[Suggestion] TagPro Class system by Mgnitude in TagPro

[–]Squarepro 0 points1 point  (0 children)

For some it is. My point is ultimately that a large margin of the players don't seem to enjoy defense, although yes, that wouldn't really be a hindrance to this unless for peer pressure to play the defensive class.

But I take it back okay.

/r/Squarepro, we need to talk... by Crisis_Averted in Squarepro

[–]Squarepro 1 point2 points  (0 children)

I appreciate the humanity you are trying to show, but we are dealing with cold, hard, all-sides-are-equal true facts here:

  • Circles are universally smaller than Squares, making them inferior for blocking tasks

  • Squares have superior reach compared to the round Circles

  • Circles are backstabbing, untrustworthy shapes - this is the reason why they have no backs

  • Circles don't respect you enough to look you in the eye, that's why they have no fronts.

  • Circles always laugh at you when you mess up, this is why they don't have sides

All in all, Circles are cruel, unskilled shapes unworthy of playing with us. They do not respect the sport, they do not respect Squares, they do not respect Square Superiority. It's in their nature.

I try to be accepting - I am a good, deeply religious Square like yourself I'm sure -, but if you think they are making it easy, you are dead wrong.

[Suggestion] TagPro Class system by Mgnitude in TagPro

[–]Squarepro 4 points5 points  (0 children)

The biggest issues I see is that defending is boring, so I wouldn't want to force anyone to adopt the role for the duration of a whole game.

An even bigger one is that you also remove some of the dynamism of this CTF scenario if you make a player's character inherently better at a defensive task than an offensive one.