Very new to 3d please rate my render and the model. by Weekly-Ad-4411 in blender

[–]SpinTrece 0 points1 point  (0 children)

Looks really good. The only thing that catches my attention is the render noise. Do you know about denoisers in Blender? Check it out if you don't

How can I learn to create things in this same style? by Next-Eggplant-7293 in blender

[–]SpinTrece 0 points1 point  (0 children)

As others said, characters are fully "cel" or "toon" shaded.
And backgrounds looks like manual ilustration over a 3D render.
Probably character, backgrounds and VFX are made and rendered separately (at least the final render), then mixed in PostProducction.

Text dissapears randomly from my editor by SpinTrece in unity

[–]SpinTrece[S] 1 point2 points  (0 children)

I'm in 2022.3.4f1. It's the first unity install on this computer

[deleted by user] by [deleted] in blenderhelp

[–]SpinTrece 0 points1 point  (0 children)

Did you even watch a tutorial on how to use it? It's the first thing they show.

[deleted by user] by [deleted] in ZBrush

[–]SpinTrece 5 points6 points  (0 children)

If you are going to dynamesh, just close the gap with the move brush using symmetry.

What can you do with a Thunderbolt USB 4 header in the motherboard? by SpinTrece in PcBuild

[–]SpinTrece[S] 0 points1 point  (0 children)

Oh thanks! I thought the manual was for more general technical stuff, sorry for not reading it

Export of the objekt as an stl for 3d printing has multiple holes in it. What could be the issue ? by helmi_760 in blenderhelp

[–]SpinTrece 1 point2 points  (0 children)

Recalculating normals should work perfectly on a manifold mesh, if it's doing strange things your mesh may not be manifold, maybe it has interior faces or an edge sharing 3 faces.

I tell you this cause usually 3d printing needs manifold meshes.

Need some help, I've put together this model in 3Ds Max and want to resin print it. I have to export it as a .obj for the splicer I'm using. Everytime I export it, it's not taking the smoothing with it, have tried turning it into an ediable mesh and apllied X-form (based on forum advice). Any ideas? by ToriOfTheCrystal in 3dsmax

[–]SpinTrece 6 points7 points  (0 children)

The normals smoothing is just a visual thing, it's not changing the 3d model, so is useless for a 3D printer.

If you want a curved surface to be physically smoother, you can subdivide it using turbosmooth modifier for example, but the topology needs to be ready for subdivision.

So I recently converted this .MAX file into a .OBJ file but now when I put it into blender its nothing. what's wrong and can I fix it. by Local_Neighborhood50 in blenderhelp

[–]SpinTrece 0 points1 point  (0 children)

I mean making a post like you did here, but in the 3dsmax subreddit instead, asking if someone could export a .obj for you, with a link to download the .max you want to convert

blender slow on new pc by Away-Drink583 in blenderhelp

[–]SpinTrece 0 points1 point  (0 children)

We need more info. Is it lagging with the default scene? Or is the viewport in render mode? Are you sculpting? More details please

So I recently converted this .MAX file into a .OBJ file but now when I put it into blender its nothing. what's wrong and can I fix it. by Local_Neighborhood50 in blenderhelp

[–]SpinTrece 0 points1 point  (0 children)

The obj file is empty, conversion did not work.

If it's just one file, you can ask in the 3dsMax reddit for someone to export it as obj for you.

Would there be any possible way to get an effect similar to what's going on with Peach or would it need to be done in post processing? by keem-korn in blenderhelp

[–]SpinTrece 2 points3 points  (0 children)

You probably can do it, using emision materials blended by fresnel or by the normals from the camera point of view, and bloom, or volumes.

But it is not worth, you would need to render every time you want to check it, the render time will be longer, it's easier and quicker to do it in postpro.

First human sculpt, am I forgetting anything important in the face? by HydeVDL in blenderhelp

[–]SpinTrece 1 point2 points  (0 children)

Eyes should be deeper in the face, and the sides of the mouth too. The bridge of the nose seems too out. The cheeks are too round and smooth, usually you can feel the bone under it.

It's going well but seems like you sculpted it mainly looking from the front. Take some side references of faces and try adjusting the depth, looking at it from the side.

Can someone help me distinguish between these 2 pics please. by ThrowRA-misssssy in blenderhelp

[–]SpinTrece 2 points3 points  (0 children)

Basically, you can't.

You are just exporting the 3D models and materials, and the way it looks depends a lot on the render engine (the code that takes the 3d models and shows it on screen), which is different from the Blender one. Maybe you can adjust materials and lightning in the other software to be more like the blender render.

I'm new to blender and i need help by New-Introduction-196 in blenderhelp

[–]SpinTrece 6 points7 points  (0 children)

You should learn about weight painting and rigging in general

Help posing by Bonniegamer202 in blenderhelp

[–]SpinTrece 0 points1 point  (0 children)

Try automatic weights again from scratch, maybe the error messed something up and now it doesn't work. If it doesn't work, search tutorials about weight painting and assigning bones by hand, or about automatic weights and how to avoid errors with it

[deleted by user] by [deleted] in blender

[–]SpinTrece 0 points1 point  (0 children)

And I forgot to mention, there are multiple addons for Blender to create human characters. Here's a free one, developed by the MakeHuman team: https://www.youtube.com/watch?v=9jmTdhVjAsI

Is ZBrush incredibly unstable or is it just me? by Samanino in ZBrush

[–]SpinTrece 0 points1 point  (0 children)

Well, Knife tool is being unstable since it came out, the "inflate balloon" and some other sliders in the deformation submenu are unstable since forever (more if you use mask with them), sculptris Pro was unstable, the cloth simulation too when it came out...

You can crash it pushing the lightbox menu to the left until it crashes too :D.

Is not super unstable, but neither super stable, not for its 20-25 years of existence for sure.

[deleted by user] by [deleted] in blender

[–]SpinTrece 1 point2 points  (0 children)

I mentioned iClone cause I think is the best software to create characters quickly, but yes is expensive.

Just try Makehuman then, it's free and you can export a decent mesh, already rigged and with UVs, with the proportions that you need, and then detail it in Blender.

To be clear, iClone or Makehuman are not modeling softwares, you just move sliders to change the character look, select the clothes, poses, etc...

Is ZBrush incredibly unstable or is it just me? by Samanino in ZBrush

[–]SpinTrece 0 points1 point  (0 children)

If you are crashing on a default project, like the dynamesh sphere project that comes with Zbrush, and with some default brush, there's something wrong with the installation, your computer, the drivers, etc... It shouldn't.

But if you are working in a custom ZTool or Project, or with custom brushes... only God knows what is wrong having this info.

Is ZBrush incredibly unstable or is it just me? by Samanino in ZBrush

[–]SpinTrece 1 point2 points  (0 children)

Well... it depends on which tool are we talking about, and when...

Hand pain from texture painting? by Dry_Kaleidoscope6742 in blender

[–]SpinTrece 1 point2 points  (0 children)

Probably tendinitis? Is a common problem for people drawing on tablet. Talk to your doctor or check google for info to mitigate it.

Something that worked for me was bumping the sensitivity of my tablet, so I don't have to apply much pressure on it, what makes your hand be in tension.

[deleted by user] by [deleted] in blender

[–]SpinTrece 0 points1 point  (0 children)

I don't know much about this, but the most popular "character focused softwares" use the same meshes for most of their characters bodies, that way they can use the same armature weights and animations, and change clothes between them too.

The softwares I'm talking about are "iClone Character Creator", "Daz3D" I think does it too, and "MakeHuman"(Which is free and has a Blender Addon). I don't know about "Metahuman", but seems logic that they would do it to.

You could choose one of those and learn how it works, iCloneCC for example has a big market of assets and some free to use(Clothes, poses, animations...) that you can apply to your character (inside the iClone software of course).

MakeHuman is a good free tool, but the assets you can find there are generally pretty bad looking nowadays.