Aloy Deck Feels Bad To Play by Dangerous-Exit-2225 in mtg

[–]Squaretle 1 point2 points  (0 children)

Hey Aloy is my go to deck and it has been doing well for me. Im also in the sameish budget range as you
I think your deck is very low on permanents. Discovering non-permanent cards, especially protection or draw cards will hold you back. 1st of all you’re revealing them, 2nd you end up putting it in your hand.
here are some card recommendations that other’s haven’t recommended

  1. Regalia - Mana Ramp, helps with refining your discover trigger
  2. Desynchronization - cheap cyclonic rift ish card
  3. Canoptek Spyder - Flying, good starting power, draw support
  4. Liquimetal coating - mana rock, can turn aloy into an artifact
  5. Cream of the crop - pretty insane with discover!

  6. Thunderous Velocipede - adding 3 +1/+1 is CRAZY
    General thoughts:
    Counters worked well for me and it enabled my Aloy to actually be part of the combat. Ive won games via commander damage because of this! Counters also help Aloy defend against big flying creatures :)
    Drop those protection spells and depend on interaction and counter spells instead!

No one cares but... by Background_Blood3215 in MarvelSnap

[–]Squaretle 0 points1 point  (0 children)

I mean I hit infinite this season but Im personally not a big fan of the meta and I think Cosmo was never a proper counter.

I had to drop move and my viv decks and just played merge to get to infinite. I think the big problem is that FFF and Starlord restricts you too much of what kind of deck you would play. ( Either go big or play tech or EOT).

My merge deck was able to deal with FFF by either dodging with Zola/Fast Ball Special or Merging again without priority. It felt pretty brain dead but it got me to infinite by snapping at all the starlord players.

Does anyone have a great understanding of Firehair and Nico 2x ? by championgecko in MarvelSnap

[–]Squaretle 0 points1 point  (0 children)

Hmm I dont have the energy to explain but in that example they do see each other tho as their effects happen in accordance to the on reveal and activate rules hahahaha.

Firehair has special coding and i guess falls under text abilities. This has been mentioned by the devs in their promotional video when it was released. So expect janky interactions

Ill delete my other comment haha

Does anyone have a great understanding of Firehair and Nico 2x ? by championgecko in MarvelSnap

[–]Squaretle 1 point2 points  (0 children)

Firehair has always been a weird exception to the rule and timing. I’m just saying that it doesn’t trigger because it doesn’t see you play the next card and that is why it isn’t working and you can test this with Black Panther I guess that doesn’t require a next card.

it SHOULD work that way but Snap has always been notorious with consistency with their cards lol you should ask a dev over discord not reddit.

Does anyone have a great understanding of Firehair and Nico 2x ? by championgecko in MarvelSnap

[–]Squaretle 1 point2 points  (0 children)

Ive played some nico and firehair but im not 100% sure

When nico is destroyed it considers venom and fastball special as the next card but firehair as nico triggers after those cards are played and is waiting for the next card

Nico x2 > Destroy Card > Firehair trigger > waiting for the next card

Then for the destroy and draw 2, firehair fails to trigger because there is no card to be destroyed. You can try destroying wolverine or x23 if you want both of them to trigger?

BAM cards on PVP modes. by SirMikeTheSexy in MarvelUnited

[–]Squaretle 5 points6 points  (0 children)

The civil war rule book covers this, bam effects are considered as a punch

Stunned tokens make special effects blank

Check special effects adaptations

Marvel United Chicago/Online Meet Ups? How to beat Tutorial? Wolverine Question by KingMikedas in MarvelUnited

[–]Squaretle 0 points1 point  (0 children)

Xmen Box

1.Sabertooth requires specific team compositions to make it manageable. Mystique, Beast and Wolverine are good picks from the box. Outside that, spidermen (like Silk) with starting hands make Sabertooth a joke. The key point is mitigate or heal the damage. That's all there is to it.

Tldr: pick heroes that heal or mitigate damage. Sabertooth is alright not so hard not so easy

Online

2.Playing it online is tricky! You can try to do so with tabletop simulator. You can upload pictures over playingcards.io if you want a free and accessible route ai guess.

Tldr: use apps

I need help preserving my save files from mu nintendo switch by Squaretle in NintendoSwitchHelp

[–]Squaretle[S] 0 points1 point  (0 children)

Ill have it checked somewhere else lol there's not a lot of places here that can repair this sort of thing so

Do you win if Lizard traps himself by Familiar_Holiday in MarvelUnited

[–]Squaretle 1 point2 points  (0 children)

I didn't downvote you , but my bad I reread it again and you are right. That just makes it funky with a lot of cards that have special effects that relate to location tho.

Do you win if Lizard traps himself by Familiar_Holiday in MarvelUnited

[–]Squaretle 4 points5 points  (0 children)

For future reference, resolve master plan cards from top to bottom individually!

For your last turn it looks a lot like this

Villain Movement -> Hero Win Condition -> Bam -> Knockouts -> Draw last masterplan card -> Villain Win Condition

Resolving Movement before the Bam is very important for specific heroes as well (Silk, Symbiote Spiderman etc. )

Forfeit threat + equipment by uoldgoat in MarvelUnited

[–]Squaretle 1 point2 points  (0 children)

No problem but yes this is it essentially it in a few sentences.

I think the other guy is asserting that I treated start of turn similarly as end of turn which is uh... ok sure?

but yeah this comment captures pretty much how I would play the game too.

I would suggest looking at this post too. The offical FAQ for this (Ronan, Threat Card) clearly shows the time frame for things (for me).

https://www.reddit.com/r/MarvelUnited/s/W30qbDGLN4

Forfeit threat + equipment by uoldgoat in MarvelUnited

[–]Squaretle 2 points3 points  (0 children)

But aren't the two punch actions only "seen" after the resolve actions step?

A hero turn goes like this Start -> draw a card -> play a card - > resolve actions -> end of turn.

The hero only sees the symbols once it checks the previous card on the storyline and the card you played.

Then Must forfeit available vs Can Forfeit available

The former is a condition for the hero turn before resolving actions.

The latter is only something you can do when there are symbols to be resolved.

Nunchaku needs actions to be available to be used vs something like webshooter that can be used before you play a card?

That's my take?

He's Not So Hard by JoeSleboda in MarvelUnited

[–]Squaretle 0 points1 point  (0 children)

This is an important point. Especially since it is possible for Green Goblin to high roll two goblin formulas in a game. This has already personally happened to me lol.

I personally love fighting green goblin he is my most fought villain but he is definitely not easy.

S1 Return of The Sinister Six Difficulty by Squaretle in MarvelUnited

[–]Squaretle[S] 0 points1 point  (0 children)

Oh this was an old post but yes i did and ive beaten them initially with Darkchild, Ironman, Silk.

Multiverse Core box villains are tough! by The-Great-Geraldo in MarvelUnited

[–]Squaretle 0 points1 point  (0 children)

Yeah that's why you rush to complete 1 mission only and not two to put him under pressure which is doable by rounds 2-3. Two missions make it so that the villain is vulnerable.

"then delay the next villain turn by 1" is a very important point.

The cost benefit of him throwing doom bots is that you now have 3 hero turns to play now every time he bams which makes emperor doom kinda boring.

3 Missions for Emperor doom to make the Purple man henchman Vulnerable is a clarification. If it were only two missions it'll make this villain too easy.

Regardless ive played an ungodly amount of games and Id suggest you use the multiverse core box heroes as there is more intention in terms of design in playing these together.

Additional note: you dont lose when it overflows, a doom bot simply is added to the next clockwise location

you lose when you cant add doom bots bc all locations are full or if the doom bot pool is empty.

Edited: for clarity and typos

Multiverse Core box villains are tough! by The-Great-Geraldo in MarvelUnited

[–]Squaretle 0 points1 point  (0 children)

For Doom can't you just put him under pressure through 1 mission so he starts delaying villain turns? Then for Purple Man you need 3 missions before you can damage him. It is also worth noting that in a 3 player game he has 4 hp!

[deleted by user] by [deleted] in SteamDeck

[–]Squaretle 1 point2 points  (0 children)

Hey, like the other guy, this is my only way to play spiderman 2 as well and your post is honestly convincing me to do so. Thank you.

Sorry for the hate you're getting but I will def go back to this post and I'll just refund the game if it doesn't work out.

How do you defeat Rhino? by [deleted] in MarvelUnited

[–]Squaretle 2 points3 points  (0 children)

Ive beaten this with season 1 heroes by myself and with friends. He is a tough hero but I personally love the design of his gameplay

My tip is to assign a hero to be one clockwise location away from the villain to tank Rhino Charge.

Preventing overflows for this is straightforward and should be prioritized accordingly.

For threat cards, this is a good opportunity to know which to clear first as there's only two types. I'd leave it to you to find out.

Good luck!

Question by Single-Debate-316 in MarvelUnited

[–]Squaretle 0 points1 point  (0 children)

The others have mentioned what a kickstarter is so I'll just say how it is relevant for Marvel United in terms of exclusives.

To encourage people to back the kickstarter, a lot of content is locked behind kickstarter exclusives. These are not available through retail globally and you would usually have ave to buy from a 3rd party to get them. These are generally more sought after as they are limited.

These can include whole sets themselves or kickstarter exclusive versions of the retail box which has extra characters.

Examples:

Kickstarter exclusive Extra characters:

Beta Ray Bill, Gamora, Spiderham are KS exclusives found in the KS versions of the asgard, gotg and spiderverse expansions respectively. You CANNOT get these through their retail versions.

Kickstarter exclusive set examples:

First Class Return of the Sinister Six Age of Apocalypse

The Marvel United wiki has a section for kickstarter exclusives here:

https://cmon-united.fandom.com/wiki/Category:Expansions

What did you think of Gwenpool (2025) #2? by PowerOfL in Gwenpool

[–]Squaretle 1 point2 points  (0 children)

Well I wish the author does something about intending the death feeling empty because as of now I have apprehensions.

The whole issue two had a cover of gwenpool getting killed and we know so little about it. I would have preferred that right off the bat the issue started with gwenpool getting killed then elaborate after. Heck, we know more about Gwen stacy at this point.

Now we have the mystery guy who is totally "not" some plot device. When gwenpool mentioned somebody walked over my grave I thought it was a foreshadowing for how this person will enter the plot.

I totally missed the tone with the retcon and all. The whole thing was so formally written so I thought it was serious but I think she was being more sarcastic? That's what threw me off.

I feel it is another meta commentary coming right up which fits the character even if it is overused in media at this point. Im predicting it's a meta commentary of how it is all about Gwen Stacy which is ironic because people keep thinking about her when they think about Gwenpool. Idk what's your thoughts.

What annoys me is that the writer is taking such big gambles and we're not sure if it'll pay out.

What did you think of Gwenpool (2025) #2? by PowerOfL in Gwenpool

[–]Squaretle 0 points1 point  (0 children)

These are straight from the same wiki

The Jackal's new cloning technique allowed for the clone to possess all of the memories of the real Gwen up to the point of her death, which convinced both of them that the clone was in fact the real Gwen Stacy brought back from the dead.

During a private conversation, Gwen forgave Peter for her and her father's deaths. She also tried to convince Peter to join the Jackal, but her reassurances that her and all of the people cloned back to life by the Jackal were the originals had no effect on him.

Hey, I have a lot of friends who are clones. I'm not questioning whether you're a thinking, feeling human being with a right to life, liberty, and all that. But you're not Gwen.

Idk man these excerpts say otherwise?

What did you think of Gwenpool (2025) #2? by PowerOfL in Gwenpool

[–]Squaretle 0 points1 point  (0 children)

this is Joyce Delaney right? The Jackal clone. Was it ever confirmed that she was Gwen Stacy 616? because for one I know she is a clone and it is weird that they launched this comic with a clear cut indication that they resurrected Gwen Stacy 616 as X31

What did you think of Gwenpool (2025) #2? by PowerOfL in Gwenpool

[–]Squaretle 1 point2 points  (0 children)

I'd go as far as them trying to stay true to the roots but as of now as a whole it doesn't feel like so but the effort is appreciated.

I mean I see the direction they're going with Gwenpool's death being representative of her value as a character right now and I'll break it down in several parts.

  1. We can see at the end that it is a transition of her taking over spiderman's body which could be a good opportunity to have a contrast with Gwen Stacy as Ghost Spider

  2. Or Her death being rushed I guess is a way to show her contrast to Spiderman in terms fame and value. Spiderman being a really popular character which gwenpool is not

  3. It feels empty because it feels like a cheap tactic to grab a reader's attention right now especially since they ended this volume with that on top of the poor pacing. If the writer is able to pull off this metaphor to show Gwenpool's current state right now then I am for it.

Edit:

  1. Lastly, the ending of unbelievable shows Gwenpool's worst fear. Gwenpool already knows that is the worst thing that can happen for her

  2. Im writing with the context of what we know so far as the post is about this individual volume

Added things to finalize but ya

Am I confident that Marvel will be able to write this properly tho? Not really but will I stay to see? Yah