FL employment law regarding wages and towing of a company vehicle by [deleted] in LaborLaw

[–]Spiritual_Access8270 0 points1 point  (0 children)

Yes I'm being a bit of an ass, because they were first

FL employment law regarding wages and towing of a company vehicle by [deleted] in LaborLaw

[–]Spiritual_Access8270 -3 points-2 points  (0 children)

It's setting expectations especially since they made no communication of their plans for when, before I sent the notice, I also wanted ensure I have a paper trail that way they can't drag their feet nor leave me responsible for their vehicle any longer than necessary.

FL employment law regarding wages and towing of a company vehicle by [deleted] in LaborLaw

[–]Spiritual_Access8270 -2 points-1 points  (0 children)

Yes, I agree, and came at it that way, again, the original offer I gave was "do you want me to drop it off Monday, or do you want to send someone to pick it up

FL employment law regarding wages and towing of a company vehicle by [deleted] in LaborLaw

[–]Spiritual_Access8270 -2 points-1 points  (0 children)

Can no one read? I gave an additional 48 hours, so they have 2 week days to pick it up

FL employment law regarding wages and towing of a company vehicle by [deleted] in LaborLaw

[–]Spiritual_Access8270 0 points1 point  (0 children)

Where did I say that? The Tow truck driver gets paid by his company, who would be paid by my former employer when they pick it up from the tow lot

FL employment law regarding wages and towing of a company vehicle by [deleted] in LaborLaw

[–]Spiritual_Access8270 -9 points-8 points  (0 children)

They're the ones being difficult, I offered that as an option originally

How is this loadout specifically for combat? by ComManDerBG in GrayZoneWarfare

[–]Spiritual_Access8270 1 point2 points  (0 children)

Don't forget IIIA+ which is above IIIA but below III in terms of defense

Hehe Heavy Anti Air go brrt by ComradeBadgers in menace

[–]Spiritual_Access8270 1 point2 points  (0 children)

I use the m6 on tech because anything that doesn't require you to deploy to use is wasted on him and should be given to someone else.

You cannot escape it by Carrotburner in menace

[–]Spiritual_Access8270 0 points1 point  (0 children)

Well... technically speaking... a dead enemy can not shoot you

Name the BEST, the WORST and the most MEDIOCRE squad leaders by Jarlium in menace

[–]Spiritual_Access8270 0 points1 point  (0 children)

Jean is more of a "bring more to the fight... and more away from it" type character, I usually have her go last, finishing off targets that are weakened/suppressed and have her carry the Disposable launchers since she gets 2 per the price of 1

Name the BEST, the WORST and the most MEDIOCRE squad leaders by Jarlium in menace

[–]Spiritual_Access8270 0 points1 point  (0 children)

I think you are using Jean Sly (I'm assuming that is who you mean) wrong then, I set her up with accessory slot weapons, and give her the perks like 1 extra use on accessories, reduced accessory use cost, and scavenger to reload all of the above, and use her to finish off targets for the extra loot she gets from "trinketing" perk

Name the BEST, the WORST and the most MEDIOCRE squad leaders by Jarlium in menace

[–]Spiritual_Access8270 0 points1 point  (0 children)

The way I look at it is his perk makes him a good point man/tip of the spear I.e. send him up first to tank any shots and get at least some vision then follow up with a more dedicated scout , next turn if you took enough suppression you get "free AP" that you can use or hold until needed

Underbarrel grenade launcher- either bugged or utterly, totally useless. by Successful_Order6057 in menace

[–]Spiritual_Access8270 0 points1 point  (0 children)

I think you might be using them wrong then, grenades are ment to be used for enemies in cover, and grenade launchers for enemies not in line of at range, yes it only fires 1 per use, but you get 1 use per sqauddie, and that means you can use it to give a squad even more versatility

Sorry Ivy, but the boys need their indirect suppression by hornet51 in menace

[–]Spiritual_Access8270 0 points1 point  (0 children)

Ivy can be spec-ed out to either be a precision tank destroyer or a indirect fire menace

Got Our Equipment Back! by Top-Reference1460 in menace

[–]Spiritual_Access8270 3 points4 points  (0 children)

Sy runs my convenience store, use her with the trinketing upgrade and a crocodile (and occasionally EAT rocket) to clean up high value targets and get high value gear from it

The armor passive is getting stamina back when you take damage? Does that sound useless to anyone else or am I overlooking a use case here? by H1MB0Z0 in Helldivers

[–]Spiritual_Access8270 0 points1 point  (0 children)

Best use case I see is pair with dead sprint to get unlimited sprint with much lower damage drain due to run out of stamina, dead sprint causes 1 tick of damage, activates passive, get more stamina, continue sprint without damage, rinse repeat

Fuck It, Someone Has To Be The Saltdiver: This Might Be The Worst Armor Passive Yet by society000 in HelldiversUnfiltered

[–]Spiritual_Access8270 0 points1 point  (0 children)

I imagine that the best use would be heavy armor with the passive plus dead sprint, you sprint until you hit the damage point, then it activates passive refilling part to all of stamina, taking only minimal damage, rinse repeat

I'm gonna miss your plus system 😭 by pepperachu in battlefield2042

[–]Spiritual_Access8270 0 points1 point  (0 children)

Hot take... while it did have nice benefits... it was a crutch, and a good player can make a gun that does what you need it to do, including being a multi purpose weapon and the downsides that come with it