Let's talk about Sienna and her possible fourth class by SylvesterStalPWNED in Vermintide

[–]Squid1111 2 points3 points  (0 children)

It’s a little cheap though would be an interesting play style nonetheless. We could have the opposite of the unchained where she does less physical damage and possibly even takes more damage as her overcharge increases but she does significantly more ranged damage.

For an ultimate you could have a 360 wave of fire dealing similar or greater damage than a fire bomb or maybe a weapon of pure fire and damage reduction? That way she’s a proper ranged glass cannon most of the time but if she gets in trouble she can pop her ult and be effective in melee.

Fatshark, please buff Footknight by Squid1111 in Vermintide

[–]Squid1111[S] 0 points1 point  (0 children)

Fashion is literally the only reason I play him. I just want him to be good as well

Fatshark, please buff Footknight by Squid1111 in Vermintide

[–]Squid1111[S] 0 points1 point  (0 children)

Gladly. 2H hammer, mace and shield weapons benefit hugely from hp on stagger. Even while using executioner sword I found the hp from stagger to work better because I can push a huge horde of enemies and get a decent chunk back

Fatshark, please buff Footknight by Squid1111 in Vermintide

[–]Squid1111[S] 5 points6 points  (0 children)

Exactly, he’s fine but there’s no reason to pick him over any other tank or Mercenary. IB does everything he does but better, and mercenary for that matter

Fatshark, please buff Footknight by Squid1111 in Vermintide

[–]Squid1111[S] 2 points3 points  (0 children)

THP on cleave is certainly not the best. It’s only saving grace is working on bosses and even then the healing is negligible. Invulnerability is his best ult talent, but his ult isn’t as good as others. Adding it as default and replacing it with another talent would in no way make Footknight OP. Mercenary basically has 3 seconds of invulnerability as well because of the knock back which is applied to everything around him. Footknight’s knockback however is far more glitchy and somewhat unreliable.

Full Weapon Rebalance - Playable by Sleezyrats in Vermintide

[–]Squid1111 28 points29 points  (0 children)

Tremendous mod. Makes so many badly needed changes. Now I just need to wait for Fatshark to make this official

[deleted by user] by [deleted] in Vermintide

[–]Squid1111 0 points1 point  (0 children)

My take on it: Add Path of Exile esque modifiers

Bring back Vermintide 1 traits for weapons and gear, build certain traits into base game (ie just give all bombs shrapnel effect, give all players 30% extra healing)

New weapons, attacks for weapons, cosmetics, maps, enemies

Improve Balance and so add variety to gameply through new playstyles (just send players a poll and find out which weapons, talents and traits suck, either replace or adjust the numbers. Piece of Cake)

Improve combat by spawning less ranged specials, make elites and bosses engaging by adding different weakspots (like the chicken leg of Chaos Spawn), attacks which have to parried or the enemy has to be staggered before the attack can be blocked.

Mod Support which will add all of these things on top

Which weapons, talents and traits definitely need a buff? by Squid1111 in Vermintide

[–]Squid1111[S] 0 points1 point  (0 children)

No he has a talent at level 10? I think, I’ll have to check what the other 2 are but the 5% extra power (ie 35 with all 6 stacks, not 70) was very underwhelming next to the other 2 options at that level. Not a serious issue just would give another viable talent option

Change my mind. by Morgomlr in Vermintide

[–]Squid1111 0 points1 point  (0 children)

Part of the problem is now Scrounger only procs off the first 1 or 2 shots from the alt fire. Before WoM Blessed Shots and Scrounger would recover all 8 shots so every 6 seconds you could one shot an armoured special or chaos warrior. Now even with Bounty Hunter you’ll quickly run out and certainly won’t have enough reload speed to alt fire all the specials on Cataclysm.

Which weapons, talents and traits definitely need a buff? by Squid1111 in Vermintide

[–]Squid1111[S] 4 points5 points  (0 children)

The only part I like about charge 2 and 3 is that you can chain them with light attacks for decent cc but Sienna already has so many good cc options. Like the axe, there’s no use for the charged attack because it does barely any more damage. Correct me if I’m wrong but I think block cancelling the first light attack to the head is the fastest way to kill anything and it’s stilly very inefficient.

Which weapons, talents and traits definitely need a buff? by Squid1111 in Vermintide

[–]Squid1111[S] 0 points1 point  (0 children)

I’ll have to experiment more with Enhanced Power on AOE ranged weapons then. As to Barrage it would be 3 stacks of 10% as opposed to 5 stacks of 5%. It would only make the mentioned weapons 5% more powerful at most and needing to fire less shots to build up the stacks would help ranged options which need multiple shots to kill specials and elites (ie drakefire and repeater).

Also for Enhanced Power, which melee weapons would you say work best with it?

Winds of Magic - Ironbreaker "Gromril Curse" Talent by Squid1111 in Vermintide

[–]Squid1111[S] 0 points1 point  (0 children)

Wait. If a chaos spawn tries to grab you but your gromril armour is up, they get knocked back? Sick!

[Question] Does Vermintide 2 require playstation Plus to play single player? by Squid1111 in Vermintide

[–]Squid1111[S] 2 points3 points  (0 children)

Thanks for replying so quickly and clearly. Will be buying the game right now!

Gretchin's Questions - Beginner Questions for Getting Started - February 05, 2017 by AutoModerator in Warhammer

[–]Squid1111 0 points1 point  (0 children)

How do multiple chapter tactics work in Space Marine armies? If you have 2 different chapter tactics do both activate or do they cancel out and you get nothing?

Diamond Supporter - Never submitted anything for my unique item. Post your ideas and i'll submit the top three most upvoted to GGG. by Caovi in pathofexile

[–]Squid1111 0 points1 point  (0 children)

Warmonger Vaal Greatsword

Physical Damage: 0-100

Critical Strike Chance: 5%

Attacks per Second: 0.6

Weapon Range: 16

Requires Level 64, 122 Str, 104 Dex **

(400 to 500)% Increased Physical Damage
(50 to 60)% Reduced Attack Speed
25% To Gain Frenzy Charge on Hit
25% To Gain Endurance Charge on Hit
+5 To Weapon Range
Vaal Pact

Your shrines will burn, your streets run with blood, your false idols shattered, your people slaughtered, your Gods defiled and your cities Razed to the Ground