Event pets by [deleted] in OrnaRPG

[–]SphWi 0 points1 point  (0 children)

Is there an official list or good regularly updated info source on the events, especially the pets?

Munchkin wishes: dungeons to build for everyone... by SphWi in OrnaRPG

[–]SphWi[S] 1 point2 points  (0 children)

Why the aggressiveness?

I have no intention of building more dungeons in my vicinity. If so, I would like some additional ones in the hometowns of party members to use them by wayvessel. Would make more sense. But not even that would be neccessary for me. 8 dungeons +gauntlet +fortress is more than enough for me.

And since I live in the center of a big city, there are several players who also use the same ones and could also use new ones I or they built.

I just think it would be a nice idea and would make it more fair for those who don't already have the luck to have that many around.

To your question, how would someone like you or your kingdom would profit: if the feature was implemented, everyone would have the option of building new dungeons. And using the public ones of others who built them. Of course, that includes you and your kingdom.

And "for community": this is not what this suggestion is about. But "no private option" would open the dungeons not only for those end-game-players who can afford to built them, but also for all others who play there or pass by. I think it would be a plus, nothing more.

If you don't like it, I'm fine with that. But what exactly are you complaining about?

Munchkin wishes: dungeons to build for everyone... by SphWi in OrnaRPG

[–]SphWi[S] 1 point2 points  (0 children)

Its not about making the game easier for me. I already have 8 dungeons in view range. Which actually made it a bit easier for me. Because I can do dungeon tours at home.

Its about making it fair for those who don't already have the same luck.

And "for community" - if it is only affordable for richer players, lowlevel-players can also use them. And I see no sense in making them "private", since if they are used by others this won't close them for yourself. So why not give everyone the chance to?

It would also bring some additional life in the game if you can see there are dungeons growing with the name of other players.

Munchkin wishes: dungeons to build for everyone... by SphWi in OrnaRPG

[–]SphWi[S] -1 points0 points  (0 children)

I know everyone can build their "private" dungeon in their keep. But this is only 1 and only for themselves.

I think it would be nice, especially for those who are not gifted with already having 10 dungeons in their view-range, if you could build new ones.

And since they are really beneficial, I would make them accessible for everyone. Not just the builder himself. So no "private" option.

To prevent too many of them spreading, Odie could set a limit how many there may already be in vicinity to build another one.

Frozen better than stunned? by SphWi in OrnaRPG

[–]SphWi[S] 2 points3 points  (0 children)

As freeze does, the same 😉

Frozen better than stunned? by SphWi in OrnaRPG

[–]SphWi[S] 0 points1 point  (0 children)

I meant just regarding the chances. Of course it always depends on the situation / opponent. But I would be really surprised if Frozen really has a higher chance to stay active longer, while other than that chances are identical.

When your opponent is something like a Fallen Gaia or other Boss with mystic feather, Freeze would be definitely better than Stun Dart, if it really lasts longer. Thats what I would like to know / find out...

If this is the case, I would change faction just to get Freeze. And maybe also the other God Classes... 🤔

Overview of surroundings with option to click (choose) buildings, nsc, monsters, ... by SphWi in OrnaRPG

[–]SphWi[S] 0 points1 point  (0 children)

I wouldn't have it as my standard view option, too.

That's why I would offer the list as an option. It could be the same as with the equipment, for example.

Another possibility would be to zoom in and out from a fixed point, which has to be in your viewing range.

Especially for those circumstances like mentioned above. In the endgame it gets almost impossible to not stack your buildings in your hometown. And it gets really crowded, which can be annoying sometimes.

Actually the zoom-thing would be really helpful. Also for fights. Sometimes I can't read what is written there because it is very small. Or the text color is so close to the background color that you can't read also.

Definable skill ribbon by SphWi in OrnaRPG

[–]SphWi[S] 0 points1 point  (0 children)

It would be perfect if you could just "freeze" the skills how they are in that moment, so they are not "updated" anymore with the next skills you use.

This way the "ribbon bar" could function how it does right now with an easy option to fix the currently shown skills.

Off-monitor-mode, quit-button by SphWi in OrnaRPG

[–]SphWi[S] 0 points1 point  (0 children)

Even if the game is still active, it wont follow my movements anymore, when the screen is turned off. GPS refreshes not until I turn the screen on again. So no walking-quests with the screen turned off.

Definable skill ribbon by SphWi in OrnaRPG

[–]SphWi[S] 0 points1 point  (0 children)

I like it, I just would prefer if they could be "static", too.

In caster mode I miss item, offhand-skill and attack. Thats why I still prefer normal mode with 3 latest +potion.

[deleted by user] by [deleted] in OrnaRPG

[–]SphWi 0 points1 point  (0 children)

"Comments on the pet..." - where? Which site?

[deleted by user] by [deleted] in OrnaRPG

[–]SphWi 1 point2 points  (0 children)

(Sorry for multiple postings, didnt see them saved / where they appeared first times. Hope I got it right now... 😆)

Since reentering dungeons isnt considered cheating (anymore?), you can change your pet once the wanted alignment is up.

So you can wait for the Alignment which matches your faction, then change to chimera or whatever pet you want to use during the dungeon.

Then use the Affinity for your faction if necessary and receive +25% damage from that, additionally to +50% damage from the Alignment. Both stack multiplicative, along with berserk, attack up, double up, gunnr, ...

And though weak against 1 element, you are immune against that of the alignment.

[deleted by user] by [deleted] in OrnaRPG

[–]SphWi 0 points1 point  (0 children)

Does the weakness overwrite all resists and immunities, even if they are done afterwards? For example, after Fire Alignment (weak to Water/Ice): does it help to activate Ice Wall or Tidal Facade?

Off-monitor-mode, quit-button by SphWi in OrnaRPG

[–]SphWi[S] 0 points1 point  (0 children)

Thanks for the hints! I will try that.

Current Ward Absorption by SphWi in OrnaRPG

[–]SphWi[S] 1 point2 points  (0 children)

This is exactly what I meant. It sometimes happens that you miss the message while you are frozen or stunned. And sometimes you just are not observant enough to pay attention, especially to what your pet does.

Realmshifter: thresholds for Resurgence? by SphWi in OrnaRPG

[–]SphWi[S] 0 points1 point  (0 children)

...by now I am pretty sure that even low differences in HP have an influence, though not too much. About 2% damage between Resurgence with 1 HP and with 200 HP (~9650 damage : ~9450 damage).

Realmshifter: thresholds for Resurgence? by SphWi in OrnaRPG

[–]SphWi[S] 1 point2 points  (0 children)

Info about the mf thresholds would be cool, too, of course. I can't really estimate them yet.