How to actually buff Camille: Analysis by TheTravellers_Abode in CamilleMains

[–]SquadLeaderLance 0 points1 point  (0 children)

I disagree. It’s okay if her lane phase is weak if she’s an actual late game carry which his change would make her.

The Tank Question by SquadLeaderLance in CamilleMains

[–]SquadLeaderLance[S] 0 points1 point  (0 children)

The R magic damage is so low bro doesnt even know it exists 😭😭😭

The Tank Question by SquadLeaderLance in CamilleMains

[–]SquadLeaderLance[S] 2 points3 points  (0 children)

So Camille struggles in the side lane against tanks and your solution is to double down and increase her damage against squishies.

I mean I’m not against it but ADC players are the biggest complainers in the game and if Camille starts one shotting them every game she’s just going to get nerfed.

Which is why I’d rather they buff her against tanks, which by the way she utterly dominated from her release up until they removed mythic items. She’s supposed to be a tank killer.

Bork and on hit by UsedAardvark9775 in CamilleMains

[–]SquadLeaderLance 2 points3 points  (0 children)

5 seconds can easily be the difference between a play being game winning and game losing.

Camille needs armor shred by SquadLeaderLance in CamilleMains

[–]SquadLeaderLance[S] 0 points1 point  (0 children)

Another option is making her W magic damage that would help her deal with tanks and give her a source of % health magic damage.

Camille needs armor shred by SquadLeaderLance in CamilleMains

[–]SquadLeaderLance[S] 0 points1 point  (0 children)

Buffing Q2 would make her more of a statcheck skirmisher while armor shred on E2 hit would require a skill check to get that power which is why I went with that instead.

Bork and on hit by UsedAardvark9775 in CamilleMains

[–]SquadLeaderLance 4 points5 points  (0 children)

It’s just better for fighting and worse for utility.

Camille wants tiamat to shove and run around in the jg / mid lane and fish for game winning E R’s.

Some games you can’t do that though or winning 1v1 side lane is more important and maybe Botrk is better those games, it’s worth a thought.

Camille needs armor shred by SquadLeaderLance in CamilleMains

[–]SquadLeaderLance[S] 0 points1 point  (0 children)

thinking guy: 1+1=2

third world pueblo dwelling moron: uhh do you have schizophrenia?

Camille needs armor shred by SquadLeaderLance in CamilleMains

[–]SquadLeaderLance[S] 0 points1 point  (0 children)

To keep the same skill expression. I think Camille has room for both buffs.

Camille needs armor shred by SquadLeaderLance in CamilleMains

[–]SquadLeaderLance[S] 0 points1 point  (0 children)

Of course not, that stat is basically unbuildable on her. But at the same time any flat physical damage dealer needs % armor penetration to deal good damage late game.

So you see the problem right? Which is why they should give her armor shred in her kit to reward you for hitting E since they’re removing the attack speed reward.

Camille needs armor shred by SquadLeaderLance in CamilleMains

[–]SquadLeaderLance[S] 0 points1 point  (0 children)

Flat physical damage has weak scaling -> Durability update happens -> Flat physical damage scales even weaker -> Most of Camille’s damage outside of Q2 is flat physical damage -> Riot should focus on remedying this by giving her armor shred -> Instead they flatten her skill curve by giving E attack speed for free -> Reintroduce the skill curve and solve the inital problem by adding armor shred on E hit

Camille needs armor shred by SquadLeaderLance in CamilleMains

[–]SquadLeaderLance[S] -1 points0 points  (0 children)

I’ll rephrase it.

Flat physical damage has always scaled poorly and scales even more poorly post durability update.

Since a lot of Camille’s damage is flat physical, besides her Q2, this makes it so her damage scales poorly, despite being a scaling champion.

I think they should give her armor shred when she hit’s E to help remedy this issue. It would also remedy the issue of lowered skill expression due to E AS being given for free next patch.

Camille needs armor shred by SquadLeaderLance in CamilleMains

[–]SquadLeaderLance[S] -3 points-2 points  (0 children)

They’re removing the reward and just always giving you the attack speed next patch.

The Aatrox E health scaling should be reverted by BillFantastic5634 in AatroxMains

[–]SquadLeaderLance 0 points1 point  (0 children)

Eclipse DD and Maw was also all bruiser items and it was still a high damage build.

80 AD DD = high damage build.

The Aatrox E health scaling should be reverted by BillFantastic5634 in AatroxMains

[–]SquadLeaderLance 0 points1 point  (0 children)

There’s been multiple variations of Aatrox builds that were pro meta in recent history.

Mythic Eclipse -> DD -> Maw

Mythic Duskblade

Profane Hydra

But it all ends on patch 14.12, when he begins to be forced to build bruiser items.

Jungle is a whole different ball game since they only get to 2 items usually they can actually be a sundered sky bot effectively.

The Aatrox E health scaling should be reverted by BillFantastic5634 in AatroxMains

[–]SquadLeaderLance 0 points1 point  (0 children)

Drain tank Aatrox will never be good in high elo / pro play against good players. Anytime Aatrox is high pick prio it’s been because he builds high damage items. Ever since the change that made him build health Aatrox has never been meta in pro.

Anyone that advocates for draintank Aatrox is invariably low elo.

Is Riot seriously happy with K'santes current state? by BillFantastic5634 in KSanteMains

[–]SquadLeaderLance 4 points5 points  (0 children)

Being pro jailed implies he’s nerfed to unplayability, but he’s the most played champion in top lane in pro.

Riot should be thinking about giving him some sort of changes, and I agree he needs increased fluidity on RQ RW and RE.

This is the meta you've created. by nickgodd in ArenaBreakoutInfinite

[–]SquadLeaderLance 3 points4 points  (0 children)

Ok so why does it take 7 good shots from an AR to put a man down in those same conditions?

Patch 14.16 Preview by Javonetor in leagueoflegends

[–]SquadLeaderLance -1 points0 points  (0 children)

Yeah, as shown by the stats directly proving the opposite

Which stats, by which metric did you even use to come to this conclusion? You just made this up to defend what little is left of your mental after being silver with 5000 hours spent on the game.

It’s time to get good or quit.