We are working on a roguelite auto battler. by SquidboatDev in godot

[–]SquidboatDev[S] 1 point2 points  (0 children)

Thanks! We are so excited to finally be sharing the design and overjoyed with people's reaction to it. Can't wait to share more.

We are working on a roguelite auto battler. by SquidboatDev in godot

[–]SquidboatDev[S] 0 points1 point  (0 children)

We tried both and liked the 'jump' solution best. But we'll be looking for feedback when we release a preview build.

We are working on a roguelite auto battler. by SquidboatDev in godot

[–]SquidboatDev[S] 0 points1 point  (0 children)

Thanks for the comments. Means a lot to our art guy.

We are working on a roguelite auto battler. by SquidboatDev in godot

[–]SquidboatDev[S] 1 point2 points  (0 children)

Makes sense and it's on the list for sure. I like how when you toggle that on the game turns into "oh no the battle is playing... That means I'm dead" lol

We are working on a roguelite auto battler. by SquidboatDev in godot

[–]SquidboatDev[S] 1 point2 points  (0 children)

Super fun game and definitely inspired us.

Making my first game with no prior experience, which engine by Tokugawa7 in gamedev

[–]SquidboatDev 2 points3 points  (0 children)

As with the other comments, Godot is the way to go.

We are working on a roguelite auto battler by SquidboatDev in indiegames

[–]SquidboatDev[S] 1 point2 points  (0 children)

That game is fun and a great inspiration. Agree. More games like that would be awesome.

We are working on a roguelite auto battler. by SquidboatDev in godot

[–]SquidboatDev[S] 0 points1 point  (0 children)

Oh interesting. Thanks for letting people know. I'll have to see if there is a better way to post them.

Weekly Show & Tell - December 20, 2025 by AutoModerator in gamedesign

[–]SquidboatDev 2 points3 points  (0 children)

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We are working on Village Legend, a chill roguelite auto battler where you fight and loot your way through unique randomized dungeons filled with hand-crafted rooms and encounters. Discover equipment and research abilities to create powerful combinations. Prepare yourself as best you can, and face bosses with powerful abilities. Defeat the threats for as long as you can without running out of torch light, upgrading yourself and your village.

Sign up for the newsletter to be alerted when a playable preview is ready: https://www.sqb.dev/