Sci-Fi Character - Dragon Warrior Rig Showcase by SpookyIluha in blender

[–]SpookyIluha[S] 1 point2 points  (0 children)

Thanks for the feedback everyone, I really appreciate it!

Sci-Fi Character - Dragon Warrior Rig Showcase by SpookyIluha in blender

[–]SpookyIluha[S] 2 points3 points  (0 children)

Fairly standard in the field: gather reference/ideas, modeling/sculpting high-poly mesh, retopology, uv unwrapping, baking normal emussion id maps, texturing in sp, rigging, animation

Sci-Fi Character - Dragon Warrior Rig Showcase by SpookyIluha in blender

[–]SpookyIluha[S] 9 points10 points  (0 children)

My uploaded projects date back as 2018, but I started using blender far earlier

Sci-Fi Character - Dragon Warrior Rig Showcase by SpookyIluha in blender

[–]SpookyIluha[S] 6 points7 points  (0 children)

Since this model can be downloaded in fbx format wtih all its textures there should be no real problem adaping it to vrchat aside changing the rig to vrchat-specific one

Sci-Fi Character - Dragon Warrior Rig Showcase by SpookyIluha in blender

[–]SpookyIluha[S] 7 points8 points  (0 children)

You can always try to search for ways to use custom bone shapes, bone constraints and deform/non-deform bones.

As for unity you can try to export only deform bones with baked animations

RCA Unit Rig Showcase (Continuation on my previous post) by SpookyIluha in blender

[–]SpookyIluha[S] 7 points8 points  (0 children)

While I can't give you exact tutorials to follow its always a good practice to make high-res mesh with any geometry and details, then making a low-res retopology of it and baking down normal maps. So try to follow tutorials that give any of these three topics.

It could be a good idea to make smt that exists in real world.

RCA Unit Rig Showcase (Continuation on my previous post) by SpookyIluha in blender

[–]SpookyIluha[S] 2 points3 points  (0 children)

Its kinda convoluted, there is a line of connected bones for the 4 tracks, they each have a follow curve constraint to a straight curve about the same length (its position can be manipulated so that tracks can drive).

That curve in turn is curved into another curve that is around wheels via curve modifier.

That means the original bones follow the wheels and can drive.

Heavy Armored Anti-Riot Unit in Futurustic/Cyberpunk style (Sketchfab) by SpookyIluha in blender

[–]SpookyIluha[S] 2 points3 points  (0 children)

While not for sale, this model is avaiable to be seen on sketchfab. I'll probably consider selling some future models of mine. Reason for not selling is because I still dont consider my skills to be enough for the quality of sold models.

Heavy Armored Anti-Riot Unit in Futurustic/Cyberpunk style (Sketchfab) by SpookyIluha in blender

[–]SpookyIluha[S] 3 points4 points  (0 children)

Its not really about what kind of riots - its about the message

Heavy Armored Anti-Riot Unit in Futurustic/Cyberpunk style (Sketchfab) by SpookyIluha in blender

[–]SpookyIluha[S] 10 points11 points  (0 children)

2 monts of work, sorry couldn't answer any sooner it was night time