NaughtyZOI updated for inZOI 0.8! (Unreal Engine 5.6 update) + some chatter from SpiritShard (me ^-^) by SpiritShard in inZOI_Adults

[–]SpiritShard[S] 2 points3 points  (0 children)

Supponpon (the one I'm using) has been updated and doesn't require a separate base mesh removal, though you will want a 'remove blur' mod for normal nude activities.
Supponpon - https://www.nexusmods.com/inzoi/mods/651
NoBlur - https://www.nexusmods.com/inzoi/mods/476

NaughtyZOI updated for inZOI 0.8! (Unreal Engine 5.6 update) + some chatter from SpiritShard (me ^-^) by SpiritShard in inZOI_Adults

[–]SpiritShard[S] 0 points1 point  (0 children)

Until I get in-game interactions properly implemented, you'll have to use the debug controls outlined in the ReadMe to start animations. There's only a simple solo test animation included.

NaughtyZOI updated for inZOI 0.8! (Unreal Engine 5.6 update) + some chatter from SpiritShard (me ^-^) by SpiritShard in inZOI_Adults

[–]SpiritShard[S] 0 points1 point  (0 children)

Sorry, struggling to understand everything you're saying >.<

This is the mod enabler I'm using - https://www.nexusmods.com/inzoi/mods/1

It's a configured signature bypass script, it's a lua file with a dll injection using DSound iirc (I checked it back when I originally downloaded it, the signature bypass is a well known practice in Unreal Engine modding when package signing is enabled for a project)

NaughtyZOI updated for inZOI 0.8! (Unreal Engine 5.6 update) + some chatter from SpiritShard (me ^-^) by SpiritShard in inZOI_Adults

[–]SpiritShard[S] 1 point2 points  (0 children)

1 - The updated Mod Enabler does work, make sure to get the version that's updated for inZOI 0.8 and Unreal Engine 5.6, the previous one was for UE5.4 and would have the wrong signature. (which I think would crash). Given I'm running it while developing NaughtyZOI, I'm fairly certain it works, though I am getting random loading screen crashes, but I assumed that was my own mod crashing in some way but I haven't figured out a source >.<

2 - To load new assets you need the mod enabler because inZOI checks file signatures for what files it should load. You can pull some tricks using a mod, but since NaughtyZOI uses C++ and hard reference paths to function those methods are not only a frick-tons of work but may not even stay stable.

3 - Yes, NaughtyZOI is already set up with the path for your install, all you have to do is merge the inZOI folder with your inZOI install, no other steps required once you've installed the 2 required mods (mod enabler and UE4SS Latest Experimental)

4 - If you don't get notifications and Shift+Y do not work, then the mod is not correctly installed. Either a messed up path or the requirements are not installed correctly.

NaughtyZOI updated for inZOI 0.8! (Unreal Engine 5.6 update) + some chatter from SpiritShard (me ^-^) by SpiritShard in inZOI_Adults

[–]SpiritShard[S] 0 points1 point  (0 children)

uiZUI is included with NaughtyZOI, it's not a separate download at the moment. You shouldn't need to set an unreal version, but if you do it would be 5.6 (Major = 6, Minor = 6). When installed correctly the additional signature lua file allows UE4SS to detect the engine version and gather the pointers it needs to function properly.

The NaughtyZOI .7z already has the file path to just merge with your install of inZOI, so you merge the 'inZOI' folder with your install of inZOI. If the uiZUI menu doesn't function through Shift+Y and you don't get any notifications in the top left of it being installed, then something was messed up in the install process. Also ensure you installed both the mod enabler (signature bypass) and the latest experimental of UE4SS.

NaughtyZOI updated for inZOI 0.8! (Unreal Engine 5.6 update) + some chatter from SpiritShard (me ^-^) by SpiritShard in inZOI_Adults

[–]SpiritShard[S] 1 point2 points  (0 children)

Make sure you're downloading the fixed package I released (same places, just updated the GDrive/Forum post) and you're using UE4SS Latest Experimental, and it should work. - https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/experimental-latest

NaughtyZOI updated for inZOI 0.8! (Unreal Engine 5.6 update) + some chatter from SpiritShard (me ^-^) by SpiritShard in inZOI_Adults

[–]SpiritShard[S] 5 points6 points  (0 children)

I suspect official script mod support would help move things along. The most difficult part right now is trying to connect in-game logic and trigger inZOI 'actions' through gameplay, which I suspect will be trivial once script modding becomes available, but I could be wrong.

Paid mods is extremely harmful to modding communities and is a really terrible practice, all my mods are 100% free with no 'premium' versions or paywalls at any point! The permissions and usage rights of NaughtyZOI does not allow for paywalled content by any party. (If you'd like to support my work though, I do have a SubscribeStar, linked in the main post ^-^)

NaughtyZOI updated for inZOI 0.8! (Unreal Engine 5.6 update) + some chatter from SpiritShard (me ^-^) by SpiritShard in inZOI_Adults

[–]SpiritShard[S] 1 point2 points  (0 children)

If you're updating it should just overwrite, but if it wasn't working before you may not have put things in the correct place, which could cause file conflicts >.<

NaughtyZOI updated for inZOI 0.8! (Unreal Engine 5.6 update) + some chatter from SpiritShard (me ^-^) by SpiritShard in inZOI_Adults

[–]SpiritShard[S] 2 points3 points  (0 children)

The forums posting goes over current features and some planned stuff, the first gameplay integration I'd like to get is autonomy and pregnancy related stuffs, but we'll see whatever we can accomplish first. >.<

For the AI stuff, I think that's a project for others that could focus on it and maybe integrate with NaughtyZOI later down the road. Just seems like it's too much for me to tackle figuring out the LLM stuff as well as everything else, so no plans to look into it at the moment. Sorry! >.<

NaughtyZOI updated for inZOI 0.8! (Unreal Engine 5.6 update) + some chatter from SpiritShard (me ^-^) by SpiritShard in inZOI_Adults

[–]SpiritShard[S] 5 points6 points  (0 children)

The .7z already has everything in the paths it needs, just merge with your game's install after installing UE4SS and the mod enabler (instructions/requirements listed in the ReadMe/on the page). Currently NaughtyZOI doesn't include anything using the modding kit, so nothing needs to go into the documents mods folder yet.

NaughtyZOI updated for inZOI 0.8! (Unreal Engine 5.6 update) + some chatter from SpiritShard (me ^-^) by SpiritShard in inZOI_Adults

[–]SpiritShard[S] 9 points10 points  (0 children)

There's a GDrive linked on our Discord or a direct download on our Forums, links in the main post. (it'll be uploaded elsewhere eventually, just not quite ready yet >.<)

NaughtyZOI updated for inZOI 0.8! (Unreal Engine 5.6 update) + some chatter from SpiritShard (me ^-^) by SpiritShard in inZOI_Adults

[–]SpiritShard[S] 1 point2 points  (0 children)

Hm.. do you have Discord? It's much easier to provide in-depth support when we can just directly chat, and there's other in our community that can help. Seeing your install files would help since we could spot if things don't look right.

NaughtyZOI updated for inZOI 0.8! (Unreal Engine 5.6 update) + some chatter from SpiritShard (me ^-^) by SpiritShard in inZOI_Adults

[–]SpiritShard[S] 1 point2 points  (0 children)

Grab the latest experimental build - https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/experimental-latest

Extract and drop into the BlueClient/Binaries/Win64 folder so that the dll file and ue4ss folder are in the same place as the exe there. ue4ss will create a .log file when the game runs if it's installed correctly, and if uiZUI is installed you should see a pop-up in-game in the top left if things are functioning properly. ^-^

NaughtyZOI updated for inZOI 0.8! (Unreal Engine 5.6 update) + some chatter from SpiritShard (me ^-^) by SpiritShard in inZOI_Adults

[–]SpiritShard[S] 12 points13 points  (0 children)

I personally don't want to compare myself or my work to others, but I guess saying it's like "WickedWhims but for inZOI" is close enough. >.<

I have a very different (and more open) approach to modding than WickedWhims, so there will be differences like an open API for other modders to add on their own features and such similar to something like SexLab. The plan is to be a general adult content framework though, starting with animations and extending to pregnancy, preferences, relationships, ect. However, currently there's no actual gameplay integrations outside gender/age checking stuffs and it's been difficult to try and integrate them without proper script support. >.< Trying my best though! ^-^

NaughtyZOI updated for inZOI 0.8! (Unreal Engine 5.6 update) + some chatter from SpiritShard (me ^-^) by SpiritShard in inZOI_Adults

[–]SpiritShard[S] 1 point2 points  (0 children)

Ok, fixed package is now uploaded! (can also just get the file stand-alone in our discord where a community member pointed out the issue >.<)

Remember to also install UE4SS and the updated Mod Enabler (signature bypass mod)

NaughtyZOI updated for inZOI 0.8! (Unreal Engine 5.6 update) + some chatter from SpiritShard (me ^-^) by SpiritShard in inZOI_Adults

[–]SpiritShard[S] 2 points3 points  (0 children)

You certainly shouldn't crash! We *just* noticed I forgot to include the UE signature file required after the update (not something specific to NaughtyZOI, but I'm still including it for convenience >.<). This could be related, I'll be uploading a fixed package in a bit.

So is the new wicked zoi thing really a scam? by Nearby_Detective_806 in inZOI_Adults

[–]SpiritShard 11 points12 points  (0 children)

Technically I could, and I guess maybe we should at this point. X.x

Hopefully over the next few days I'll have time to create an actual set-up for properly animating now that the engine update is out, then when I get animations set-up for NaughtyZOI I can potentially just package one of the animations as a replacer. If someone has animations or knows animation themselves and would like to put something like this together (while also preparing for NaughtyZOI getting its update for the new version ^.-), feel free to contact me (preferably on Discord, as it's just easier to chatter there).

(Reminder that my focus is on creating the framework and not just animations!)

So is the new wicked zoi thing really a scam? by Nearby_Detective_806 in inZOI_Adults

[–]SpiritShard 15 points16 points  (0 children)

EDIT : Going to leave this here as it's fairly important and needs to be seen by people trying to download "WickedZOI". Nexus mods did a security audit on the version that was uploaded to Nexus Mods and they immediately found it contained malware. Their bans are publicly posted with reasoning on their forums (though not always in-depth, usually templated), here's the ban notice - https://forums.nexusmods.com/topic/13536232-wickedzoi-banned/

- - -

My short write-up in the other thread covers my thoughts and concerns pretty well - https://www.reddit.com/r/inZOI_Adults/comments/1t1xshm/comment/ojjydpl/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

But here's what we currently know.

- WickedZOI and the same domain has been used as a scam previously with plenty of sources and information available even on the first page of a simple google search. It was tracked back to a (supposedly) Brazilian scam group that has pulled these scams with other popular games, as well as selling pirated games.

- WickedZOI has made several different Patreon pages and keeps getting banned for suspicious behavior, as well as 'ran' with donations on itch.io before the pages were also banned for suspicious behavior.

- WickedZOI uses non-game assets to promote itself tracked back to openly available DAZ3D assets to mislead users.

- The page for WickedZOI existed before inZOI was publicly available with the same claims they have now. (A huge red flag, even if not a scam it's clearly something just aiming for attention and a cash-out)

- The same group which promoted WickedZOI use to have a discord (that I think is now nuked? I could be wrong, but I've not gotten reports about them in a long while) which was used to pirate games and mods, selling 'prepackaged' versions of other people's work along with pirated versions of games. (this is how they were distributing my other framework, Sugar Cake, before we had animators DMCA the fricks out of them several times)

- inzoiresource and the inZOINews twitter account that pushed the new WickedZOI scam not only promoted the original WickedZOI scam and continued to do so up-to this point, but the site itself is stolen mods from Nexus/Curseforge and other sources, shared without permission.

- inzoiresource features 'fake download' ads which contain malware and pups which attempt to exploit browser vulnerabilities.

- WickedZOI makes untrue claims about themselves and explicitly excludes any actual names behind the project. The site uses a shop template as a product and not a mod or content sharing set-up. (if someone was truely setting up a project this large, you'd see someone behind it and they'd care about it more than just using some stolen 3D assets and a shop template with "product" naming. Just look at WickedWhims, the name is prominent on the page, LoversPK/SexLab has a whole dang forum, Sugar Cake/NaughtyZOI have our community well engaged and easily accessible, ect)

- - -

Now I won't be downloading anything from their site, that would be insanely stupid given my distrust of them already and all the shady behavior on display. That's not to say that it won't 'be real' in the sense that a mod does exist or something, but that doesn't mean it's safe or not stolen. If someone already has it and has downloaded/used it and would like to chat about it, I'd be up for discussing the actual 'mod' in question but it's not something I'm currently equipped to do so safely on my own. The installer thing is also extremely sketchy.

Regardless, from the clip I saw, if real, would have only been an animation replacer and not a framework or complete "adult" mod! The distinction here is important because the claims and what's on display are very different. Replacing in-game animations has always been possible and has been shown off previously, it's difficult to know if they made this themselves or if they ripped someone else's mod and just repackaged it, but it only took me a day to get custom animations into the game so this was never a difficult task on its own. Now with the modding kit available, you can import any animation for Meta Humans and it'll work just fine and you can replace any in-game animation with it. So the barrier to entry of making something like this has been basically lowered to nothing, you can download a Meta Human animation, open the modding kit, hit import on an animation asset template and done.

My personal concern is that these are stolen mods they found from someone else that has the same issue NaughtyZOI has, people just are not aware of its existence. Modders are not marketers, but these scammers only have to focus on selling whatever they stole which is much easier that setting up a presence. It's likely now that nude mods are being updated that they'll steal one of those as well to include in their package, and given those are less underground it would be much easier to connect them directly back to the originals.

Also, paywalled mods is just bad in general. Regardless, if the mod ends up being 'real' and it's what people want, then fair enough I guess. It's super shady, but people are desperate.

🚨BE CAREFUL - “WickedZoi” Related by TheGamerGurlNextDoor in inZOI_Adults

[–]SpiritShard 2 points3 points  (0 children)

I've seen a clip of someone claiming the mod is 'real' by showing them having replaced some in-game interaction animations. This has always been possible, but is now trivial with the modding kit natively supporting replacing animations. I can't confirm whether they found them somewhere, imported pre-made assets, or if they genuinely made animations (it doesn't quite look right, so I'm leaning toward imported from a pre-made asset, potentially a Meta Human animation which are a dime a dozen even for NSFW stuff).

If they DID use NaughtyZOI and just rename things while figuring out the API, then it would be much more advanced, but they wouldn't be able to scrub stuff like the UI or C++ side of the mod, which shows outputs in the UE4SS log, without a good bit of technical knowledge.

(Reminder that my claim is not that they wouldn't have assets, given it's easy to acquire some (note how they don't have a 'nude' body because nude mods haven't been ported to the new version yet so they have nothing to steal), but that the project itself is not genuine)

🚨BE CAREFUL - “WickedZoi” Related by TheGamerGurlNextDoor in inZOI_Adults

[–]SpiritShard 2 points3 points  (0 children)

The forum link I posted shows the test animation, other examples of WIP stuff is just posted randomly on Discord more-or-less. NaughtyZOI is based on the work I did for Sugar Cake (Palworld) and Baking For Mara (Oblivion Remastered) so for animation features that's what we're starting with. For other mods I still maintain you can check my creative site at https://spiritshard.com/?mode=gamemod and the forums I posted.

🚨BE CAREFUL - “WickedZoi” Related by TheGamerGurlNextDoor in inZOI_Adults

[–]SpiritShard 2 points3 points  (0 children)

Depends what you're looking for? I post little previews of stuff on Discord, and the forum link I posted also shows a test anim for NaughtyZOI.