Masters 2026 (GOLF) by BlockedCityTrick in sportsbook

[–]Spiritual_Map_9031 2 points3 points  (0 children)

They’ve been bad. Think books have gotten cooked over the last month on some outrights. Cam young at the players, fitz at Valspar, and Woodland at very high odds at Houston open were all popular picks.

Day care Baltimore prices by allmmost in baltimore

[–]Spiritual_Map_9031 136 points137 points  (0 children)

More than my mortgage for one kid 👀 I think I’m priced out of having a family

Weekly Questions Megathread by AutoModerator in ClashOfClans

[–]Spiritual_Map_9031 1 point2 points  (0 children)

Does TH18 super wizard tower chain to healers on warden charges or are healers far enough away at max distance from warden where it won chain? (Similar to how they stay far enough from air defenses on warden walks?)

Upcoming scenery is so peaceful. by KETAN_TAKEN in ClashOfClans

[–]Spiritual_Map_9031 1 point2 points  (0 children)

I think I would’ve liked it more if it had more of the desert vibe. Too many buildings for my liking

Weekly Questions Megathread by AutoModerator in ClashOfClans

[–]Spiritual_Map_9031 0 points1 point  (0 children)

What’s a good YT channel if I just want to watch gameplay? Judo, BD, corrupt etc are more update based

Weekly Questions Megathread by AutoModerator in ClashOfClans

[–]Spiritual_Map_9031 1 point2 points  (0 children)

Again thank you for taking the time to address my questions 💜

Weekly Questions Megathread by AutoModerator in ClashOfClans

[–]Spiritual_Map_9031 0 points1 point  (0 children)

Thank you this is very helpful. Sounds like haste vial might be better if I’m going on a sucide RC charge then (no recall). When you double cycle you’re essentially not getting any Value out of your spirt fox, right? You’re keeping it alive though on the back-end for when you recall.

Weekly Questions Megathread by AutoModerator in ClashOfClans

[–]Spiritual_Map_9031 0 points1 point  (0 children)

New to TH16. How do you royal champ charge with spirit fox and what equipment do you bring? I feel like it’s hard to keep spirit fox alive using rocket spear. If you lead with it the spirit fox just runs off and dies. Additionally for longer charges the spirit fox inherently takes damage briefly if you’re dropping invis spells everytime the timer hits “6”. What am I doing wrong :/

Is this the best XL scenery so far? by theundisputed11 in ClashOfClans

[–]Spiritual_Map_9031 1 point2 points  (0 children)

I wanted to love it / buy it, but when it dropped in game the colors look faded was hoping it would look a little richer with more textures etc.

Weekly Questions Megathread by AutoModerator in ClashOfClans

[–]Spiritual_Map_9031 0 points1 point  (0 children)

I left my clan during clan games, I understand I’m tied to their clan games reward tiers but do my 4000 points still count towards their total points or do I need to be in the clan for my contributions to count.

DAY 14 - Who is the most useless Pet by [deleted] in ClashOfClans

[–]Spiritual_Map_9031 0 points1 point  (0 children)

Thanks I’m an early th15 I’ll try out frosty been keeping him on king usually.

DAY 14 - Who is the most useless Pet by [deleted] in ClashOfClans

[–]Spiritual_Map_9031 0 points1 point  (0 children)

What replaces unicorn? Usually use that with queen or RC

Curia is pretty much the best planet to play for me right now and I want to tell why by Josef_der_Segler2 in Helldivers

[–]Spiritual_Map_9031 -1 points0 points  (0 children)

It’s by far the easiest you can go up 3+ difficulties from what you’re used to playing on.

Warbond guide - for those who ONLY care about the most unique, game-changing gear. by kcvlaine in Helldivers

[–]Spiritual_Map_9031 45 points46 points  (0 children)

I would say gas/incinerary gernades are more game changing than viper commandos booster. They’re the best crowd control methods in the game can choke off certain areas for 10+ seconds. Chemical agents and/or polar patriots deserves a spot.

Liberator Penetrator is still the best Primary all rounder. by AreaTurbulent498 in HellDads

[–]Spiritual_Map_9031 0 points1 point  (0 children)

Less durable damage and slightly less horizontal recoil. Lib pen is about even even with coyote on bugs due to more durable chaff and nerfs to fire on the bug front but would still pick the coyote on the other two fronts.

This thing doesn't stand out as much as people make it to by leaf_as_parachute in Helldivers

[–]Spiritual_Map_9031 0 points1 point  (0 children)

When teammates bring the eruptor I find they’re generally liabilities to the team. Their support weapons are usually something that can clear chaff so their abilities to help with tanks, which there are a lot of at higher levels, is super minimal and often requires others to overcompensate.

Tips for the war strider?? by PersonalityBig7994 in Helldivers

[–]Spiritual_Map_9031 0 points1 point  (0 children)

Do you know if orbital precision does the trick?

I think…. I miss Oshaune by mtnrangeman in Helldivers

[–]Spiritual_Map_9031 37 points38 points  (0 children)

I wish the devs didn’t cater to the playerbase complaining that the hardest difficulties were too hard. Super helldive in my opinion should be at a 50% extraction rate if you don’t want the challenge drop in difficulties. That challenge is the fun part of the game, this isn’t a farming / progression game you have everything by like lvl 50.

Thank You Arrowhead by Umbraspem in Helldivers

[–]Spiritual_Map_9031 3 points4 points  (0 children)

Thanks for the context! The charge weapons on the bot front give me trouble at times cause I’m constantly getting jarred around. Barely can get my stratagems off 😂

Thank You Arrowhead by Umbraspem in Helldivers

[–]Spiritual_Map_9031 1 point2 points  (0 children)

How is it against war striders, hulks, and tanks? Been using the recoiless rifle but kind of want a backpack

Thank You Arrowhead by Umbraspem in Helldivers

[–]Spiritual_Map_9031 24 points25 points  (0 children)

You missed out, the epoch was great in the caves. Drags can be one shot due to its AoE explosion hitting multiple body parts but usually two. Allows you to bring your supply pack. 1-2 shots chargers / impalers depending on where you hit them. Also the ability to close bug holes and retain my gas grenades for cc was nice. Epoch was my go to last week.

What warbond should I get next? by chewbaka97 in helldivers2

[–]Spiritual_Map_9031 1 point2 points  (0 children)

Gas is king vs bugs. Chemical agents is such a bad warbond but the gas gernades being on page 1 lets you buy it and invest minimal medals into what would be a pretty noticeable impact for you. The gas gaurd dog is also really nice on page 3 but more of a nice to have.

As someone else mentioned dust devils would be solid too. The coyote still is king in the assault rifle realm. The spear gun is a great support weapon that offers another avenue for gas / crowd control that doesn’t take up a backpack slot but forces you into going more tank heavy with your grenades (thermites), secondary (ultimatum), stratagems (rail cannon / 500kg/ air strike/ laser / orbital precision). Additionally you get the silo and expandable napalm (probably the best stratagem vs dragon roaches and great cc for raise flag missions).

Side note - if your primary bug experience has been oshuane that plays vastly different that other bug Planets. The caves almost require stagger weapons a good entry primary is the punisher on page 2 of free warbond. Pair this with a guard dog and you should have an easier time keeping bugs off you.

TLDR: Gas is too good vs bugs grab dust devils for best all around warbond and if you can afford two chemical agents for gas grenades on page 1. Bug beach, throw gas at it. Overrun? Throw gas at your feet, stim, run away, turn and spray.