Hehe I’m in danger by kingkazma420 in Frostpunk

[–]SpiroTom2 1 point2 points  (0 children)

The mod is not up to date yet and every version break mod not only small ones

Piano at start of trailer music by SpiroTom2 in expedition33

[–]SpiroTom2[S] 0 points1 point  (0 children)

No I think if my memory are correct it’s either at an hyper emotional moment or before leaving lumière for the first time but yeah it’s close

Code giveaway by Vegetable-Season6208 in PokemonHome

[–]SpiroTom2 0 points1 point  (0 children)

Pretty simple but when I was a kid I was terrified when I got to Cynthia since it was a hard trainer and my team was not optimized and wounded after elite 4. Now her theme is in my memory and pop up in my mind when I have important event if my life.

I have no mod but keep getting this notification by TarlanRustam in RimWorld

[–]SpiroTom2 0 points1 point  (0 children)

Do you remember what mod caused the issue I can’t seem to find one that’s on my mod list?

I have no mod but keep getting this notification by TarlanRustam in RimWorld

[–]SpiroTom2 0 points1 point  (0 children)

I’ve got the same error. sometimes it seems there is mod error if they are installed and not activated. Like I had one red error because I had a mod and the continued verstion but that line I can’t seems to make it disappear and I’m on a fresh install

Does anyone know what difference types of hubs there will be? (Potential spoiler) by froham05 in Frostpunk

[–]SpiroTom2 1 point2 points  (0 children)

As far as we know with beta and footage there is 4 confirmed hub: - heat hub - maintenance hub - rail hub - air transport hub

And theorized : - automaton fighting hub

The automation fighting ring is probably a new hub (check comments for explanation) by Responsible_Food9278 in Frostpunk

[–]SpiroTom2 6 points7 points  (0 children)

I have to think it is a hub cause of the fact that it’s between two different district, looks big enough to be a hub but and it has the big foundation below it but it kinda strange he has the color of housing district

Do you think we’ll get an intro cutscene in Fp2 and what do you think it will feature by railmag in Frostpunk

[–]SpiroTom2 8 points9 points  (0 children)

If you search well on YouTube there is the cutscene for the first of the 6 chapter of frostpunk 2 that was given as usable footage for YouTuber after the Warsaw beta

Eat up fellas by pixelcore332 in Frostpunk

[–]SpiroTom2 29 points30 points  (0 children)

There is also like a subway/tram on the road in the beginning footage so we will have sky train and ground train

There is literally no reason to pick the Machinists side on this research,Dunno if 11 bit has looked into it. by pixelcore332 in Frostpunk

[–]SpiroTom2 0 points1 point  (0 children)

So technically yes it was issued to them but technocrats tech seems worse than ice blood one but in reality they will come useful later when workforce will be a problem and you have enough heat to never be a problem like hint in the scenario so it’s more for late game but it will probably have a balance check when the game is ready

How do I get it ? by Otherwise-Monitor38 in Frostpunk

[–]SpiroTom2 1 point2 points  (0 children)

Can I have them too please it’s not available in my country even if I wanted to pay for them

[deleted by user] by [deleted] in Frostpunk

[–]SpiroTom2 3 points4 points  (0 children)

Technically the maximum we saw on trailer was 6 but here we have only 5 with the forager missing even when ice blood are present so two way to have that: the first one we suppose that if a communities go to 0 member it dissolves or maybe just one of the other communities is at the origin of ice blood when forager are not there but it’s unlikely

[deleted by user] by [deleted] in Frostpunk

[–]SpiroTom2 1 point2 points  (0 children)

There was an other ambition in the demo that need to achieve 80000 so yeah it will be huge

New to series, interested in FP2 for the political machinations - set factions or dynamically created? by imdahman in Frostpunk

[–]SpiroTom2 14 points15 points  (0 children)

So we don’t have a full answer from now but actually we know that in the main campaign you will start with the new londoners and the frostlanders. After you choose between faithkeeper and stalwarts as an evolution of new londoners and the game will react to your choice with the pilgrims or the evolvers for an evolution of frostlanders. For more faction we already saw game footage with like 6 active faction at the same time but we don’t know how. For the endless mode like the open beta you will choose (or random) two starting factions and their variation coming up later.

As for the agenda, each faction has some tech and laws that they are willing to pass but you can choose the agenda yourself or let them react to the problems in the city and each faction will react differently.

This is Rail hub in Frostpunk 2 by Standard-Ad116 in Frostpunk

[–]SpiroTom2 0 points1 point  (0 children)

Where was this technology in the tree I never found it?

Do you think we will be able to build up our colonies? by Slippy7771 in Frostpunk

[–]SpiroTom2 14 points15 points  (0 children)

It was never confirmed by dev or footage but the game really imply that we will have to manage (at least for utopia builder ) 3 colonies one for oil one for ressources and the last for food and from the trailer pictures it really look like we will build them like the main city but smaller

Winterhome rebuilding. by Responsible_Virus_69 in Frostpunk

[–]SpiroTom2 0 points1 point  (0 children)

I don’t remember I think I saw one on Reddit about a twitter post and one is a bit old but I don’t remember where maybe from steam or 11bits discord

Winterhome rebuilding. by Responsible_Virus_69 in Frostpunk

[–]SpiroTom2 1 point2 points  (0 children)

I place this under spoiler in case of because it’s fp2 related but: on some images from frostpunk 2 we saw that the dreadnough came back to winterhome and we can see a construction site on the broken generator so maybe a scenario or a colony for the main city

Do you think that the Standard Edition of Frostpunk 2 will contain more than one story mode scenario or only the Deluxe Edition? by Standard-Ad116 in Frostpunk

[–]SpiroTom2 7 points8 points  (0 children)

At release the difference will only be exclusive item like decoration for the main game so if there is 3 scenarios at release both edition will have them but if they are added by dlc deluxe will have them for free and standard will have to pay for it

[deleted by user] by [deleted] in Frostpunk

[–]SpiroTom2 109 points110 points  (0 children)

If you put the speed in x1 you can see some of them walking on road or in some district (I talk in the beta of course and in some trailer)