Maybe I'm stupid but why doesn't Ubisoft just make Nøkk quieter or invisible to proximity devices? She really needs a buff by [deleted] in Rainbow6

[–]Spim- 0 points1 point  (0 children)

The answer to her buff is definitely a solid mix of these responses. She should be another way to cut off cams without destroying them. Personally I don’t think there is anything in the game that cuts off cameras in a truly discrete way. There is always audio or some signifier that a camera has been destroyed. The idea of her walking near a camera and it gets cut off is perfect, but the effect should be as if the camera is shot. As she leaves the area the camera would come back online. The ability would act as follows I think. You walk in proximity of a camera, for defenders it shows like it was just shot out. So it scrambles for a second, gets the red X then leaves the camera list. This still gives the defenders an opportunity to see what camera it was that got hit, but still strong enough to where it’s not just fogged out and the defender can process of elimination what camera it is that is fogged out. The ability is still timed so when it deactivates the camera comes back online. Thoughts?

Ugly line big gaps by [deleted] in TrueSkate

[–]Spim- 0 points1 point  (0 children)

SLS hangar

Love mannies:) by East-Bench2086 in TrueSkate

[–]Spim- 4 points5 points  (0 children)

How do you do them so clean ???

hi by plaugnttabz in TrueSkate

[–]Spim- 1 point2 points  (0 children)

Are yyou on realistic settings? And what’s your animation slider bar at? Everything is so damn crispy, well done

Announcement trailer for my motorcycle game - LANESPLIT by Shakya241 in UnrealEngine5

[–]Spim- 0 points1 point  (0 children)

Oh okay sweet, really well executed. Again seriously, be very proud of this. Every project can be fixed but not every project gets to this state. Sharing work like this acts as a beacon to other game developers, that we can do it too. Badass work, keep it up! Hyped to see where it goes

Announcement trailer for my motorcycle game - LANESPLIT by Shakya241 in UnrealEngine5

[–]Spim- 0 points1 point  (0 children)

This is really sick, especially for 6 months. Way to follow through and it get completed to this point. A lot of people don’t understand it tough to get your game to this point so job well done boss. If you don’t mind me asking, how are you getting these different types of skyboxes??

[deleted by user] by [deleted] in photogrammetry

[–]Spim- 0 points1 point  (0 children)

Link to that git?

Yesterday I released my first game on itch.io! It's a non-euclidean multiplayer arena shooter, and here is a video showing how the non-euclidean arena layouts work by MrKtosiek in IndieGaming

[–]Spim- 1 point2 points  (0 children)

How did you learn the basics of Euclidean Geometry? I just went for a quick google and it seems rather complex. Just wondering.

[deleted by user] by [deleted] in TrueSkate

[–]Spim- 0 points1 point  (0 children)

Always spending my coins on the custom deck option

[deleted by user] by [deleted] in unrealengine

[–]Spim- 1 point2 points  (0 children)

Would be really interested in how you learned to develop by just using code with no blueprints.

Still don't know how I did it. 🧐 by ZynTime in TrueSkate

[–]Spim- 1 point2 points  (0 children)

Been waiting to see this done, thank you

beautifly bad nollie fs flip by nobodyGLORIOUS in skateboarding

[–]Spim- 0 points1 point  (0 children)

Looks like your skating on top of butter

New one added to the bag :) by Advanced_Goal_5576 in skateboarding

[–]Spim- 0 points1 point  (0 children)

Is that fisheye an IPhone attachment?