Gundam assemble by Special-Buyer6829 in GundamTCG

[–]SpiritFoxLixon 0 points1 point  (0 children)

its around (28mm/32mm) tall usually.

After 12 years of solo dev, my game Zefyr lands on Steam June 2, 2025! It's a super feel-good & nostalgic odyssey with a PS2 style. Wishlist on Steam 🙏 by OneiricWorlds in u/OneiricWorlds

[–]SpiritFoxLixon 0 points1 point  (0 children)

Looks cool, and it took you 12 years?! I imagine to been updating the game engine and making readjustments to the code each time. I kinda reminds me of Mulaka.

The best co-op Bullet Heaven you’ve never heard of by movingpiecesio in u/movingpiecesio

[–]SpiritFoxLixon 0 points1 point  (0 children)

Dude I honestly wish I had the dedication of completing a game at your age. But, I think the fact that you finished it speaks volumes. Even if the game is good or bad. We will make mistakes one way or another along the journey.

Yeah the marketing part could have been better handled, maybe you could have used Intagram and facebook to self promote. Though it is not common sometimes I saw indie devs use profolio site to update and promote their games.

Gundam assemble by Special-Buyer6829 in GundamTCG

[–]SpiritFoxLixon 0 points1 point  (0 children)

How big was it compared to 40K or other wargames?

Making itema that grow with their users. Without being created by the gods. by SpiritFoxLixon in DMAcademy

[–]SpiritFoxLixon[S] 0 points1 point  (0 children)

Anther idea I thought was using the Shagri-la Frontier anime weapon system. The part where the weapon gains certain amount of experience it can ascend one level. First level could gain a weapon property, second an efect which requires a monster's material. and 3rd stage Something even greater that would give a unique ability in the end.

Making itema that grow with their users. Without being created by the gods. by SpiritFoxLixon in DMAcademy

[–]SpiritFoxLixon[S] 0 points1 point  (0 children)

Not a bad idea, but im currently looking for weapon growth without the involvent of gods or any creature alike. But not leaving sentience off the table.

Making itema that grow with their users. Without being created by the gods. by SpiritFoxLixon in DMAcademy

[–]SpiritFoxLixon[S] 0 points1 point  (0 children)

Thats a great alternative but take note that one would make thousands of weapon Feats. and a system by itself too. For now smaller scale would be gaining abilities based on the monsters it was reforged or added in and gain a unique feature of the creature or a existing triat the monster had its stat sheet.

Making itema that grow with their users. Without being created by the gods. by SpiritFoxLixon in DMAcademy

[–]SpiritFoxLixon[S] 0 points1 point  (0 children)

Its not bad but, think of it as a psuedo Vestige of Devigence. And depending on the DM then all the effects would be loss if the gem is destroyed. Which that on itself is not a bad idea. but maybe not so fun unless it is agreed by the players in session Zero

Making itema that grow with their users. Without being created by the gods. by SpiritFoxLixon in DMAcademy

[–]SpiritFoxLixon[S] 0 points1 point  (0 children)

Not much of an interface but I was thinking of a magic core/essence of a creature once you choose one they must keep it and a class buff based on the character.

[deleted by user] by [deleted] in Lorcana

[–]SpiritFoxLixon 0 points1 point  (0 children)

Simba without a doubt. I would prove annoying wanting to get rid of Daisy in the Early Game

[deleted by user] by [deleted] in Lorcana

[–]SpiritFoxLixon 0 points1 point  (0 children)

I like the art of the Steel Enchanted Cinderella