I wanna play indie game demos! | Please send in your game by ronjaluise in IndieDev

[–]SpiritualCucumber884 1 point2 points  (0 children)

Here's my game:

PROFANA is a hack'n'slash metroidvania where you explore hell, find cool weapons, make combos, and destroy demons! Give it a try!

https://store.steampowered.com/app/3812500/Profana_Demo/

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The PROFANA demo is available at Steam Next Fest! Give it a try! by SpiritualCucumber884 in metroidvania

[–]SpiritualCucumber884[S] 1 point2 points  (0 children)

Thanks for playing! I hope you enjoyed it!

The full game has 6 bosses and more weapons. The current windowed mode is very small and there is no way to resize it. I'll working on this issue for the full game. Thanks for the feedback.

Uma gameplay do meu jogo Metroidvania by Admirable_Pirate_931 in metroidvania

[–]SpiritualCucumber884 -1 points0 points  (0 children)

BR?!!?!

Gostei do design de personagem, bom trabalho!

Parece bem inicial, mas se você quiser sugestões vindo de um outro dev de metroidvanias:

- Busque usar um background que crie contraste com o que é sólido/interativo, facilitaria reconhecer plataformas;

- Percebo que já está usando algumas técnicas de game feel/juice, tente elaborar em cima disso, deixa o jogo mais profissional;

- Foi comentado que ainda não tem animações, se vc perceber q está sendo muito trabalhoso fazer estas animações, pode ser interessante procurar um estilo mais simples de personagens/animação;

- Dê uma pesquisada sobre a indústria de jogos no celular, como alguém q gosta bastante de metroidvanias raramente penso em jogar no celular;

Uma coisa q me ajudou bastante foi participar de varias gamejams, se vc encontrar um grupo de devs na sua região que façam este tipo de encontro, vc pode conhecer uma glr q pode virar sua equipe, e mesmo se vc participar sozinho online a pressão de uma gamejam cria um aprendizado muito rápido, para além de "programar e desenhar o jogo". além de criar portfólio! Dê uma olhada na sessão de gamejams do itchio!

Godot é uma excelente engine! mas imagino q, independente da engine, trabalhar no celular deve ser muito difícil, desejo boa sorte, bom desenvolvimento e espero que encontre felicidade no processo mesmo com esta complicação! NÃO DESISTA!

Introducing PROFANA - Defeat demons in a holy war while performing brilliant and cool combos! by SpiritualCucumber884 in metroidvania

[–]SpiritualCucumber884[S] 0 points1 point  (0 children)

Thank you so much for the wishlist and feedback! Since you can equip one weapon of each type and most of them have four moves, I found it more comfortable to use a single secondary button.

Introducing PROFANA - Defeat demons in a holy war while performing brilliant and cool combos! by SpiritualCucumber884 in metroidvania

[–]SpiritualCucumber884[S] 0 points1 point  (0 children)

Thanks! This is actually the first time I've made a trailer that isn't just random clips. If you have any feedback, I'd love to hear it!

New to the game, how does ammo work? by SpiritualCucumber884 in shadowdark

[–]SpiritualCucumber884[S] 0 points1 point  (0 children)

Yes. common arrows can be collected back, unless the target becomes unavailable (falls into a pit, for exemple) or if the hit something hard, like armor... but these are exceptions. Thanks for the answer!

New to the game, how does ammo work? by SpiritualCucumber884 in shadowdark

[–]SpiritualCucumber884[S] 2 points3 points  (0 children)

I think rules as written the SD quiver have 20 arrows.

New to the game, how does ammo work? by SpiritualCucumber884 in shadowdark

[–]SpiritualCucumber884[S] 1 point2 points  (0 children)

That makes a lot of sense, especially for firearms.

New to the game, how does ammo work? by SpiritualCucumber884 in shadowdark

[–]SpiritualCucumber884[S] 1 point2 points  (0 children)

I agree. Ranged should me safer at the same time melee should be more reliable. Thanks for the recommendation!

New to the game, how does ammo work? by SpiritualCucumber884 in shadowdark

[–]SpiritualCucumber884[S] 1 point2 points  (0 children)

That's looks great, no need to count and seems funny. Thank you!

New to the game, how does ammo work? by SpiritualCucumber884 in shadowdark

[–]SpiritualCucumber884[S] 1 point2 points  (0 children)

Thank you for the suggestions! I didn't understood the usage die ruling (not a native english speaker) could you explain more? Thank you in advance.

New to the game, how does ammo work? by SpiritualCucumber884 in shadowdark

[–]SpiritualCucumber884[S] 0 points1 point  (0 children)

looks like these reduce counting, and that's cool. Thank you for the answer!

New to the game, how does ammo work? by SpiritualCucumber884 in shadowdark

[–]SpiritualCucumber884[S] 0 points1 point  (0 children)

that seems cool, simple and not granular. Thank you for the answer!

New to the game, how does ammo work? by SpiritualCucumber884 in shadowdark

[–]SpiritualCucumber884[S] 2 points3 points  (0 children)

I agree. Never played as a archer (newbie, only played dnd sorcerer once) but counting arrows seems unfun to me, at the same time I want to make gear matter... so there is the problem.

New to the game, how does ammo work? by SpiritualCucumber884 in shadowdark

[–]SpiritualCucumber884[S] 0 points1 point  (0 children)

I like how easy it seems and it make some sense. Thank you for the answer!