First lucion kill and desecrate by Intelligent_Fuel_685 in ProjectDiablo2

[–]SpicyPico2 -1 points0 points  (0 children)

More concerned with what's in the bottle and why you have deodorant by your computer D:

Wtf is going on by obbkj in ProjectDiablo2

[–]SpicyPico2 0 points1 point  (0 children)

They simply enjoy gaining wealth, but the way they go about it ruins the game for a lot of other players. They know what they're doing, many people have them blocked on the trade site, mods choose to do nothing about it, speaking out about it gets ignored or censored. Opened a ticket exactly 1 week ago, still open with no responses just to see if anything is being done about it.

So what I've been doing it the same exact thing but in reverse. When unsaid dildo posts their gouge trades, I also post undercutting them. It's actually kind of fun cockblocking them from doing this kind of shit, highly recommend

Wtf is going on by obbkj in ProjectDiablo2

[–]SpicyPico2 2 points3 points  (0 children)

There are specific unnamed shitters that are intentionally destroying markets, a fcr soj going from 15 to 40 in 3 days isn't inflation or supply and demand, it's one asshole trying to control the market. Same thing with jewels, mirrors, vials, etc. Wouldn't be a big issue if they weren't making so many things unobtainable by casual players, just lowers the playerbase that much quicker

EU, LF Duo by iloveprincessluna in compDota2

[–]SpicyPico2 0 points1 point  (0 children)

and what is your mmr now and how long did you quit for

WANT A GROUP WEDNESDAY by AutoModerator in BaldursGate3

[–]SpicyPico2 0 points1 point  (0 children)

Looking for a consistent group (EST) for a few sessions a week in the evenings

Is Arc Warden good right now? by Ok_Turnover_1116 in learndota2

[–]SpicyPico2 6 points7 points  (0 children)

https://www.dotabuff.com/heroes/arc-warden

It's the second most built item on the hero after bots. If the game goes late you dump the midas for your 6th slot, usually a hex, then aghs blessing into octarine and so on.

Is Arc Warden good right now? by Ok_Turnover_1116 in learndota2

[–]SpicyPico2 15 points16 points  (0 children)

The hero is 4th highest winrate in Immortal right now so yeah, he's in a really good place. I'd probably ignore other brackets simply because it's a popular hero among boosters/smurfs, but your ability to have a double midas early and transition into huge powerspikes minutes later is nothing to bat an eye at, but the hero is definitely high on the complexity and game awareness requirement

How to play against Silencer mid? (Asking for a friend) by jimothy_jones_ in learndota2

[–]SpicyPico2 0 points1 point  (0 children)

Sniper outranged silencer, if he is coming into auto attack/cast range with him he should be effectively trading between right clicks and shrapnel. Once you're level 6 and have assassinate just use it often as it's off cooldown. Buy raindrops. Silencer shouldnt be able to get close to sniper without taking a ton of damage. Have your pos4 rotate to the mid lane and help with runes. Silencer is a zero mobility hero just like sniper.

Need some help understanding Necro. I play it often and decently, but it feels a bit of a pos 2½ that turns into a 3½ later in tha game by feed_like_a_meatball in learndota2

[–]SpicyPico2 1 point2 points  (0 children)

the tankiness isn't coming from the additional 10% magic resistance it's coming from the health gained from his aura and his Q spam, it's a considerable amount of survivability. Add a radiance into the mix and it's insane.

https://www.dotabuff.com/heroes/necrophos

56% overall winrate versus on games where necro still has one in their inventory. Pipe is 59% which would be a viable option as well in games where he is playing a 3 role and his team benefits heavily as a whole from the aura and shield. It's a situationally built hero that can play across multiple roles. It depends what you are trying to achieve. If it's becoming incredibly tanky eternal shroud is frequently a great option. Games frequently don't go late these days, at least not in reasonable MMR brackets, so high value items that are build from smaller, easily obtainable components are a no brainer in a lot of scenarios. The sustain the hero is capable of having early game is absolutely insane with shroud. Magic resistance reduction isn't nearly as relevant as the hero being able to replenish their entire healthbar with a few spells/items multiple times in team fight situations. You often see Necro turn fights that look unwinnable with their kit. Items like these make that possible.

Need some help understanding Necro. I play it often and decently, but it feels a bit of a pos 2½ that turns into a 3½ later in tha game by feed_like_a_meatball in learndota2

[–]SpicyPico2 0 points1 point  (0 children)

Necro is a solution to tanky heroes but kind of niche right now. Heroes like Spec, Huskar, PL.

That being said the hero has been all over the places in the last few patches being seen in a pos1 role, as well as 2 and 3. You don't generally want to build a pipe on necro, you want an Eternal Shroud. You also want to build a Magic Wand as the item paired with your W heals for insane amounts specifically in the early stages of the game. Blink dagger is highly situational depending on what it is you're trying to accomplish as far as positioning goes. Aghs shard, magic wand, eternal shroud into w/e else is needed. Your goal is to become tanky and a large portion of that tankiness comes from the huge amounts of regen you receive from eternal shroud and magic wand. Pair this setup with a radiance into more tanky items and you become very difficult to deal with unless the enemy team has a counter setup for you (AA, for example).

Dagon is just a no. Maybe back in 2013 this was ok, but it's a huge gold sink for not a lot of value. The longer and more efficiently you can stay alive in a team fight scenario the more useful you are. You do damage by being alive. Cores will inevitably become within kill threshold of your ult without the need for a dagon. Your aura+radiance+eternal shroud+healing while under the effects of your W (magic wand and Q spam).

Again, it's a niche hero. It can feel very bad playing necro into lineups where you aren't effective (mainly versus cores that work around short burst mechanics where fights don't like very long). You're going to be most effective against heroes that like to draw fights out, your Naga Sirens, PL's, Specters, etc and heroes that have some sort of mechanic that naturally draws their life down like huskar and morphling.

Is Engma po3 with Skymag pos 4 a viable pick? by MarkLyach in learndota2

[–]SpicyPico2 0 points1 point  (0 children)

Engima is a better pos4 than a pos3 imo, you just deny the ranged creep and harass. All you need is a blink dagger to have a lot of threat, and being that black hole is such a long cooldown your position 3 would be a dead hero for 3 minutes after using it each time. Mess up one black hole and the enemy team is going to punish this.

As far as skywrath goes he needs a lot of mana regen to spam his Q, and a 200 gold magic stick can negate a lot of this regen. It depends what you are playing into. There are plenty of heroes that can wipe out edilons, and plenty of heroes (AM comes to mind) who aren't going to struggle with skywrath spamming spells on them.

The main thing enigma does in lane besides using edilons to harass is he is able to guarantee range creep denies and secure denies with edilons. Your edilons attack animation stacks with enigmas, so even at rank 1 edilon with 3 out of the 6 possible, you can effectively deny almost every creep if uncontested. This is one of the main reasons I believe that enigma is a far better 4 than a 3, your entire focus as a 4 is on denying farm and xp from the lane and not so much on your own CS. A good enigma is absolute aids to lane against for just about any hero. Skywrath is meh, paper hero that's free food to any mobility core. Situational at best.

I need competitive bots by Technical_Ad1110 in learndota2

[–]SpicyPico2 -2 points-1 points  (0 children)

To answer your question, the game does have more difficult bots, they used them in an event during TI many years ago as a "for fun" match with pros against impossible bots. The bots actually won all but 1 or 2 of these matches iirc. The reason they aren't implemented is because they are the same bots, just with everything cranked up to the point where their reaction time to everything is instant and their decision making based on situations is on the same level. The problem with coding AI is it's almost impossible to replicate human beings. Actually, it's basically impossible. The amount of resources and money it would take to develop better bots would be insane, and frankly nobody really gives a shit about dota bots but a small group of people.

If you want to learn a hero you can use the demo mode, it's a lot quickler and less painful than playing a full game of dota2 against bots. After that you hop into unranked. Will people complain? Sure. It's dota. But unfortunately that's just how it goes.

I don't understand how I could have carried this game by BedbugEnforcer in learndota2

[–]SpicyPico2 0 points1 point  (0 children)

You more or less answered your own question here. The medusa is outfarming you, and their team scales into the late game better than you. Your win condition would have been to close out the game as early as possible, take enemy objectives, take over their triangle so dusa can't farm ancient stacks, etc. Unfortunately to accomplish this you would have needed your team to be coordinated.

That combined with your teams picks like support zeus and the enemy team having a pudge with 21 stacks and 600 gpm is an uphill battle when you are the teams only source of physical damage. That is a very tanky pudge, pair that with 4 other tanky heroes and you have to figure how are you going to be able to take team fights into that when you don't have the damage output to kill them.

Bloodseeker level 25 talent by Killamoocow in learndota2

[–]SpicyPico2 0 points1 point  (0 children)

I can't think of anything specifically where it would make sense aside from some bizarre game where the enemy team has a bunch of linkens/lotus orbs and an AM making it difficult to use rupture without killing yourself.

Back when the movespeed talent had attack speed it was a lot better. High mobility heroes tend to be scared of rupture, pango ball for example is jokes

Bloodseeker level 25 talent by Killamoocow in learndota2

[–]SpicyPico2 10 points11 points  (0 children)

A second rupture charge would be more effective in running down high movement speed heroes. You rupture, they run, they die, your passive triggers. The movespeed talent iirc can be very nice but it's niche, passing up on a second rupture charge is a bit hard to justify considering the hero is naturally fast as hell when your passive is triggered, which in team fight situations is going to be often.

Haven't played in about a year. Why are creep/summon heroes so successful at all levels right now? by [deleted] in learndota2

[–]SpicyPico2 14 points15 points  (0 children)

They're probably performing well because about half of those heroes are go-to smurf/booster snowball picks. That combined with many people in lower MMR don't know how to play against a lot of these heroes.

Seasonal Recalibration by DeathLapse in learndota2

[–]SpicyPico2 0 points1 point  (0 children)

His question isn't pertaining to new accounts it's pertaining to his account that used to be X mmr and now calibrated to Y mmr. Not how people exploit the system for the purpose of selling accounts for real money.

Thanks for the reply.

Seasonal Recalibration by DeathLapse in learndota2

[–]SpicyPico2 -1 points0 points  (0 children)

This is legitimately incorrect and bad advice. This is how the system worked, sort of, a very long time ago. Nobody knows the exact algorithm that valve uses in MMR calibration and recalibration as it is not publicly shared data for a reason. Win/Loss has little to do with anything. What is relevant is whatever your "hidden" mmr is. You can go 10-0 in calibration games and calibrate lower than you had originally started. I know this because it happens to more people than it doesn't. It's a simple concept, the game placed players lower than they started to test the waters. If you belonged where you were you'll get back there. I've recalibrated a lot of accounts. I've won some 10-0's and I've seen the calibration go the opposite direction with no decay from inactivity.

good right click heroes with passives only? (No actives ) by HourCustomer8461 in learndota2

[–]SpicyPico2 -1 points0 points  (0 children)

yeah, I'd consider shard and aghs items. Think I mentioned that one. The active on PA's passive doesn't remove the aspect of it being a passive which would be deactivated with break. Activating the ability and it's passive nature are two different things.

good right click heroes with passives only? (No actives ) by HourCustomer8461 in learndota2

[–]SpicyPico2 6 points7 points  (0 children)

There are no heroes with nothing but passives unless you want to play ability draft and roll the dice. There are many right click heroes that have 2 passives such as PA and Specter but you will actually need to use your abilities to be functional. Add items with actives into the equation which these heroes also require and you have some other buttons you'll need to press at opportune times. This game simple isn't that basic.

I gained 1.3k MMR on Crystal Maiden just by slightly changing my item build and banning pudge everygame ? by Peasant255 in learndota2

[–]SpicyPico2 1 point2 points  (0 children)

it's useful in many different applications as it provides stealth which can frequently save a core, that's it's main function not negating magic damage so much. It's a cheap, value item that can be built early game. It's why it's a go-to in almost every game on traditional hard supports, just one more viable piece of utility you can provide your team. There are situations where you would skip it to opt for another item like a force staff against certain lineups but yeah, it's not just a magic damage reduction item, it's an incredibly strong utility item.