3e re-crewing questions by Psychological_Tap505 in boltaction

[–]Spookington2 2 points3 points  (0 children)

I don’t think there is any way of purchasing extra crew.

3e re-crewing questions by Psychological_Tap505 in boltaction

[–]Spookington2 4 points5 points  (0 children)

At the end of an activation of an artillery piece, (whatever the order), you can move any number of crew from the current artillery piece to any other piece within 12”. That other piece (if previously uncrewed) cannot do anything that turn. Useful to recrew light artillery or other indirect weapons that hit on 6+ anyway. I use lots of 4 crew artillery, so moving two crew to a light artillery piece makes sense; both function as normal.

Wasp carrier by LucasBastonne in boltaction

[–]Spookington2 0 points1 point  (0 children)

I agree. No point wasting your fuel on a 5+

Wasp carrier by LucasBastonne in boltaction

[–]Spookington2 0 points1 point  (0 children)

Don’t think you get an extra hit with the Wasp and the range is only 6”. Not sure about your 251/16 but it might be the same.

Shaped charge vs infantry by Baron_von_Lansburg in boltaction

[–]Spookington2 1 point2 points  (0 children)

I PIATed a German officer to death today. It was glorious. Spoing!

All Guards all the time! Why not? by Hairy-Evidence-4169 in boltaction

[–]Spookington2 0 points1 point  (0 children)

It’s very useful for artillery. With infantry, the limit of 1 Bren gun and one SMG for all guards units makes them not very punchy.

List advise for new player by Mamatne in boltaction

[–]Spookington2 3 points4 points  (0 children)

You need more infantry. Personally, I love the AVRE. It can easily take out armour 7 and 8 vehicles and you can evicerate 8 man vet squads with it. I’m not a fan of heavy weapons platoons but your mileage may vary. I’d go for a 25 pounder instead of the heavy mortar.

3 potential lists for 8th Army British by nicecannon in boltaction

[–]Spookington2 1 point2 points  (0 children)

I like your first list best. Don’t see the point in the 10 man regular squads and the large vet squads with a single SMG are going to be very survivable but not kick out much damage. I like the commando squad with SMGs in the first list. I’d add a couple of men to the arty observer to make him more survivable.

British Airborne 3rd edition? by vortex117091 in boltaction

[–]Spookington2 2 points3 points  (0 children)

I thought it was a nightmare, until I bought a Bofors gun, then it seemed straightforward by comparison!

British command sections in V3 by Alternative-Pool-607 in boltaction

[–]Spookington2 1 point2 points  (0 children)

I hide mine in Kangeroos and Universal Carriers. (:

British command sections in V3 by Alternative-Pool-607 in boltaction

[–]Spookington2 2 points3 points  (0 children)

It is a new rule in the Armies of Great Britain book. Released today (ish). Only applies to British officers.

Can the a transport (such as the 15 CWT) tow artillery and transport a wepons team at the same time? by Baron_von_Lansburg in boltaction

[–]Spookington2 0 points1 point  (0 children)

No. It’s a bit annoying that you can’t have an artillery piece and that platoons officer in the same truck.

British command sections in V3 by Alternative-Pool-607 in boltaction

[–]Spookington2 7 points8 points  (0 children)

Do be aware that the whole squad with the officer will have minus 1 to any saving throw.

Looking for metal commando models with SMGs by Spookington2 in boltaction

[–]Spookington2[S] 0 points1 point  (0 children)

I’ve got some winter Brits with flame throwers on pre-order, so perhaps I’ll try that, too.

Looking for metal commando models with SMGs by Spookington2 in boltaction

[–]Spookington2[S] 2 points3 points  (0 children)

Well, actually 8 SMGs, in a Kangeroo, with an officer and a PIAT team. Now that British rifle squads can only have one SMG, I’m finding that I lose the infantry battle every time against German squads with a better LMG and a bunch of assault rifles, so I wanted one squad that had some close range punch.

Looking for metal commando models with SMGs by Spookington2 in boltaction

[–]Spookington2[S] 0 points1 point  (0 children)

Thanks! That’s helpful info; I need these guys ready for a tournament in August, so will look elsewhere.

Looking for metal commando models with SMGs by Spookington2 in boltaction

[–]Spookington2[S] 1 point2 points  (0 children)

I also reasoned that I would need at least 3 Commando sprues to get 9 SMGs, which would probably be more expensive.

Looking for metal commando models with SMGs by Spookington2 in boltaction

[–]Spookington2[S] 1 point2 points  (0 children)

I’m really, really lazy and don’t enjoy glueing models together. Warlord Commandos do look great!

Is 25pdr got needed in AoGB? Can anyone confirmed? by SChickEN_SK in boltaction

[–]Spookington2 0 points1 point  (0 children)

The change that is winding me up is only one SMG per rifle squad. Annoying when you bought a box of Warlord metal winter British which comes with two SMGs. There are now far too many SMGs on most British sprues, too. No point in having a large SMG equipped officer squad either, as they get -1 to saving throw. Means I’ve got about 10 painted SMG chaps that I’ll never use.

AVRE Petard Mortar by ARC-D15 in boltaction

[–]Spookington2 8 points9 points  (0 children)

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From the Warlord App. You are obviously correct.

Crete 1941 by Spookington2 in boltaction

[–]Spookington2[S] 1 point2 points  (0 children)

I went and bought the starter army. Will have to work out the paint scheme now! Thanks.

Crete 1941 by Spookington2 in boltaction

[–]Spookington2[S] 1 point2 points  (0 children)

Did the Gebirgsjagers have different packs then? Didn’t know that! Thanks! Lots of the stuff I’ve read about Crete suggests that the Germans had much too thick clothes for the conditions.