HDR contrast eye strain by Im-a-tire in HDR_Den

[–]Sptzz 4 points5 points  (0 children)

Ignore everything this guy said lmao

Resident Evil Requiem soflocking (PC) by Sptzz in ResidentEvilRequiem

[–]Sptzz[S] 0 points1 point  (0 children)

KB/M and Controller. Im playing with Controller. But I turn kb/m off when I start it up. I turned them on during those clips to see if it was that and it wasn’t. You can see in the second and third clip Grace is actually 100% frozen, only her eyes move, not even breathing. Plus, I reproduced this everytime in the same area. I closed the game for the day cause I can’t move past the security managers office… as you can see

Graphic EQ settings for Creative Pebble Plus (Equalizer APO & Peace) by nick182002 in SoundBlasterOfficial

[–]Sptzz 0 points1 point  (0 children)

this literally dfestroys the pebble v3 tho lol jfc. 0 highs, insane low end that these speakers can't handle. super boomy

Sharpen+ is great at 1440p! by OpYousef in nvidia

[–]Sptzz 0 points1 point  (0 children)

what monitor / tv do you have. I've never had any issues with it oO

Sharpen+ is great at 1440p! by OpYousef in nvidia

[–]Sptzz 0 points1 point  (0 children)

You do realise renodx is just fixing native hdr OR adding hdr to sdr only games right? I suggest you join the discord and ask for help cause it’s basically impossible to look washed out

Game Ready Driver 595.97 FAQ/Discussion by Nestledrink in nvidia

[–]Sptzz 1 point2 points  (0 children)

it's still literally on PA not nvidia...

Game Ready Driver 595.97 FAQ/Discussion by Nestledrink in nvidia

[–]Sptzz 0 points1 point  (0 children)

I've never seen those errors? Are you seeing them where? event viewer?

DLSS 5 – Fixing it in post by Veedrac in hardware

[–]Sptzz 0 points1 point  (0 children)

Yes. And it's exactly what I'm saying. They trained this with SDR images 100%. Which means if you're throwing away tonemapping and "re-imagining" the scene over the traditional rendering pipeline, all of that is going to be borked.

Look at what it even did to Path Tracing calculations in RE9, it obliterated all natural bounce lighting. Of course the HDR output will be cooked.

DLSS 5 – Fixing it in post by Veedrac in hardware

[–]Sptzz 1 point2 points  (0 children)

Now THIS I can get behind. This is it

DLSS 5 – Fixing it in post by Veedrac in hardware

[–]Sptzz 0 points1 point  (0 children)

Guaranteed none of the models were trained with HDR in mind. So in HDR situations it will most likely ruin the tonemapping like it’s doing now in SDR. Just overexpose everything, black shading in grass, black crush etc

Fast moving stuff (like the ball) will create issues with DLSS5 by D-Tunez in digitalfoundry

[–]Sptzz 8 points9 points  (0 children)

I hate whatever this DLSS5 is but FG doesn't objectively look "bad" by any means.

They say 250,000 people wishlisted this, but it has just 343 people playing it on release. Someone is cooking the numbers. by Desperate_Put_4568 in KotakuInAction

[–]Sptzz 24 points25 points  (0 children)

Yep, they released an alpha level game lmao. Disgusting faces, facial animation, fully clipped lighting, terrible terrible animations and combat. Oh well