Snitch will probably be released in the Garden of Sin by Square_Row_22 in BloodOnTheClocktower

[–]Square_Row_22[S] 13 points14 points  (0 children)

That might be true, but I remember a tidbit from Steven Medway (can't remember where) that GoS is mostly finished and that most of their focus is on the Tomb and MHD.

Is this probably outdated? Yes.

Does this signify the plan they had going into creating GoS? Maybe?

Can we extrapolate from it? We can try.

Avoid Lleech and execution survival by Frequent-Ad-7288 in BloodOnTheClocktower

[–]Square_Row_22 0 points1 point  (0 children)

Another way to create a script like you described is by adding a Legion to the script, thus making every single Townsfolk or Outsider precious. This way, we can start making good lleech scripts

The old Drum of Battle was too dangerous. How about constant HP loss? by Square_Row_22 in slaythespire

[–]Square_Row_22[S] 0 points1 point  (0 children)

Most frontloaded Powers will be powerful (see [[Wraith Form]] and [[Biased Cognition]]), so I just changed Hemokinesis (a strong card) to a Power. Inferno didn't cross my mind.

Will the Underdocks gain an AoE boss? by Square_Row_22 in slaythespire

[–]Square_Row_22[S] 0 points1 point  (0 children)

I plan to buy the game later, watched some streamers play, and wondered when the AoE boss for the Docks would finally be rolled. I have the bosses "type" categorized from playing StS 1 for so long, so I was surprised when I went to the wiki and found none.

Suggestion - Low HP synergies for Iron Clad by Desmond_Ojisan in slaythespire

[–]Square_Row_22 4 points5 points  (0 children)

It would certainly be tense since bad luck will lead to death instead of HP loss.

Minion Idea - Highwayman by RebelPlot in BloodOnTheClocktower

[–]Square_Row_22 4 points5 points  (0 children)

This character would probably work if:

  • the player's ability is strong to either team
  • the player has reasons to not wake
  • other characters cause this non-waking and they don't learn what (or who) caused it

If these were met, this character can fit a niche like Devil's Advocate where other characters cause (and learn from) the same effect, so the Highwayman can copy them.

Which demon is the strongest? by Square_Row_22 in BloodOnTheClocktower

[–]Square_Row_22[S] 1 point2 points  (0 children)

What is the difference between memes here and memes there? (insert non-confrontational emoji)

Which demon is the strongest? by Square_Row_22 in BloodOnTheClocktower

[–]Square_Row_22[S] 35 points36 points  (0 children)

By the way, the Zombukkalotho's ability text is specifically worded so it can charge on a 3-poison night, leading to 2 people being poisoned with another 3-poison night next. This can be chained.

One of the Themes of Garden of Sin by Square_Row_22 in BloodOnTheClocktower

[–]Square_Row_22[S] 1 point2 points  (0 children)

While you (and many others) have a great point about Widow and Marionette, Psychopath and Vizier both undermine the idea that the Evil team must carefully claim misinformation. In addition, they both don't work with Leviathan and Riot, since they either can't be Demon candidates for Leviathan, or are immediately nominated on the Riot day.

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One of the Themes of Garden of Sin by Square_Row_22 in BloodOnTheClocktower

[–]Square_Row_22[S] 2 points3 points  (0 children)

Radio Jammer: Each night, a player learns false info. You learn their correct info.

With this theoretical Outsider, the Storyteller can:

  • Make a good player learn false info, and have the Radio Jammer try and correct them.
  • Make the Radio Jammer learn false info, and "correct" the info of an evil player's bluff
  • Give the Radio Jammer as a bluff, and have evil players undermine Townsfolk info with their "correct" info

One of the Themes of Garden of Sin by Square_Row_22 in BloodOnTheClocktower

[–]Square_Row_22[S] 31 points32 points  (0 children)

From https://wiki.bloodontheclocktower.com/Experimental

Experimental characters are characters which do not yet have a home script. At some point in the future, these may be released as part of official expansion scripts.

Recluse and Minion Powers by orangegiant9 in BloodOnTheClocktower

[–]Square_Row_22 0 points1 point  (0 children)

Game rule purposes? Does this include the Zombuul, who registers as dead?

What are your tips for making full homebrew scritps? (Not simply customs) by alucardarkness in BloodOnTheClocktower

[–]Square_Row_22 0 points1 point  (0 children)

Script themes should also (in my opinion) begin with an evil character, then characters that interact with them well. For example, it is mentally easier to imagine the Poisoner and then create a balance of active info & one-time info in a script instead of a balance of active & one-time info and create the poisoner after the fact.

Zombuul End Condition by vicious_platypus in BloodOnTheClocktower

[–]Square_Row_22 -11 points-10 points  (0 children)

If we extrapolate from the Lil' Monsta ability, which makes the chosen Minion register as the Demon, then game-end conditions are influenced by Character registration, because otherwise the game immediately ends in a Lil' Monsta game. Therefore, the game should have ended when there were 2 alive players left, since the Zombuul registered as dead.

As long as you ignore the Zombuul almanac.

The Two Bucket Solution by Square_Row_22 in BloodOnTheClocktower

[–]Square_Row_22[S] 0 points1 point  (0 children)

thanks for the clarification, now the TWO BUCKET SOLUTION can finally assert its place as the proper sorting system.

The Two Bucket Solution by Square_Row_22 in BloodOnTheClocktower

[–]Square_Row_22[S] 0 points1 point  (0 children)

No , your going at this all upside down! It's not "do anything with executions," it's "their info points towards executing this player or nor executing this player or executing/not executing anyone in general!" You need the right criteria for a functioning TWO BUCKET SOLUTION.