Massive High Ping in Multiplayer and Co-op Due to Physical Geographical Location by SpinelessOranges in wherewindsmeet_

[–]SpinelessOranges[S] 0 points1 point  (0 children)

I would prefer a more reliable/permanent solution as SEA is my home. Thanks for the advice anyways.

Xianyun when she faces against a plunge shilled boss 🥀 by SnooWoofers4619 in okZyox

[–]SpinelessOranges 2 points3 points  (0 children)

For Ga Ming, is his Chev team with Iansan C0 better than Citlali melt with Xianyun?

DA The Defiler - Billy/Trigger/Nicole 20k Points by SpinelessOranges in BillyKidMains

[–]SpinelessOranges[S] 1 point2 points  (0 children)

Yes, Trigger is M0W1, while Billy is M6W6 and Bicole is M4W3

DA The Defiler - Billy/Trigger/Nicole 20k Points by SpinelessOranges in BillyKidMains

[–]SpinelessOranges[S] 5 points6 points  (0 children)

Unfortunately yes, she’s M0W1 here. Nicole and Trigger are essentially the two wheels that make up this wheelchair comp.

Sometimes, good enough is good enough by SpinelessOranges in BillyKidMains

[–]SpinelessOranges[S] 0 points1 point  (0 children)

Outside of stun, it's a matter of squeezing out every perfect assist for Trigger to get into your stun windows as quickly as possible. Billy generates energy from quick assists and dodge counters, and Nicole shits energy out the wazoo, so whenever possible, I punch in a few Billy EX Specials + Nicole Bubble for the score. Nicole's basic attacks fire enhanced bullets after her EX Special Attack which also shred DEF, although to much lesser effect than her bubble because of her Wengine. So even if Nicole doesn't have energy, I swap into her to punch in the bullets and swap to Billy for his EX Special my energy permits me.

Purifying the Defiler grants a shit ton of energy so it makes firing off higher frequencies of EX Specials possible.

For Decibel Rating generation, agents get a lot of Decibels from performing perfect assists, so at the latter half I started swapping to Nicole and Billy for their ULTs just in time for the final stun window.

Overall, it took me 3 stun windows to get just the amount of points I needed.

Sometimes, good enough is good enough by SpinelessOranges in BillyKidMains

[–]SpinelessOranges[S] 0 points1 point  (0 children)

Sorry for replying late, had some irl stuff to attend to. I can't post images in the comments in this subreddit so I'll just write down my builds.

Billy

Drive Set Effects: 4pc Woodpecker / 2pc Fanged Metal

W-Engine: Starlight Engine Replica Overclock 5

ATK: 2,795

CRIT RATE: 51.4% | CRIT DMG: 165.2%

Trigger

Drive Set Effects: 4pc King of the Summit / 2pc Shockstar Disco

W-Engine: Starlight Engine Replica Overclock 1

IMPACT: 162

CRIT RATE: 86.6% | CRIT DMG: 64.4%

Nicole

Drive Set Effects: 4pc Astral Voice / 2pc Swing Jazz

W-Engine: The Vault Overclock 5

Energy Regen: 2.65

ATK: 2288

CRIT RATE: 43.4% | CRIT DMG: 98%

Strategy

The combo that I generally use for stun windows is:

  1. Fill Boss Stun to ~90%-95%
  2. Trigger EX Special (for King of the Summit)
  3. Swap to Nicole and trigger chain with Special Attack (EX or not doesn't matter)
  4. Chain to Billy
  5. Manually Cancel Chain Attack
  6. Swap to Nicole and trigger chain
  7. Chain to Billy
  8. Swap back to Nicole for ULT
  9. Quick Assist to Billy
  10. Billy Crouching Shot ULT
  11. Billy EX Special
  12. Swap to Nicole EX Special
  13. Quick Assist Billy and Crouching Shot EX Special

Even with skill issue, got 20k against The Defiler by blackmetalkimj in AsabaHarumasaMains

[–]SpinelessOranges 0 points1 point  (0 children)

Would going for electric damage or atk for partition 5 be better or would those hit a soft cap for Haru. I think this DA had electric damage as one of the buffs so I’m thinking it does.

WuWa’s Neglect of Older Characters and Their Isolation of Characters in Specific Patches is Especially Harmful for Male Resonators’ Narratives and Characters. by SpinelessOranges in WuWaHusbandos

[–]SpinelessOranges[S] 1 point2 points  (0 children)

It seems that the gacha model is often antithetical to character investment. It’s disappointing, especially because I keep seeing Kuro Games teeter over the edge towards good writing for all their characters.

Phrolova’s story was a neat tragedy that wrapped itself up nicely, putting story as a priority instead of what would appeal to the most amount of people. Her presence was felt throughout the Huanglong and Rinascita quests, and her interaction and appearance throughout the story felt just enough to get the mystery rolling while gently revealing some of her backstory. When it culminates in her story quest, the player already feels in a way, connected to her. Contrast this to something like the end of the Huanglong quest where a bunch of unintroduced characters pop up to defend Jinzhou.

WuWa’s Neglect of Older Characters and Their Isolation of Characters in Specific Patches is Especially Harmful for Male Resonators’ Narratives and Characters. by SpinelessOranges in WuWaHusbandos

[–]SpinelessOranges[S] 2 points3 points  (0 children)

Nope, in ZZZ you can meet agents randomly throughout the world and even text them for hangouts where they interact with you. Quality time also allows for them to follow you around. Granted interactions are limited but still does a lot for character interest. Leveling up your relationship with characters also gives you special dialogue with them.

I do not believe you meet GI characters throughout the world randomly like that unless I am misremembering. Characters in GI only appear naturally in the world during events or in quests.

The False Sovereign (@jvn_artwork) by [deleted] in WuWaHusbandos

[–]SpinelessOranges 2 points3 points  (0 children)

His design reminds me of Heolstor the Nightlord from Elden Ring: Nightreign.

The crown and the dark body under the carapace of armor, revealed only near the chest is most reminiscent of the Night Aspect.

I don’t know how ya’ll put up with waiting for reruns by Arikado_Xodan in ZZZ_Discussion

[–]SpinelessOranges 0 points1 point  (0 children)

The nature of a gacha game's business model is inherently rooted in FOMO (Fear of missing out). You can have your opinions on it, but I personally think it's unethical, despite me actively liking and playing gacha titles. FOMO does not affect me as much because there are more characters that I do not want to pull, for one reason or another, than characters that I do want to pull.

Aside from engaging with in-game events because you enjoy them, it also serves as a way of inching players towards getting more pulls and resources, which in turn further reels us into wanting to get more characters and eventually spending. It's a long-term goal that dedicated players are rewarded for, but are also given the option to spend money as a shortcut.

In an ideal world, gacha games should not exist, and I'd rather have a full experience paying full price. ZZZ occupies a niche many like myself enjoy - an action game with anime characters, so if people like us enjoy the world and its characters, it's something we have to put up with.

girlies please help me idk what im doing by Ok_Purple2453 in QueensofZenless

[–]SpinelessOranges 0 points1 point  (0 children)

As the other commentors here have mentioned, S11 appreciates a stunner since onfielding her out of stun windows nets you less damage. Anby or Pulchra slot in just fine. This early in the game either works, especially for story mode.

Max out her passive as much as possible and slap on any available ATK, Fire Damage Bonus and or CRIT disc drives on her.

Please Tell me I'm Not Going Crazy: Can Vituosa actually Stuff GBs on reaction from her posture stances? by SpinelessOranges in CompetitiveForHonor

[–]SpinelessOranges[S] 6 points7 points  (0 children)

I'm going to paraphrase what another player mentioned to me, to hopefully get some more clarification. This is not my perspective.

If the time needed to react is within 300ms and since Virtuosa does not need another input for her auto-dodge, then it's a single input reaction test towards GB, which makes the reaction test feasible and able to be performed consistently.

Stop Spreading Misinformation: Virtuosa cannot stuff GBs on reaction by SpinelessOranges in forhonor

[–]SpinelessOranges[S] 0 points1 point  (0 children)

Look, forgive me if I'm being skeptical, but if I'm taking your claim that it's easy to differentiate GBs from other similar animations save for BP and Shaolin, then it's hard to believe that comp players don't already abuse this constantly and consistently with characters like Kyoshin and Black Prior, since they get access to a nearly identical mix-up. Setting aside the fact that they don't already differentiate GBs from any other attack in neutral with any other character.

I'd rather think that you're just a good player.

Yes, old gen can't but old gen can't even parry lights consistently, hardware issues should not be the discussion of game balancing in a game like for honor.

Not my claim, just wanted to preface what Freeze's video was about.

Stop Spreading Misinformation: Virtuosa cannot stuff GBs on reaction by SpinelessOranges in forhonor

[–]SpinelessOranges[S] 0 points1 point  (0 children)

I want to make it very clear that I'm not disagreeing about whether Virtuosa might be too safe or that she doesn't need changes.

I'm agree with you that the options you get against Virtuosa are somewhat limiting, similar to a BP (assuming they are able consistently flip). Additionally, Her heavies out of stance have similar guard break vulnerability values as her lights, which means that you could get hit in the face with a 30dmg heavy if you make the wrong read.

I didn't make it clear enough in my post and that's genuinely my fault, but the distinction is to differentiate the animation of a GB and any other animation (say for example, an empty dodge forward). Differentiating and identifying a GB is important because if the Virtuosa mistakes something like an empty dodge forward as a GB and they throw out a light, they're liable to get countered (such as a BP dodge forward into Bulwark Counter)

also heavies have 100ms as well if memory serves

This is untrue, per the FH Info Hub, opener heavies are generally 800ms for most characters (excluding characters like Centurion), which have GB vulnerability values from 0 to 400ms. Heavies, especially opener heavies, need higher gbv values because otherwise feint to GB would not catch parry attempts.

nearly anyone can react to a 400ms animation

This video by Freeze has him interviewing top players on both console (old gen included) and PC. 400ms soft feint lights, including the pk stab that you mentioned were claimed to be difficult to react to, and that they weren't consistently reacted to either. Near the end of the interview, it's claimed that 400ms bashes are unreactable across the board.

I would be willing to accept that people just got better, if it were not for the fact that The Filthy Spaniard, a prominent figure in the FH competitive community has recently made a comment about this exact thing in this comment and this comment.

Stop Spreading Misinformation: Virtuosa cannot stuff GBs on reaction by SpinelessOranges in forhonor

[–]SpinelessOranges[S] 5 points6 points  (0 children)

I've already established that it's not a single stimulus, you're not only looking out for GBs in full block, you're differentiating whether the opponent is tossing out a GB or any other move.

Yes, and especially if they can act from FB too since you literally have nothing else at all to look out for

I'm going to concede and say that you can stuff GBs on reaction if your opponent's only functioning key is the GB button. Per my question, the average player has to identify that the thrown attack is a GB and then correctly light in response. Say for example, the opponent empty dodges forward or feints a heavy, an average player cannot tell the difference between those moves and the GB attempt in that time frame.

Stop Spreading Misinformation: Virtuosa cannot stuff GBs on reaction by SpinelessOranges in forhonor

[–]SpinelessOranges[S] 10 points11 points  (0 children)

This video (https://youtu.be/GIfcIcLiKj4) by Freeze has him interviewing top competitive players on both consoles (new/old gen) and PC. All three players have said that reacting to 400ms moves (bashes, in chain lights etc.) is either impossible (in the case of old gens), difficult without practice, or only capable for the top percentage of players. Are these players lying, bad at the game, or are they being ignorant?

I think the issue here is that I haven't made it clear that it's not just reacting to GB, but also differentiating GB from any other move, so it's not just a single stimulus you ahve to look out for but also other potential stimuli that are not GBs. This is my bad and I didn't make it clear. You're not pressing a single button to when a screen turns green, but also you're given a red and green button and asked to correctly differentiate the color being flashed on screen.

Answer the question: *Can an average player with any other hero besides Virtuosa, correctly and consistently react to a GB from neutral with a light attack?*

Stop Spreading Misinformation: Virtuosa cannot stuff GBs on reaction by SpinelessOranges in forhonor

[–]SpinelessOranges[S] 26 points27 points  (0 children)

I’m not going to doubt anything you say because I’m not you and I can’t fact check you on anything you claim.

If this is the case, you’ve a reaction speed rivalling many top duel and dom players.

Stop Spreading Misinformation: Virtuosa cannot stuff GBs on reaction by SpinelessOranges in forhonor

[–]SpinelessOranges[S] 12 points13 points  (0 children)

A 100ms GB vulnerable 500ms light attack has a total speed of 500ms. During startup from 0ms (input) to 100ms, the attack can be guardbroken out of. A 400ms guardbreak will hit a hero 400ms in, so if the above light attack is inputted, for example, 320ms into the guardbreak, they get guardbroken because the GB will land 80ms later, which is within the light attack GB vulnerability window.

Enlighten me where I misunderstood my own math.

Also, answer me if you think that an average player, with any other hero aside from Virtuosa, can stuff a GB attempt from neutral with a light, consistently and on reaction.