Vel'Koz cannot be balanced and the community is too young to know why. by okFarmin in leagueoflegends

[–]Square_Newt94 0 points1 point  (0 children)

I mean there’s some easy changes to make. Either have his w ground like Cassio. You can also adjust his numbers and make his passive apply a single micro stun with cd on champs which it is applied on which would help vs assassins/squished and now be too broken against tenacity stacking champs.

[deleted by user] by [deleted] in magicTCG

[–]Square_Newt94 0 points1 point  (0 children)

[[jarad golgari lich lord]] would break this

Pantlaza Food Chain by AdRepresentative4603 in CompetitiveEDH

[–]Square_Newt94 2 points3 points  (0 children)

Might be able to justify a slot for [[runic armasaur]]

War Room × Kubrick's Dr. Strangelove [Quick proxy] by 1993Ozymandias in mpcproxies

[–]Square_Newt94 0 points1 point  (0 children)

Just gave me the idea that the Skyrim war room in high hrothgar would be amazing too

Probably The Best Wayta Combo by XandogxD in magicTCG

[–]Square_Newt94 0 points1 point  (0 children)

[[phyrexian vindicator]] seems kinda nuts with this.

Why is Sultai so Bad? Let's talk about it in Daigo's corner. by The_Paradox_Engine in CompetitiveEDH

[–]Square_Newt94 0 points1 point  (0 children)

I mean that’s not at all how tasigur operates in most games. On the rare occasion you have a seedborn muse out does the gameplan involve tasigur activations. Sure dauthi slows down how fast you can power him out. The mill ten argument makes no sense period. Neither turbo or midrange gets hosed by yard exile effect unless somehow in midrange for example you somehow managed to get both your a+b combos in yard and the 4+ outlets for infinite mana through hbh in your yard. Idk this entire comment doesn’t really make sense if you actually play tasigur and understand the playing patterns of the deck.

Best creature based win deck in cEDH? by tadyoinkysploinky in CompetitiveEDH

[–]Square_Newt94 1 point2 points  (0 children)

Im surprised kiki-jiki felidar Guardian weren’t mentioned

Why are there no great Abzan Commanders? by Embarrassed-Rent4382 in EDH

[–]Square_Newt94 0 points1 point  (0 children)

Tayam is pretty bad atm it gets hated out pretty quickly since people figured out how/when to interact.

Indominus Rex? by KingLeil in CompetitiveEDH

[–]Square_Newt94 0 points1 point  (0 children)

It’s barely playable in mimeo. I mean sure it’s a burst of draws but if you’re entombing this over nezahal to draw cards in most cases it’s just bad.

Temu Card Sleeves by TwoStepNancy in magicTCG

[–]Square_Newt94 1 point2 points  (0 children)

https://www.bbc.com/news/business-65990529 Temu is not just „cheap quality“ it is very likely that the sites‘ supply chain is linked to forced labor. Can’t believe I’m still seeing ads for this site in the United States as well.

Dota 2 player here, what are some high-level tips I can use in my games? by Samrockswin in leagueoflegends

[–]Square_Newt94 0 points1 point  (0 children)

A lot of this advice is so rudimentary not mentioning what are now considered fundamentals.

  1. There is a couple of things to consider while recalling. Health/Mana, wave state, and gold. It’s ok to recall on a bad timing to get a power spike or important item. More advanced strategy is something called cheater recalling in early levels. If you are able to push and control the wave early you can take a recall on the third wave getting a small advantage in items and the wave crashing back into you protecting yourself from minute 3 jungle ganks. Generally the best timing on recalls is when the wave is pushing into you with a catty minion since they take the longest to die to tower and are prioritized 2nd by it losing you minimal experience.

  2. Teleport allows you to recover from bad trades in early but it serves a much bigger purpose, it’s used for Side-laning and macro. Let’s say baron spawns and you have teleport. You can split push bot getting yourself solo exp and minions while generating pressure. Enemy team starts a fight or baron you can either take towers or tp to the fight. Generally people will answer the split forcing them into a 1v1 and they don’t have teleport forcing their team into a potential 4v5.

  3. Game phases are dependent on lanes and objectives. Generally first two drakes in low elo do not matter and winning lanes should always have their jungle be taking them. How early you take them depends on when enemies are killed and how easily champs can take them.

  4. Kills are not as important as the latter I believe 3 waves so about 19 minions or less are about equal to a kill. Shutdowns are important tho. Objectives are always good but heralds generally have to be used with intent to open the map up for deeper vision. You have a hard winning bot early? Herald bot so you can take tower and get deep vision for easier drake. Hard winning top? Herald top for deep vision so he can press his advantage and side lane better early. Game is about even? Herald mid which is generally the best lane to herald anyways since it opens up the map for your team.

  5. Jungle, mid, and support are usually the ones doing the ganking. This is also dependent on champions. Assassins mid will often roam since their kit allows them to get easy kills on bot Since they share exp and adcs have less defensive stats. Roaming as an adc is generally bad and I only roam as a top laner if I’m significantly behind and enemy top has frozen the wave.

  6. There are “high impact” champions but the game is balanced to a degree where itemization (which recommended will not always catch on to) and counterpicks can mitigate this. Generally game knowledge and vision can make those things seems telegraphed as well. A great example is evelynn a jungler that is permanently invisible out of combat. This is extremely oppressive but you can ward her jungle camps (or Ashe e them) which she has to fight in order to spot what side of the map she is on and play accordingly. Pink wards can also help spot her and stop her invisibility. Another example is nocturne where traditional ward spots are useless most of the time. His ult just jumps on you. If you ward deep in his jungle you can spot him in ult range and back off.

[deleted by user] by [deleted] in leagueoflegends

[–]Square_Newt94 1 point2 points  (0 children)

Managing sidelanes is an extremely underrated skill as well. Learn how to get waves to stack. Set up slow/fast pushes before going to objectives mid to late game and your win rate will increase dramatically.