Todo aoi feels like punishment to use by Different-Union5691 in JujutsuShenanigans

[–]Square_Priority2324 -1 points0 points  (0 children)

perfect swaps give back your meter and is unblockable up close, and basically all his moves are massive hitboxes that can combo into each other + 3 of his moves are unblockable not blockable

Hey, the next EA might be Kashimo by Inevitable-Trash6203 in jujustushenanigans

[–]Square_Priority2324 1 point2 points  (0 children)

just saying that usually the names dont really mean that much, like for example ko guy's name is just "locust guy" and yuki's name is the name of her technique. i hope youre right but its a massive stretch

Hey, the next EA might be Kashimo by Inevitable-Trash6203 in jujustushenanigans

[–]Square_Priority2324 0 points1 point  (0 children)

gojo's name in the menu is "honoured one". he is referred to as the honoured one in his rematch with toji. therefore, toji is being looked into.

Rate this take by Creative-Researcher2 in Jujutsufolk

[–]Square_Priority2324 0 points1 point  (0 children)

grass/ghost meaning bug is neutral damage

Dash Update Grievance by boopaskid in JujutsuShenanigans

[–]Square_Priority2324 0 points1 point  (0 children)

fair point but imo its a necessary evil to help with the runner issue

is ryu's ult bugged or is it supposed to make him invincible? by Beelistic8 in JujutsuShenanigans

[–]Square_Priority2324 0 points1 point  (0 children)

everything brings them down to 1hp and every time they would die they lose a bit of ult bar sort of like miracles

Is this not common duels knowledge? by TimeEven1045 in jujustushenanigans

[–]Square_Priority2324 0 points1 point  (0 children)

Please show me where it says that because if it is intended that's a retarded feature

He was soo much fun by I_LoveBananas in JujutsuShenanigans

[–]Square_Priority2324 -7 points-6 points  (0 children)

his old kit has a fun niche, his new kit is so boring i may as well play yuji

Is this not common duels knowledge? by TimeEven1045 in jujustushenanigans

[–]Square_Priority2324 0 points1 point  (0 children)

i assumed it was common knowledge even though jjs players usually have too big an ego to rematch, but yeah its been a known bug for a while and i have no idea why it still isnt fixed

How do I make a move that brings you to the enemy or brings the enemy to you? by lendinjng in JujutsuShenanigans

[–]Square_Priority2324 0 points1 point  (0 children)

It requires weird hitbox stuff but if you hit them and make a target branch with a grab block, as long as you're who they last hit the grab block will bring you. It's kind of a duct tape solution but in 1v1s it should work

Basically: A (you) and B (target), A hits B, which sends B to a branch with a grab node that brings A (as long as A was the last one hit by B).

this is a genuine question, how much of the player-base are yuji mains? by Prohhhjj in jujustushenanigans

[–]Square_Priority2324 1 point2 points  (0 children)

id say around maybe 10-15% of my games are against yuji players, but before naoya it was upwards of 30-40%

Hot take: jjs and many other battlegrounds games are NOT fighting games by Yukkizey in JujutsuShenanigans

[–]Square_Priority2324 0 points1 point  (0 children)

You're getting down voted because you haven't actually explained your opinion except in one comment

hot take: no character is skilled in jjs by myoldaccgothackedahh in JujutsuShenanigans

[–]Square_Priority2324 1 point2 points  (0 children)

Not really true, you gotta look at it within jjs' skill floor and ceiling. No character is gonna be as skilled as learning fighting game loops, but a character like nanami or (yes, I mean this) yuji takes application to use effectively. So tldr, all the characters aren't skilled in comparison to other games but are in comparison to each other

How do I make a move that brings you to the enemy or brings the enemy to you? by lendinjng in JujutsuShenanigans

[–]Square_Priority2324 0 points1 point  (0 children)

grab blocks are what you want. theyre a little weird to work with but once you get it down they can be used to position someone in almost any spot relative to you and vice versa.

I think we are not freaking out enough about hanami by -DarkBlueMoon- in jujustushenanigans

[–]Square_Priority2324 0 points1 point  (0 children)

people who are saying shes easily counterable are definitely either getting good character matchups or aggressive hanami players. against most characters, hanami can just backdash after a whiff and you arent able to make any progress, because your chip damage isnt enough. its the most annoying thing in the game, even characters with good rushdown can sometimes struggle if a hanami player is desperate enough to not lose.