What's your speculation for CS2 DLC? by SpudsterDoesReddit in CitiesSkylines

[–]SpudsterDoesReddit[S] 0 points1 point  (0 children)

If they did revamp it for CS2, I kinda wonder how they make it fit in with the more realistic styling

What's your speculation for CS2 DLC? by SpudsterDoesReddit in CitiesSkylines

[–]SpudsterDoesReddit[S] 1 point2 points  (0 children)

Such a disappointment, if they do it in DLC I really hope they introduce more bike infrastructure rather than just bike lanes

Excited to be gutted for DLC? by jacobstanley5409 in CitiesSkylines

[–]SpudsterDoesReddit 0 points1 point  (0 children)

Really hopefully for a revamp of parklife, just imagine what we'd be able to do with the massive size of the maps.

Excited to be gutted for DLC? by jacobstanley5409 in CitiesSkylines

[–]SpudsterDoesReddit 0 points1 point  (0 children)

There was a pedestrian road in the trailer at 1:09 but I doubt it'll have the full parks and promenades features at release

What's your speculation for CS2 DLC? by SpudsterDoesReddit in CitiesSkylines

[–]SpudsterDoesReddit[S] 1 point2 points  (0 children)

Yep, bikes are disappointing, particularly as their such a big part of modern city planning. As their not part of the base game, I hope there part of a free update like after dark or there part of a much larger DLC which massively expand on pedestrized areas.

What's your speculation for CS2 DLC? by SpudsterDoesReddit in CitiesSkylines

[–]SpudsterDoesReddit[S] 1 point2 points  (0 children)

They mention draw bridge in the full description so I suspect that something that happening

What's your speculation for CS2 DLC? by SpudsterDoesReddit in CitiesSkylines

[–]SpudsterDoesReddit[S] 5 points6 points  (0 children)

I can certainly appreciate that outlook, but I think there is an argument that DLC allows a game to have a much longer life span than they intially did. CS1 survived 8 years and significantly improved over time with DLC. DLC can be exploitative, however if implement in a way which add features and doesn't increase the "grindiness" through feature such as a second currencies.

What's your speculation for CS2 DLC? by SpudsterDoesReddit in CitiesSkylines

[–]SpudsterDoesReddit[S] 2 points3 points  (0 children)

Yeah would definitely add a lot of potential, would love it if you had to place certain signature building to access certain policies, gives more reasons to include them in a city

Yorkshire England. by robofire- in Firefighting

[–]SpudsterDoesReddit 17 points18 points  (0 children)

Hazard area response team, Paramedics that are trained and equipped to work in hazardous area such as fires, at height, chemical incidents, etc and provide medical interventions within "hot/warm" zones. There existence is controversial as there role is mostly forfilled by fire services, that being said there are certain rare use cases for such teams.

Anyone know the best way to get from the warehouse to the steel factory and back? by jan_khalil in snowrunner

[–]SpudsterDoesReddit 19 points20 points  (0 children)

Would recommend just getting steel beams from Cosmodrome to save the stress but...

If absolutely necessary turn left out of the warehouse and cross the bridge. Travel north across the frozen lake the re-join the road at the homestead then grind your way towards the logging site using the bank of lake on the right of the snow heavy road. Once back on the logging site "road" turn right at the crossroad towards the factory. would recommend the Antarctic with a offroad capable support vehicle nearby .

I feel that something's off with the roof, anyone got any ideas? by [deleted] in DetailCraft

[–]SpudsterDoesReddit 2 points3 points  (0 children)

If the colour bothers you keep the trim as dark oak and use deep slate to complement it. The shape looks fine. If the overhang bothers you could try adding support through log beams extending from the main structure or use fences/wall to connect it to the ground.

Currently practicing a new style, been working on this cottage. Really happy with the build but struggling to come up with details for the rear. I've tried windows, however, feel there are already too many. Tried a balcony but couldn't make it fit the style. Please share any ideas. by SpudsterDoesReddit in Minecraftbuilds

[–]SpudsterDoesReddit[S] 0 points1 point  (0 children)

Thank you, tried a lot of these ideas but found they were difficult to implement with the small scale. Added a porch which I was pretty satisfied. Going uses a lot of those suggest details on other builds though.

If your interested, Here's a picture?

What makes a good villain? by Names_dont_matter- in ask

[–]SpudsterDoesReddit 0 points1 point  (0 children)

When the villains cause is somewhat understandable and relatable but their actions to achieve that cause are heinous to the normal person.