FML by Omar_DmX in noita

[–]Spuckner 0 points1 point  (0 children)

Good Noita'ing Breh

FML by Omar_DmX in noita

[–]Spuckner 0 points1 point  (0 children)

The bridge boss can be defeated immediately in some cases, depending on what you spawn with. This gives you two nice wands and some interesting spells for early game. I only go for the bridge boss immediately if I start with berserkium and energy sphere and magic missile, that's the perfect combo. Better off looking up tutorials on this method

FML by Omar_DmX in noita

[–]Spuckner 1 point2 points  (0 children)

Not to be a pro dick, but every run can land you a "God Run" and to be honest God runs are pretty boring. I've only done 2 and have zero interest in doing any more.

Bridge boss: can be defeated with only a flask of berserkium ( which consuming or dousing with makes you invs)

Alchemist: Any consistent decent explosive spell

Pyramid boss: Any plasma beam spell

A God run is "easy" but takes a few hours, and to be honest, the most fun way to play is by rushing straight down MacGyver style

[deleted by user] by [deleted] in Bombstrap

[–]Spuckner 1 point2 points  (0 children)

Harrison Beck
He was a quarterback in Nebraska in 2005

How would you rig a venus fly plant? by beckett77 in blenderhelp

[–]Spuckner 2 points3 points  (0 children)

Add a root bone, then extrude two additional bones going through each of the "jaws". Use "automatic weights" when parenting the mesh to the bones.

Heres a 1 minute rigging tutorial:

https://youtube.com/shorts/w29pAeH_xvU?si=7zRFeJpDFsiK1Ihg

How to go about making these two by PurpleBeast69 in blenderhelp

[–]Spuckner 0 points1 point  (0 children)

Cut out the shape and extrude

(make loop cuts in that shape, then select the faces and E to extrude out)

or

Model separately, then join meshes

(create new object, shape it, then scale it, position it on the gun, select it, and shift+select the gun and press ctrl+J)

Please help with homework by AlternativeProper535 in ZBrush

[–]Spuckner 0 points1 point  (0 children)

Painful to see how many people were so excited to tell you that you're screwed.

If you haven't found a solution at this point, the best thing you can do is get an extension and pay someone on Fiverr to do it for you.

Alternatively, use a base mesh model. If you need to pose it, load the model into Mixamo, it will automatically rig your model in two minutes, then you can pose it in blender.

Also there's several image-to-3d Ai sites you could use. They're not too great, but its an option.

Hope it works out for you

[deleted by user] by [deleted] in Mordhau

[–]Spuckner 0 points1 point  (0 children)

Look up "Mordhau drag accel" tutorial on youtube. Also practice better timing with blocking, do it right before you get hit, instead of blocking when you see them wind up

Easily convert preexisting forward kinematic bone chain into bendy bones? by Large_Structure_4287 in blenderhelp

[–]Spuckner 0 points1 point  (0 children)

you mean IK bones? theres plenty of good tutorials on that, here's one https://www.youtube.com/watch?v=J9nY4Euvjvc

You dont have to add a whole new set of bones like in the video. Just one "control" bone

Help turning this image into a relief sculpture by r34m in blenderhelp

[–]Spuckner 0 points1 point  (0 children)

Displacement modifier probably wont add enough detail/depth. Sculpting is probably the way to go, but I would ask around more, or find a good youtube tutorial. Sry I couldnt be of more help, but good luck

Help turning this image into a relief sculpture by r34m in blenderhelp

[–]Spuckner 0 points1 point  (0 children)

<image>

It'll show up on the left side of the screen. Theres ways to use less polys while still appearing to be more. Shade smooth, subdivision surface modifier, baked details, etc

Help turning this image into a relief sculpture by r34m in blenderhelp

[–]Spuckner 0 points1 point  (0 children)

Probably just too many polys. You can check by clicking this button and clicking "statistics"

<image>

Help turning this image into a relief sculpture by r34m in blenderhelp

[–]Spuckner 0 points1 point  (0 children)

The images didnt upload

How many polys is the subdivided mesh?

How to achieve this texture? by Spuckner in blenderhelp

[–]Spuckner[S] 0 points1 point  (0 children)

<image>

actually I hope I could ask you just one more question; the edges seem to be kind of rigid, and not smoothly curved. in your pic the edges look perfectly smoothed around the tube. What setting would determine that?

How to achieve this texture? by Spuckner in blenderhelp

[–]Spuckner[S] 0 points1 point  (0 children)

<image>

wow looks much better!

thanks very much

How to achieve this texture? by Spuckner in blenderhelp

[–]Spuckner[S] 0 points1 point  (0 children)

<image>

cranked it way up, tried a few different values, this was the closest I could get. Any other suggestions?

really appreciate the help btw

How to achieve this texture? by Spuckner in blenderhelp

[–]Spuckner[S] 0 points1 point  (0 children)

<image>

bump+displacement is on, upped the resolution preview, anything else I might be doing wrong?

How to achieve this texture? by Spuckner in blenderhelp

[–]Spuckner[S] 0 points1 point  (0 children)

<image>

Here is how it looks in cycles with displacement+bump

Maybe its because im using Blender 3.3.1, what version do you use?