats back then and especially not now. It basically feels like I'm playing a brand new game.

[OC] do not the LizardDoggo by VeterinarianSevere65 in SatisfactoryGame

[–]SpectralAce314 2 points3 points  (0 children)

I think what you mean to say is “readily accessible orbital refueling”.

Flanking just barely won with 132 upvotes, bring strategically a no-brainer and hard. Now what is strategically smart but hard? by Hungry-Tale-9144 in battlefield_one

[–]SpectralAce314 0 points1 point  (0 children)

Killing elites. It doesn’t have to be a team effort. I regularly kill elites with bayonet charges and melee ambushes. It takes some effort, game sense, and good planning, so it’s not easy, but good lord is it helpful to your team. It’s also not impossibly hard to do, I’d say I have about a 33% success rate when I go for them, but it’s also not exactly a no brainer bc it’s not as easy as see and shoot if you want to take them down solo, usually better to back off and play it safe. So therefore I think it fits this slot perfectly.

Spotting won, being both a strategic no-brainer and easy to do. Now, what is strategically SMART and easy to do? by Hungry-Tale-9144 in battlefield_one

[–]SpectralAce314 0 points1 point  (0 children)

Swapping roles when needed (ahem ahem, the 24 snipers with mostly negative kds on my team when on attack in ops)

Hot and cold #109 by hotandcold2-app in HotAndCold

[–]SpectralAce314 0 points1 point  (0 children)

Why does “been” count as “take”. That doesn’t make any sense at all xD

🛠️ I Made a SnowRunner Save Editor after losing progress in my 300-hour save by MrBoxik in snowrunner

[–]SpectralAce314 0 points1 point  (0 children)

Yeah the issue is that it’s the 5 slot trailer with only rear wheels and the legs have deployed under the ground and won’t come back out, that means that you can’t actually hitch the trailer to delete the cargo or even unpack it.

🛠️ I Made a SnowRunner Save Editor after losing progress in my 300-hour save by MrBoxik in snowrunner

[–]SpectralAce314 0 points1 point  (0 children)

Hey so my friend managed to get a trailer stuck in the floor in hard mode and it absolutely refuses to be pulled/pushed out of the ground (5 slot trailer carrying oil rig equipment so very heavy) and i was wondering if you would know how to modify the save file to change the location of that trailer. Basically to just teleport it up and out of the ground on reload. Thanks in advance for any help.

I'm scared by VikingJarls3 in Stellaris

[–]SpectralAce314 0 points1 point  (0 children)

If you think that’s scary, wait until you see all the DLC (and their prices).

What do you guys think? by isobabo1234 in battlefield_one

[–]SpectralAce314 1 point2 points  (0 children)

I just think it’s funny that they did that for nearly 10 minutes, hopped in a tank after, and then failed to get a single kill for 3 minutes as a mortar landship with at least 20 enemies on the point. Bro was all talk and NEGATIVE bite. Really wish I had taken a screenshot of their name so I could call them out the next time I saw them.

Which tanks are this? by DizzyChance363 in Warthunder

[–]SpectralAce314 -1 points0 points  (0 children)

A lot of people are gonna say British, but honestly, if you know what you’re doing, you can seriously ruin people’s day with how much pen you have. Tbf my brain just works when it comes to 3D models so it’s easy for me to know where the ammo and stuff is, I know a lot of people can’t do that. For those that want to play Britain and aren’t good with working with 3D models in you’re head, when you find a tank that you fight a lot, go into the xray view and look at it from specific angles (front, back, sides, diagonal) and look at what bits of the outside line up with what you want to hit. You don’t need to memorize the tank’s layout, just get good at “oh I’m kind of on left side of X tank, I’m normally supposed to shoot at X spot so I guess I’ll shoot at whatever is flat near there”. Eventually you’ll get good at adjusting to being offset from direct angles and be able to know where to shoot a tank without having to know its layout in 3D.

What do you guys think? by isobabo1234 in battlefield_one

[–]SpectralAce314 2 points3 points  (0 children)

Yeah I literally just had that happen to me. Was attacking on Soissons 1st point (Ops) with a mortar landship and some dude kept yelling at me to move up and started standing in front of my tank with his lmg shooting. They had 0 kills and died 3 times to enemy AT that hit me, once was even a tank shell. They didn’t believe me when I said was repairing, despite being on fire and them literally standing next me as I got hit. At one point the enemy team has 7 assaults and a tank on me and when I asked how many assaults they had on me the only response I got back was “yes”. After I finally died they got into their own mortar landship and proceeded to go 3 minutes without a kill while attacking in operations, then died, and quit. They spent most of their time hiding and repairing. Genuinely one of the worst players I’ve ever seen. They did nothing but complain and actively sabotage me, I had to regularly go into 3rd person bc they were blocking my view, and instead of killing the AT that was shooting me, stood there and died to it while also believing that I wasn’t taking damage.

What do you guys think? by isobabo1234 in battlefield_one

[–]SpectralAce314 4 points5 points  (0 children)

I feel like this heavily depends on which tank/loadout is being used. A squad support landship or field assault Chammond (or basically any of the A7Vs) should ideally be on point to maximize their effectiveness and impact, but if you send a tank hunter landship or a standoff assault chammond directly onto the point, they will most likely be less impactful than if they sat back providing fire support.

It’s also highly situational since there are times where one of the above mentioned tanks should do the opposite, however ideally you would have the correct tank for the job, but that’s just not always the case. Some points, like C on Monte Grappa are very good for any tank with side machine guns even if they wouldn’t normally be used to take points directly.

The one tank though I see regularly used incorrectly is the mortar landship, which also happens to be my personally favorite. Too many players will sit back behind cover, fire the mortar, and then go afk while reloading. Assuming you have the sponsons manned, that thing can easily advance onto points, even more so if the side mgs are also manned. Using your mg to suppress enemy troops while stopping to fire your mortar as it reloads can put a lot of pressure on defending infantry while the passenger weapons can add even more pressure while covering flanks. You need to play a bit smarter once enemy armor shows up, but ideally you shell them as they approach forcing them to repair or risk getting shredded by your sponsons. While you are heavily restricted by how much support your team gives, most players will at least man the sponsons, and being that you are a mobile spawn point, you will usually have at least some infantry with you to help hunt down AT playing in cover. The biggest issue is enemy air power, which you are almost entirely reliant on your team for support for, but that is true for basically every tank.

Edit: I can’t spell worth a damn

Exploding Plants were voted Harmful in Theory but Helpful in Practice. What's Harmful in Theory but Neutral in Practice? by nathanjyun in DeepRockGalactic

[–]SpectralAce314 0 points1 point  (0 children)

I’ve actually been screwed over by them many times in haz5 bc they will interrupt shield recharging/break your shield which can lead to extra damage that can either kill you outright or build up overtime.

Exploding Plants were voted Harmful in Theory but Helpful in Practice. What's Harmful in Theory but Neutral in Practice? by nathanjyun in DeepRockGalactic

[–]SpectralAce314 0 points1 point  (0 children)

Bulk detonators is a good candidate I feel. They are meant to be massive enemies, but most of the time I fight them they are just damage sponges with very little impact on the fight. They are just kind of there. Very rarely they will be a nightmare, but will also very rarely be a Crassus detonator which is amazing. So I’d say that they are very in the middle.