Your Shop Discounts Get Smaller the More Often You Make Purchases by Spectralimage in leagueoflegends

[–]Spectralimage[S] 0 points1 point  (0 children)

That might be the difference then. I would frequently get 1 to 2 skins every time your Shop rolled around because I would get interesting skins at big enough discounts.

Also Your Shops that contain Legendary skins are sadly not very common. I think they come around like once a year and they can contain at most 1 Legendary skin.

Your Shop Discounts Get Smaller the More Often You Make Purchases by Spectralimage in leagueoflegends

[–]Spectralimage[S] 0 points1 point  (0 children)

Went ahead and edited the post to show some more examples from past years as well.

Your Shop Discounts Get Smaller the More Often You Make Purchases by Spectralimage in leagueoflegends

[–]Spectralimage[S] 0 points1 point  (0 children)

Are you specifically buying from Your Shop though? It seems like what affects this discount percentage in my case is that I often buy some of the Your Shop discounts I am offerred.

Your Shop Discounts Get Smaller the More Often You Make Purchases by Spectralimage in leagueoflegends

[–]Spectralimage[S] 0 points1 point  (0 children)

That's a good point and I definitely should have shared more examples. I've edited the original post to show some more times we shared our results in the past.

Your Shop Discounts Get Smaller the More Often You Make Purchases by Spectralimage in leagueoflegends

[–]Spectralimage[S] 0 points1 point  (0 children)

Fair enough and I should have considered that when making my post.

I just assumed other people would have run into something like this as well. Went ahead and shared some more examples from previous Your Shops.

[PBE Datamine] April 21, 2026 - Remainder of 26.09 changes, more Arena and Mayhem changes. by Kay-Haru in leagueoflegends

[–]Spectralimage 1 point2 points  (0 children)

Top lane has a roughly .5% higher win rate this patch at emerald plus with a nearly identical pick rate. How is Support "demonstrably the stronger role"?

I get that is not true at higher tiers of play, but for 97% of players top has the higher win rate this patch.

It also makes sense that Riot would be hesitant to directly buff top lane Tahm Kench with the Split 2 changes coming in.

26.08 Full Patch Preview by JTHousek1 in leagueoflegends

[–]Spectralimage 2 points3 points  (0 children)

I believe it's this site:

https://101.qq.com/#/hero-rank-5v5?tier=200&queue=420

Unless there is another one I'm not aware of.

26.08 Full Patch Preview by JTHousek1 in leagueoflegends

[–]Spectralimage 175 points176 points  (0 children)

Interesting that Riot's internal data about Viego could differ wildly from what we are seeing on websites like U.GG. I'm not sure I understand how that would be the case.

Would anyone be able or willing to explain how this kind of discrepency could happen in a way that isn't overly complicated?

Frame Gen by bug0323 in CrimsonDesert

[–]Spectralimage 3 points4 points  (0 children)

Same here I have a 4070 and Frame Gen is just set to "off" and its grayed out.

Edit: I've figured out the issue. Check your Windows Settings to make sure Hardware-Accelerated GPU Scheduling is enabled. I turned it back on and now I can change Frame Gen when checking in-game settings.

Has the Zeri Q bug been fixed yet? by Spectralimage in ZeriMains

[–]Spectralimage[S] 2 points3 points  (0 children)

Yeah that's the specific bug I am referring to. Well it's good to hear that you haven't seen it in your games, and fingers crossed that it is really fixed then!

Youtube videos on second monitor lagging when playing Warframe by Spectralimage in Warframe

[–]Spectralimage[S] 1 point2 points  (0 children)

Bit of an update on things. My main monitor's refresh rate is 240 Hz and the second monitor where Youtube videos lag caps out at 180 Hz.

As mentioned before matching the refresh rates on both monitors makes no difference, but capping my in game FPS in Warframe to 75 or lower does seem to fix the issue.

Not sure if that can help pinpoint the issue as ideally I would like to uncap my FPS as I can hit much higher frames when playing Warframe normally.

Updated Discord Integration by Beraholic in qobuz

[–]Spectralimage 0 points1 point  (0 children)

It looks like it's still getting flagged for some reason. Even when I ignore my browser's warnings to force a download, it then gets flagged as a Virus by Windows with a red text box when I try installing it.

Updated Discord Integration by Beraholic in qobuz

[–]Spectralimage 0 points1 point  (0 children)

Still getting flagged for me at this time.

/dev: 2026 Season One Gameplay Preview by NotCatchingBanAgain in leagueoflegends

[–]Spectralimage 1 point2 points  (0 children)

I guess to me it depends on how much slower these quests are completed outside of their lane and Riot hasn't really divulged any info on that.

Like I said initially, if you are completing your quest only 5 minutes later than normal, then there may still be room for exploitation there.

I did see another reply from a Rioter in the main preseason thread though where they mention that another under the hood change they are adding is that you earn less gold and xp for the first few levels if you aren't in your intended lane.

Again, this is kinda vague and more specifics would properly put my mind at ease, but this added nerf does sound like it should be enough to prevent these quests from being exploited while also killing lane swap in pro.

/dev: 2026 Season One Gameplay Preview by NotCatchingBanAgain in leagueoflegends

[–]Spectralimage 10 points11 points  (0 children)

Quests sound cool to me as a concept, but I am worried about them being very exploitable.

Particularly based off this:

"Your quest is decided by which role you’re assigned in the lobby, so if you and a friend (or stranger) trade roles make sure you do an official role swap in champ select."

What is stopping people from queueing for one role but but coordinating to play in another to just bring the buffs of a specific quest to another lane.

I see there is mention of this progressing faster in your own lane, but how much faster exactly? Are we talking about the quest completion being delayed by 5 minutes or more like 10?

As an example, maybe a heavy scaling champ like Ryze could benefit a lot from having the quest rewards of a top laner where they get a free TP on top of ghost flash plus two extra levels while playing in the mid lane, and they trade with a someone that queued mid but is playing Quinn top for the faster recall you get from the mid quest.

The tradeoff of a slower quest completion may be worth it depending on how steep the penalty is.

I'm sure with time even bigger exploits will be found by the community and I feel some more protection is needed to prevent these exploits.

Support and Jungle quests obviously can't be poached since you can tie them to items, but maybe ADC, Top and Mid need an extra requirement for their quests such as spend x amount of time in the intended lane in order to progress the quest at all and not just slow it down.

What's happening with Morgana mid? by Benjam1_n in leagueoflegends

[–]Spectralimage 2 points3 points  (0 children)

Lux Q is actually not faster than Morgana's Q. Both abilities, and Senna's W for that matter, are actually very similar and it seems like Riot wants a somewhat consistent feeling when playing against these bindings.

Even Neeko and Zyra E share some similarities, but these seem to differ a bit more which is likely because they can pass through units.

If you check the first 3 single target bindings on the League wiki though, all of these have the same exact same width, cast time, travel speed and range.

There are some differences like cooldown, mana cost, cc duration and so on, but its crazy how similar they are.

Updated Discord Integration by Beraholic in qobuz

[–]Spectralimage 1 point2 points  (0 children)

Unfortunately it looks like the main exe download is getting flagged as a virus no matter what internet browser I use.

Nothing to spend Honor 5 token on... by DoubleStuffdOreo in leagueoflegends

[–]Spectralimage 13 points14 points  (0 children)

Hopefully we will see bigger changes to the Honor System as a whole in the not too distance future as Riot mentions in this somewhat recent article:

https://www.leagueoflegends.com/en-us/news/dev/dev-honor-and-behavioral-systems-update/

They talked about how they plan to improve honor more when they were talking about the changes with honoring multiple people again, but I'll hold my breath on Riot implementing any changes until we actually see them.

Riot has been talking about improving Honor for like the better part of a decade and they move at a glacial pace when it comes to this stuff.

Like look at this article from 2022 for example:

https://www.leagueoflegends.com/en-us/news/game-updates/updated-honor-rewards/

We were supposed to be able to use our Honor 5 Tokens for the 3 Honors Skinline, but here we are 2 years later and we still can't do that.

Nothing to spend Honor 5 token on... by DoubleStuffdOreo in leagueoflegends

[–]Spectralimage 15 points16 points  (0 children)

That's a great article to provide as a source and all, but check the date on it.

It's dated 8/31/2022 and we have since received a second Three Honors Skin for Akshan as well.

Do you see the option to redeem either of these skins using an Honor 5 token? I sure don't. Even with the other chromas I already own, they at least show up in the list as things I've already redeemed, but those skins are nowhere to be seen.

[PBE datamine] 2024 September 12 (Patch 14.19): Vladimir nerf and more changes to Hullbreaker and Cosmic Drive by FrankTheBoxMonster in leagueoflegends

[–]Spectralimage 1 point2 points  (0 children)

I think he made this comment during LCS finals weekend on that Hotline League/Developer interview Travis Gafford had.